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Kingdom of the Weak 171 Searching for Magic 1
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Kingdom of the Weak 171 Searching for Magic 1

There were six of them ready to go. They followed the same basic idea as the Foresight Gunboats, that is, to put as big a gun (a heavy mount currently outfitted with an XXL Ballista, actually, Asda's shipyard didn't have anyone who could build magic cannons) on a floating platform as they could manage. George also wanted them to be able to move around on their own, and respond quickly to situations, so they also had their own engines and power system. In order to fit all the equipment and crew on board, the airship's basic size easily matched that of a Sky Tug.

The end result was a squad of Patrol Boats that Asda priced at 600,000 lir in total. "This includes labor charge, tax, and a big discount since you guys have helped me out before."

"A discount? Really?" Mindy eyed the less-than-stunning workmanship and shook her head. "Then why do I feel like they're a bit overpriced?"

"Hey, you ordered, I delivered. You want them or not?" Asda said.

"We'll take them." Remian cut in before Mindy could flare up.

So he said, but it was Mindy who forked out the cash in the end.

Then there was the issue of getting them back to KarGoth. They had to ask Aren for help.

Aren put Izak on the first Patrol Boat out. "Now you have an airship with a big gun. Go find Talia and keep her safe!"

"That's not a gun. It's just a ballista." Izak protested, but he took the airship, a whole bunch of his friends, and relieved Mindy's overloaded airship of some cargo. Then Mindy piled on more cargo (since they had extra capacity on their hands) and they made for KarGoth.

***

"You owe me 600,000 lir." Mindy told George as they delivered the Patrol Boats to Kara's topside dock.

"You can take it out of your next ore bill." George offered.

"Deal."

"The Wildlands!!" Father Petrov exclaimed as he set foot on the airship dock. "We're really here!"

"Amazing! What a place!" Professor Alexei said, looking around Kara.

"Oh? We have visitors?" George blinked, seeing a whole lot of new faces.

"Yes, we do!" Mindy jumped into action. "George, meet Professor Alexei Mikhailov, Sixth Circle Thaumaturge of the Ecclesia College of Magi."

"What's a Thaumaturge?"

"Um… a magician."

"You could have just said that."

"Right. Anyway." Mindy cleared her throat. "This is Father Petrov, a priest and scholar from the Church of Light. That's Sir Ivan, his wife, and his squire; Sir Ivan is the Temple Knight charged with protecting Father Petrov."

"Great! And the rest?"

"Um… I'm not exactly sure. Classmates of mine from Ecclesia, and their loved ones, mostly." Mindy said modestly. "I was a bit too busy piloting the airship to get to know everybody."

"Aren't they your classmates?"

"They are. We attended the Ecclesia College of Magi together!" Mindy said, proudly.


"How did you ever find the time to go to college?!" George blinked.

"It was one public lecture in an open forum." Remian clarified.

"And you brought thirty magi back?" George shook his head. "We should send you to Ecclesia more often."

"You should." Remian agreed.

"Hey! I need to make money, too, you know!" Mindy protested. "The amount of profit I could have made from Germat during the time it took to get there…"

"That doesn't seem likely." George cut in. "The war's started out, and Germat's pretty much closed its borders already. I don't think you could have gotten in to trade if you tried."

"They've closed their borders?" Mindy sank back. "That sounds… bad."

"It's serious." George nodded.

"Well, anyway, I won't be going to Germat any time soon. First, we need to find the Source of Magic." Mindy told George about it.

"Would Ha'res-dras really know about that sort of thing? I thought he was just a baby dragon." George pointed out.

"Maybe he might not. But his dad or mom might know something, and he could ask them. Worse comes to worst, we could ask Doom." Mindy suggested. "In any case, I think everyone mostly just wants to see a dragon without getting themselves killed."

"And what about the ore shipments to Fal'herim?" George asked. "And selling the smelted bars from there onwards?"

"Talia can handle those with the Sky Galleon." Mindy shrugged. "We have a chance to save magic here. That means we could end the war before it gets too serious."

"I'm not sure that's going to work, but good luck with that."

They stayed a day at KarGoth. Mindy switched trade goods for expedition supplies, Remian had a check-up at the hospital, everyone else explored KarGoth. Most of them just shopped and ate, or toured, but Ivan's wife picked out an apartment at Residential Block Kar02, to the west of the main block, the one with the multi-purpose sports court in its open area.

"This is where I'll be staying, then." She said, looking about. "I'll take the apartments next door too."

"What?" Zana blinked.

"My husband brought his squire, and I'll want a pair of maids and a steward." Margerita nodded to herself as if it was all only to be expected. "And one of those clever dogs everyone has. They seem very well trained."

"They're not dogs. They're wolfcats. And they're not owned or anything, they're Comrades. They're our friends and neighbors."

"Neighbors? You sound as if they own property."

"Actually, they kind of do. See that tunnel? It leads to Red's clan. The cavern they live in is entirely their territory."

"What's that half-built hall next to it?"

"That's the new Adventurers Guild Hall Headquarters. We're moving it here for efficiency."

"You're moving the headquarters?" Mindy gasped. "Who decided that?"

"Josh and George did. Why?"

Remian restrained Mindy with a hand on her arm. "Never mind. Please, carry on."

Mindy glanced at him. "But… but they didn't even ask you!"

"They shouldn't have to." Remian said. "Josh can handle the Guild. George can handle KarGoth. Everyone's doing exactly what they're supposed to."

"But you should be in charge! You should… you should…"

"I'm fine." Remian assured her. "Don't worry about it."

Remian noticed Margerita looking at him oddly. He looked right back at her, his question all over his face.

"It's unusual to see a young man give up power so freely." Margerita noted.

"Then consider me old." Remian suggested.

Margerita barked a laugh, but she still looked at him as if at an oddity.

The two merchants likewise found places to settle down. One of them was the brother of the shopkeeper where Margerita spoke with her friend. He opened a boutique at Kar01, on the second floor overlooking the main open area. The other merchant didn't open up any shop or some such yet. He just settled in for now, and claimed he intended to explore the area further before making any big decisions.

"But I'm definitely staying here." He said broadly. "At least for a few years."

Remian didn't ask him why. He just bade him good luck, departed in peace, and advised the neighboring lynxmice to keep an eye on him to make sure he didn't do anything bad.

Then they were off, heading to Three Pines and Dragon Lake to look for Darian.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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