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Kingdom of the Weak 156 The First Wasp
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Kingdom of the Weak 156 The First Wasp

Days since last Beast Tide: 28. Current Kill Count: 875 (34 since yesterday).

***

"Careful, now! Careful!" Arnold beckoned slowly.

Mindy slowly eased magic drive forward, carefully regulating a steady, small flow of mana. Bit by bit, she drifted toward him.

They were testing the half-built prototype of the new Wasp fighter while waiting for the docks to load Fire Copper and Flaming Bronze onto the Red Fang. It was a tense day for Mindy; that batch would be the last batch she needed before she'd be able to afford the second-hand Sky Galleon she'd targeted and still have money left over to buy metals from KarGoth to trade. In order to keep her mind off the tension, and her teeth off her fingernails, Mindy went over to find Arnold to distract herself and eventually ended up testing the much smaller airship.

The Wasp had three main sections, a forward pilot's station, a central power unit, and a rear gunner's station. By right, the corvette should be crewed by three people, preferably five or six. But Mindy was directly controlling the engine with her magic. Such raw control bypassed all the maneuvering systems and only allowed for the most simple directional movements. While not a good idea for actual flight, for the purposes of their current test, it was sufficient.

"Looking good!" Arnold said. "Take it straight up and down, now…"

Mindy hesitated, then threw caution to the wind and sent in a burst of power to the engines.

The Wasp shot upwards. The ground fell away beneath her. Mindy had a queer feeling, like she'd left her stomach somewhere far below down there, and that she wasn't actually entirely here, up in the air, in this skeletal ten meter airship...

And then she let it drop. Rapidly, without anything to slow it down, like a rock, falling straight out of the sky…

Actually, no, even half-built, lacking its forward and aft gas envelopes, the Wasp already contained a fair amount of helium in its central segment. The lighter-than-air gasses drastically reduced the drop speed of the Wasp, even without power in the engines. In fact, the drop rate of the Wasp, unpowered, was less like a rock and more like… a twig, maybe?

After all, lacking half its frame, the current combined weight of this prototype wasn't as heavy as the final Wasp models were supposed to be.

That didn't stop Arnold from yelping and freaking out when Mindy made their prototype do the twenty foot hop. The poor guy practically fell over and dropped half his instruments, nearly tripping over his…

POW! Something sparked and burst near to Mindy. With a jump, Mindy reacted instinctively, her magic seizing control of the engine rather than gently manipulating it. With brute force, she brought all movement of the prototype to a full stop, not even dropping another inch toward the ground.

It would have been impossible if she'd been piloting a Galleon, or even a Frigate. But the corvette was just small enough, the structure was just bare enough that she actually managed to bring it to a stop the way she might put her feet down from a carriage to bring it to a stop. It was still a very bad idea; the strain nearly made her blank out, and the drain on her personal mana was frightening, to say the least… but she actually managed it.


"That was dangerous!" Arnold shouted. "What were you thinking?!"

Mindy wasn't entirely certain as to which of her little stunts he was referring to, didn't suppose it mattered. Her brain felt like it had been stretched and then wrung dry all in a matter of moments, and there was a sudden, deep weariness in her very bones.

Letting out a groan, she admitted, "That really was a bad idea."

"You think?!" Arnold shot back.

"But at least now we know it can be done." Mindy offered weakly.

"You did NOT have to do it like that!" Arnold barked. "There's such a thing as safety precautions! And more importantly, you could have TOLD ME FIRST!"

Mindy didn't answer. She just held her head and groaned.

"I think that's enough for today." Arnold said tartly. "Next time… don't SCARE me like that!"

"S… sorry…" Mindy rubbed her forehead. "I… I'm going to find something to eat."

It was early for lunch, still about half an hour before noon, but Arnold simply nodded. "You do that. I'll try and see what went pop just now. The Wasp is supposed to be able to make high speed maneuvers all the time. We can't have things going 'pow' every time it tries to dodge something."

"Do you think… maybe…" Mindy hesitated. "It might be ready for action tonight?"

"Tonight?" Arnold frowned. "You mean, the Beast Wave? I don't think it's necessary. Last time, with two Sky Fortresses firing on the Wave all the way from goodness-knows-where, there were only a handful of Wilds to deal with. Our guys managed it without a single death, only a few injuries. Even George got off with barely a few bruises and he was on the front lines."

"Can it?" Mindy pressed.

Arnold groaned. "You know I can't rush it, George's got me swamped with so many projects…"

"Can it be ready or not?" Mindy wouldn't drop the question.

At last, Arnold sighed. "It's in no shape for dogfights, but if it's just to provide fire support from above… yes, it can. But be careful."

"Sure, sure…" Mindy said, and immediately got to work preparing it for battle.

***

Meanwhile, far to the south, the Sky Fortresses were spying out the next Beast Wave.

"Horse-type Wilds?" Damien Vin scratched his head. "A whole herd, no less…"

Whoever was gathering these Wilds for the Waves, they were getting lazy. Rather than going for a variety, the wave-callers were now targeting whole groups.

Either that, or they found a way to affect entire groups at once.

"Can we catch them?" one of the students asked eagerly. "Horses are good, right? Everyone likes to use horses…"

"Err… I'm not entirely sure. I mean, these are Wilds too, you know…" Damien mentioned.

"But what if we could catch them, even tame them…? They can communicate psionically! We'd have horses we could TALK to!"

"Err, catching them isn't the hard part. We have a big pit, after all. But taming them…? I don't know." Damien scratched his head. "Wouldn't we be offending some Lord of the Wilds terribly? Would it be considered slavery if we treated Wilds horses like normal horses? Aren't we trying to free slaves rather than practice enslavement?"

His students looked back at him blankly. One of them ventured to respond. "You ask us, but who do we ask?"

He ended up asking another young man about this very issue. This, however, required the use of a comms crystal.

***

"Horses?" George repeated, speculating. "Well, now, that's… different."

It really was. Horses represented a whole lot of opportunities in regular society. It was, at the very least, risky to bring a wolfcat into a normal city elsewhere in the world. But horses? You could bring them into any town, any city, anywhere in the world, and nobody would be especially worried. So long as they looked and behaved like regular horses, nobody would even question them around.

Would it really make a difference? George believed it would. Even in the most normal beast-of-labor situations, a horse that could understand your thoughts made the work a whole lot easier. Better yet, a horse that could explain his needs and wants would be much easier to take care of. Also, they'd be a lot more adaptable, much more capable, able to do things which required finesse that non-psionic horses simply would never even dream of doing.

George once heard Markus say that a well-trained warhorse was one of the most powerful weapons a legionnaire could bring to the field. Now, he begged to differ. Compared to a well-trained warhorse, a Psionic horse had far more potential.

"Don't kill them!" George decided at once. "Let's try to capture them alive!"

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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