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Kingdom of the Weak 154 Even More Chaos
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Kingdom of the Weak 154 Even More Chaos

From that point onward, things became even more confusing.

Asda sent her forces after the lynxmice, screaming that it was them who were at fault. This basically meant they went around chasing lynxmice in all directions, often without any actual lynxmice running in front of them.

The lynxmice attacked the palace and chased the Crown Prince and the palace guard around in circles.

The confused forces supposedly on defense duty in the city received direct orders to attack Asda.

The police shut down the marketplace and imposed martial law.

Two generals defected on the spot and proclaimed their support of Asda and fought against the police for control of the marketplace.

Three generals opposed them and surrounded the marketplace, then attempted to seize control of the airport.

The crown prince fled to the airport and found it half-controlled by military forces. Assuming the worst, his palace guard immediately began to assault the airport and the loyalist forces there trying to seize control of it.

Asda's forces flat out ignored both the crown prince and the loyalists defending the airport and chased the lynxmice. The palace guards and the loyalists alike saw them chasing lynxmice and assumed they were on their side and left them well enough alone. Meanwhile, they fought each other.

It was all very confusing since those forces which were supposed to be on the same side ended up fighting each other and nobody really understood what the heck was going on any more. Sand people soldiers were fighting sand people soldiers on all sides, and who was on whose side was entirely uncertain. Nobody, not the generals, not the crown prince or Asda, not the police, nobody really knew who they were fighting, or even whose side they were on.

Fal'Herim's military headquarters could have cleared up the whole mess… if they hadn't been the main target of Remian's strike. He personally supervised the lynxmice bursting out of the underground tunnels in their lightning raid and very quickly paralyzed the command center.

That headquarters was the first to fall. After that, it was all a matter of misinformation and increasing chaos among their ranks. The information came from headquarters, after all. As for who exactly was sitting in headquarters telling them where to go and who to fight, well… they were all a little busy to verify that at the moment.

***

"Mob of freed slaves coming up from all sides! Take the high ground! Get to the roof and barricade the stairs!" Remian advised Fal'Herim's elite troops from their command center.

Then, he sent a message to the heavy artillery positions, with the coordinates of that rooftop.

"Fire a concerted salvo on insurgent strong-point. Maximum firepower."

BOOM!

Actually, the artillery positions were doing a great deal of damage at Remian's behest. Those big guns alone accounted for over half of the Crown Prince's loyalist casualties.


In fact, it might not be too far fetched to claim that the artillery ended the war.

This was because about two hours into the fighting, the Crown Prince called the command center.

"I'm taking up a defensive position in the square just east of the airport. Send all available reinforcements to me! Have them wave a white flag as they approach so we know they're friendlies!" the Crown Prince ordered.

"Understood!" Remian replied.

Then, he sent a message to the artillery. "New target: square just east of the airport. Full volley. Fire when ready."

BOOM.

That was basically how the war ended.

***

With all the chaos going on, it was really not until sunrise that the fighting finally died down.

When the dust cleared, Asda was queen. She was still screeching away madly about lynxmice, but the only surviving forces in Fal'Herim were loyal to her.

As for Remian, his friends, and the freed slaves, well… they were long gone from the city by then. About half the freed slaves were on airships on the way to Itarim. The other half were boarding a Sky Fortress at the end of the unfinished road leading to the ruins of Fort Spoas from Fal'Herim.

The lynxmice? They escorted Remian and company to the pick-up point, then scurried away underground again. They had completely plundered Fal'Herim of all the cheese in the marketplace, all the food in the royal kitchens, and even emptied out the royal vaults with the help of underground carts.

Goodness, whatever had Tim been teaching these little furballs…?

Whatever the case, Remian left them to it. Perhaps Tim had an important use for all that food and money. Remian himself didn't touch a single lir of it. That money was Tim's, and Remian felt he'd earned it. All Remian took from the plunder was some bread and cheese for breakfast.

"You sure you wanna leave Asda in charge?" Mindy asked Remian. "I mean… I think if we really wanted to, we could conquer Fal'Herim here and now."

"Coalition of Six, remember? They won't make a move against Asda, because she's one of their own, but if we tried to take the city, they'd definitely come down on us at once." Remian pointed out.

"Then why not just leave the Crown Prince in charge and bomb Asda instead?" Mindy queried.

"What's the point of freeing the slaves, then? At least we know Asda's policy is emancipation. Under the Crown Prince's rule, Fal'Herim would simply get more new slaves to replace those we save. No, leaving Asda in charge is the best outcome I could think of. Besides, George mentioned that her shipyards were building airships for us. Wouldn't want to mess that up."

"So, that's it? We leave with just the freed slaves?"

"Well, not exactly. The slaves are leaving. You can go with them. I still have business here." Remian shrugged. "Also, we seem to have picked up quite a few valuables along the way."

"Such as?"

"Such as a whole lot of magic books from the royal library." Remian mused. "Apparently Tim asked the lynxmice to grab as many as they could if they had the chance. We have three entire shelves."

"Is that your unfinished business here? You want to return them? You know there's no expiry date for that sort of borrowing, right?"

"No, no, I actually wanted to grab the rest of the books in there." Remian coughed twice, as if in embarrassment. "But that's not my unfinished business. My business here is with the Burning Steel."

"Right, right… but are you sure they're still willing to do business with you?"

"What does willingness have to do with it?"

***

Andros was actually sitting in the airport waiting area with a suitcase full of money and a ticket to Germat when Remian quietly sat down right next to him.

"R-Remian?!" Andros gasped. "How did you… No, I mean… The Man fears nothing!"

How he found Andros was simple enough. He just asked the Lynxmice.

"Last I checked, I still own fifty percent of the Burning Steel Forge." Remian mentioned.

Andros started running. Just picked up his suitcase and ran.

"Light." Remian called, and a wall of coherent energy appeared right in front of Andros. He ran straight into it and consequently bounced right off.

"I… it wasn't my fault! They forced me to sell them the Forge!" Andros blurted.

"Is that what you're carrying? The proceeds of the sale?" Remian eyed the suitcase. "Who did you sell to? What are their intentions?"

"I… I don't know! They paid in cash, so…" Andros brightened. "I'll give you your half! That's fair, right? I just want out of here…"

"And how is it that you're now able to go around freely when you weren't able to before?" Remian asked.

"Germat made me an offer. I just need to get there and start work quickly."

"Germat, huh? They really do seem to be weighing in on industry these days." Remian considered for a moment, then nodded. "Fine. I'll take half, and you can be on your way."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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