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Kingdom of the Weak 166 Ecclesia 1
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Kingdom of the Weak 166 Ecclesia 1

One fine weekday morning, Remian and Mindy slipped into an open lecture in one of Ecclesia's Forums on the topic of the Sixteen Elements.

In the lecture hall, seated at multi-levels of desk-and-chair sets, roughly two hundred fresh or sleepy students dropped in to listen to a robed graying mage tap a chart with a walking stick.

"The sixteen elements can generally be categorized in four groups of four." The man was saying. "The easiest and most basic of the elements are these; earth, fire, air and water…"

Mindy, after a long flight from Itarim, almost nodded off to sleep at that very first sentence. This stuff was so basic, she had to wonder why Remian dragged her here all the way from Itarim.

"Now, these four basic elements can be combined to form what we call the four composite elements. For example, a popular combination is water and air to form ice. Another popular combination is fire and air for lightning. Less popular is the magma combination, which also works for explosive powders, the combination of earth and fire. Least popular of all, but in my opinion the most useful, is the combination of earth and water, which miraculously, results in what we call the wood element."

Mindy snapped bolt upright. "Wait. What?!"

"Now, sometimes a student asks, what about fire and water? Or air and earth? Could those, maybe, somehow, be merged and combined into a whole new element also? Well, sadly, I have yet to see such an actual effect. The closest application I've ever seen to air and earth combining together is Professor Lopez's Sandstorm magic, but in that application, the elements, while united and intermixed, do not actually combine or merge into anything other than what they are. Similarly, the steam baths of the Rocher Family Spa might also be said to be a combination of fire and water magic, but again, it is more of fire affecting water; while both magics are certainly applied and operational, the elements do not combine."

Remian watched as Mindy's sleepiness vanished and she started to pay rapt attention. On the other hand, on the other side of him, Death yawned. "You know he's totally wrong, right?"

"Hmm?" Remian spared Death a glance.

"All those theories about elements. Utter nonsense." Death snorted.

But it seemed to make perfect sense to the hundreds of students gathered around the forum.

"Now, above the basic and composite elements are what we call the Higher Elements. We call them that, because for many mages, they are beyond reach for most of their lives. They are difficult to evoke and often require greater expenditure of energy to manipulate. Light and sound, kinesis, which is the force of movement, and gravity, also called magnetism. These four are generally more difficult to use, unless you have a special bloodline or talent for it."

"Is it really that hard?" Remian asked, in a low voice.


"It is!" Mindy flat out replied.

"Only if you think of it in certain ways." Death snorted. "Which is exactly the ways they have been teaching all this time."

"And then there are the Sacred Elements." The lecturer went on. "Which are the hardest to reach and affect. These are; space, time, life, and anti-magic. Of these, the easiest for us to affect is Life Magic, because we ourselves are living beings. The other three, however, are extremely difficult even in the best of circumstances."

"Is it, really?" Remian wondered again.

"It totally is!" Mindy fumed. "Only YOU find it easy!"

Death just snorted and shook his head wordlessly.

Someone raised a hand.

"Yes? You have a question?" the lecturer turned to him.

"What about mana? Where does magic power come from?" the student asked.

"Why, from living things, of course." The lecturer said. "Every living being has mana."

"But what about mana crystals?"

"They're from living beings too. Crystallized magical energy forms over thousands of years from the blood and corpses of magical creatures who died and crystallized long, long ago."

"What beings are those, and how long, exactly?"

"We don't know." The lecturer said frankly. "Whatever they were, we don't see them around any more. Most of the animals we see today turn to stone or liquid after they die."

Death snorted again. "He's lying."

"What…?" Remian stared.

"He knows exactly where and how to make new ones today. He's just not going to tell them."

"Why…?"

"It's one of Ecclesia's most highly guarded secrets."

"So the mana crystal shortage…?"

"Is definitely happening and revealing the secret isn't going to help much."

"Sir, there are rumors of a way to manufacture mana crystals." The student objected. "The Ivory Tower is trying to create artificial crystals and they say they're near a breakthrough."

"You mean those storage crystals they're cooking up? That's different. That's just stuffing your own mana into a crystal to save for later. Those crystals are weak, and they lose their charge over time. The amount you put in is less than the amount you'll be able to take out, they won't last more than a week after you fill them up, and they can only store so much power."

"But with time and research, the design can improve…"

"Either way, in the long run, it's going to be someone's energy, yours or someone else's. You may as well ask others to help you directly. The only advantage it has is convenience, and its limitations put it far, far short of the value of real mana crystals."

"Then what can be done about the mana shortage?" the student wanted to know.

The lecturer sighed. "Nothing. I'm afraid these are dark days ahead for magic everywhere. I'm sorry, but this is the end of magic's golden age. Much like the martial age before us, sheer exhaustion of natural resources has taken its toll and we must close the book on the good old days."

"No…" the students around groaned. "Surely there's some way, somewhere…"

"There is a new vein of mana crystals discovered in the neutral zone, recently. Experts estimate roughly five billion yellow crystals worth. That's about five years' worth of Ecclesia's consumption. Fifty years, for Itarim's. Out of sixty prospected sites in the past year, that was the only new lode that was found."

"But… but aren't we sitting on top of a mana vein right now? That's why Ecclesia was founded here, right? That's why the church moved its headquarters from Itarim to come here!"

"The vein's already been completely dug up. There's a lot of ambient energy left resonating in the land, but that's about all the advantage we're getting from it today."

"And we've really looked everywhere in the world? Everywhere?"

"Not everywhere." The lecturer cleared his throat. "The deep seas, for instance, likely has some lodes, but reaching that deep is difficult even for the most powerful magi. The frozen icelands in the north and far south might have something. There could be some in unexplored caverns in some mountain somewhere. But basically, all the easily accessible mana crystals on or near the surface world has been claimed, and likely about to be fought over. This includes the stockpiles kept by every country and many private organizations. There's no telling how much mana has been stashed away by others."

Remian suddenly felt an odd sort of desperate killing intent rising on all sides. As a Psionic, he found it so tangible, he could almost taste it.

"Can we really do that? I mean… can we win?" another student asked.

"Who do you think we are?" the lecturer snorted. "We are Ecclesia! We have the greatest number of powerful magicians in the world! Who could stand before our combined arcane might?"

"That's right! Magic is ours!" one heated student shouted.

"It's just a question of picking our fights, cutting our losses, reaping the greatest benefits for the lowest cost." The lecturer went on. "War is most certainly about to break out over mana and we will simply have to make the most of it."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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