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Kingdom of the Weak 18 A Map for Missions
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Kingdom of the Weak 18 A Map for Missions

Remian and Vigil discovered Joshu's secret in three seconds, flat.

"Yip!" Vigil barked.

"Squeak!" Teeny shrieked back. "Squeak, squeak!"

"Vigil! Play nice!" Remian warned him.

"Yip, yip." Vigil nodded, tail wagging.

Remian eyed that cub which was a mix of wolf and cat, then at the creature with Joshu that was a mix of cat and mouse, and shook his head. Hopefully nothing bad would accidentally happen.

Actually, the bigger danger was if Carrie got hungry…

"Registration is done!" Mindy said. "Well, mostly, except I'm not sure we should classify a nine-year explorer as a 'Novice'."

Tim coughed. "What, then? He's not a warrior like Max, or a mage like Remian. Definitely not 'wolfcat' or 'bear' like Carrie and Buff."

"Ranger. Like the Ceres Forest Rangers." Max supplied helpfully. "A recon-type bowman with a little pet for company? It fits."

Mindy wrote it down. "Okay, so if you've read the charter and agree to the terms and conditions, just sign here…"

"What charter?" Joshu asked.

"That one." Mindy pointed to another wall in the hall.

Joshu glanced at it. Betterment of life on the Frontier, mutual protection among adventurers, professional behavior toward missions, keeping guild secrets, honesty in reports and in regards to points, no stealing from the guild or guild members, respect for Wilds who had joined the Guild, cleaning up after one's self on Guild premises, not making too much noise late at night or in the early mornings…

From there, the charter turned into a list of domestic rules more suited to a household than to a Guild.

"Uh… we might want to fix the charter as we go along." Max winced, seeing the bemused look on Joshu's face.

"We'll split it." Remian suggested. "Everything after 'respect for Wilds who joined the Guild' gets put into a separate list called 'household rules'."

"Sounds good to me." Joshu signed.

"Congratulations and welcome aboard!" Tim announced, accompanied by a round of cheers, a few high-pitched barks from Vigil, and a deeper wolfcat snort from Carrie.

There were introductions and general chatter to follow. Mandy had Tim bring out a welcome dinner for their first new Adventurer. Until that point, the Adventurers Guild were mainly Remian and his friends. This was the first time a bone fide adventurer/frontier explorer had officially joined their ranks.

Halfway through dinner, Remian made it a point to ask Joshu a very important question. "Joshu, do you have any idea how many others like you are out there?"

"Actual explorers? Five, maybe ten. The folks living outside of town are mainly hunters and farmers." Joshu grunted. "Assuming they haven't been eaten by Wilds already."

He looked a bit disgruntled. Remian frowned. Joshu had seemed perfectly happy to chat with everyone over dinner before. Why did his mood suddenly drop when Remian spoke to him? "Is something the matter?"


"No, no… I've just… lost a lot of friends out there." Joshu looked away.

Carrie barked a laugh. [He smells jealous.]

[What?] Remian glanced at her. [Why?]

Carrie shrugged.

Maybe it was because Remian was the highest ranking when Joshu was actually the most senior in terms of years of experience. "Don't worry about the rankings. As long as you work hard, you, too, could rank First one day."

"Hmm." Joshu grunted without saying anything much.

It would depend on his capabilities. For contributions and most missions, every increase of Tier represented a ten-fold increase in points. For example, meat contributions; the current rates were, 10kg of Tier 1 meat for 1 point, 1kg of Tier 2 meat for 1 point, and 1kg of Tier 3 meat for 10 points. On top of that, higher Tier Wilds had a lot more edible meat (non-edible meat wasn't counted). Most Tier 1 Blood Rabbits barely had 9kg of edible meat after they were cleaned out. Compared to that, a Tier 2 Blood Rabbit Chief could easily reach 90kg. That Tier 3 Brush Bristle Boar that Max, Carrie and Remian had teamed up to hunt yesterday actually brought in near 900kg. Divided between the three of them, Remian and Max had both gained 3000 points for 300 kg. Carrie would have had the same if she hadn't kept one third of it for herself and Vigil.

In other words, the points system favored the capable. Whoever could do higher Tier missions or hunted higher Tier Wilds would be able to earn a lot more points. Of course, the dangers likewise were far greater, so one had to be careful not to overreach. Even Vigil could hunt Tier 1 Blood Rabbits all on his own. But if he had to face a Tier 2 Chief Blood Rabbit, all he could do was run for his life. Among the human Adventurers here, only Max could take down that Tier 2 rabbit head-on all by himself. Even Remian wouldn't succeed unless he took it by surprise. The same went for Joshu, most likely. Bows and magic did favor ambushes and ranged attacks over hand-to-hand combat.

But back to the important topic… Remian had more questions for Joshu. "Can you ask them to join us? All the explorers, and the hunters too."

Joshu paused. "I was thinking the same thing. Is that a mission?"

"Of course."

"What Tier?" Joshu asked directly.

"Well… where are they, exactly?" Remian asked.

"I have a map. It's based on an airship survey, and I've been jotting down locations, inhabitants, and resources on it for nine years. Would that be a worthwhile contribution?"

Remian felt like his eyes were gleaming. "Definitely! Something like that has to be worth thousands of points! We could base a lot of future missions on that information!"

The discussion around dinner turned to the points value of his map. Joshu took it out and two hours later, he received 5000 points and became the Second ranked Adventurer on the spot.

Remian set the missions. "Mindy, note these down; there are nineteen Hunter homes on this map, in which twenty-five Hunters live. All of them need to be contacted, and the survival and status of the hunters need to be confirmed. First Contact with every home north of the Three Forks River and east of the Amber Gorge is worth 300 points on a mission, plus 100 points for every living inhabitant you invite to the Guild for the first time. Successfully recruiting them to join us is worth 500 points per inhabitant. For those west of the Amber Gorge and south of the Three Forks River, the mission for First Contact with them is worth 3000 points; the points for First Invite per inhabitant and Successfully Recruiting them is quadrupled. This particular home here, the one belonging to the Crazy Fisher… First Contact for this one's 30,000 points, plus 1600 points for First Invite and 8000 points for a successful Recruitment."

It was a fair offer. The Crazy Fisher was on a little peninsula right in the middle of Dragon Lake. Even Carrie would have to sneak her way through. The average Pale Dragon in that lake was Tier 4. The Crazy Fisher wasn't called 'crazy' for nothing.

"Our first Tier 4 mission!" Mindy exclaimed.

Missions were likewise divided into Tiers based on expected danger and risk, usually related to the Tier of Wilds they were probably going to encounter. Tier 0 missions popular among the kids were usually delivery, gathering or fetching tasks in safer places within or around town, like the area around the Guild, the town's central area and the Iron Legion camp. Tier 1 missions included hunting Blood Rabbits for meat, or deliveries/fetching where Tier 1 Wilds were expected or slightly dangerous areas like the north side of town (dangerous because Rose was there, but safer because the Ravens were there too) and the areas around the Iron Legion camp or a little farther out from the Guild.

While most Tier 0 missions could earn an average of 3 points, Tier 1 missions easily averaged 30 points straight off.

Tier 2 missions, averaging 300 points, were those at the east or west side of town, or on the north side outside town, or anywhere in the area outside town and farther out from the Iron Legion camp or the Guild, or likely to encounter Tier 2 Wilds. So far, only Max, Remian and Carrie had done one of those.

Now Joshu's map had officially placed Tier 3 missions on the list. The Amber Gorge to the west and the Three Forks river to the south marked clear boundaries. Anything beyond them was a Tier 3 mission, and anyone going on them should be prepared to encounter Tier 3 Wilds all over the place, and even find the rare Tier 4. The only Tier 3 mission ever done in the Guild was the one in which they'd won the cave and the Guild site from a certain bear who used a Fire Ball Wand. The 3000 points had been divided evenly between the participating members.

"So… we get points for Recruitment?" Tim asked brightly. "Do I get the points for Recruiting Joshu?"

"I guess…?" Remian paused. "Joshu, how did you find us in the first place?"

"It was that girl in the tavern. The one with the braids."

"That would be Jane." Mindy supplied.

"Aww. 500 points…" Tim mourned.

"25 points to Jane having First Invited to the Guild an explorer in a safe zone. 125 points to Tim for successfully Recruiting him." Mandy suggested.

"Just 125 points?" Joshu's face fell.

"I think Recruiting him should be worth 500 points, like the hunters." Mindy pointed out.

"I think in terms of ability, he already goes beyond the Amber Gorge and the Three Forks River. That's 400 for the Invite and 2000 for the Recruitment." Remian put in. "A person's value to the Guild shouldn't be decided by how far away he was. It should be according to his abilities."

"Maybe recruitment should have a flat rate reward?" Tim wondered.

"Maybe there should be no reward." Mindy countered.

"Or maybe the Recruiters get a percentage of whatever the Adventurers earn." Mandy suggested.

"I like that idea. I really do. But it's going to be a lot of trouble once we have more people." Remian rubbed his forehead. "Let's just go by Wilds equivalents. Joshu should be a match for a Tier 2."

"That sounds about right." Joshu nodded.

Remian didn't tell him the other reason for estimating Tiers for Adventurers that way. It was so that in the event of a Beast Wave, he'd know exactly how much combat power the Guild really had to contribute to the defense of Frontier Town.

Thinking in terms of combat strength Mandy, Mindy, George, Tim, Jane and Kavitha would all be considered Tier 1. Max and Remian themselves could easily take down Tier 1 Wilds, and they could handle Tier 2's by themselves (Remian might need to ambush one, or use traps but he could do it alone), while they would need help against Tier 3's. Joshu was like that too.

Back when they fought Buff for the cave, the main reason they won was because the bear didn't attack them directly. Buff kept trying to hit them with Fire Balls and aiming those with the wand shooting out sideways from his mouth was a really difficult thing to do. Had the bear attacked with his teeth and claws, they would have stood no chance without Carrie's help. In other words, without Carrie, Remian wouldn't have any confidence against a Tier 4 Wild.

But the Guild was beginning to accumulate funds by fulfilling Burning Steel requests and selling them skins. Most of the bones ended up going to the church and converted to Bone Dust for Magic Ink. A share of that ink came back to the Guild, which Remian 'bought' with points used to Inscribe Scrolls. For the sake of his ranking (which was based on total points earned), Remian preferred to contribute the bones and buy the ink from the Guild rather than send the bones to Kairos and receive the ink directly.

With more funds, Remian intended the Guild to buy weapons and armor. These could be sold to the Guild members for points and thus increase their combat power. Max could offer martial training and Remian could offer magic training for points too. Given time, the total combat strength of the Adventurers Guild would grow. It would be only a matter of time before they would be a significant force in the defense of Frontier Town.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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