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Kingdom of the Weak 151 New Airships and New Plans
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Kingdom of the Weak 151 New Airships and New Plans

Days since last Beast Tide: 23. Current Kill Count: 723 (29 since yesterday).

***

By the time Mindy returned to KarGoth, she had three new plans regarding airships.

First, the Wasp fighters. Mindy's latest trip had made sure they had the parts they needed for at least a prototype. Putting them all together, plus their structures and everything was up to Arnold's crew, which was hands down the busiest group of people in all of KarGoth.

Second, she needed a new Sky Galleon, something on par with the Deutero galleons, though bigger or faster woud be nice, and very, very likely second-hand, because she really couldn't afford full prices as yet. This meant a couple of trips to Germat, and one final purchasing trip to Ashdale. If all went as planned, she'd have a new airship within two weeks.

That is, unless she sold the Red Fang. But she wasn't about to do that. Sentimental reasons aside, the Red Fang was going to be her new airship's escort. Mindy wasn't nuts enough to try flying a fat Galleon-class airship around without military-grade protection. No way.

Then, third…

Mindy's third idea was downright ridiculous. It was expensive. It was uneconomic. It was a luxury that even she thought was too much to afford.

But what if, just if… she built the fastest Galleon ever?

A corvette or a frigate would be too small. No, Mindy wanted to fit a Deluxe-grade magic-drive on board. That engine alone would take up more space than a frigate could handle. Also, she wanted ample space for living quarters, so…

It was an extreme version of the Deutero 'speedy' Galleon. It followed the same concept as the Wind Voyager, was similar in size to the Deutero Sky Galleon, and used the same engines as the much, much larger Deutero Freight Cruisers. This was an airship that could theoretically go from Ashdale to KarGoth in half a day instead of three. The magic consumption would be horrifying, yet if it was used to sell high value cargo, like Flaming Bronze, for instance… it might still be profitable.

Also, it would only have one weapon. Yes, that's right, one. This was a design style that Mindy always seemed to end up with; put the biggest, heaviest weapon she could think of on board, but only one. The Red Fang, for instance, had four light turrets and two cannon mounts. Many Galleons had twice or thrice that for protection. But Mindy's dream-boat yacht design relied on speed for protection, not guns, and thus she reverted to her one-heavy-weapon style. This yacht could mount a heavy cannon, a single, extrranged monster roughly three times the size of a standard magic cannon. Decent cannons of this caliber should be able to at least hurt a Tier 5 like Spike. High quality heavy cannons should be able to kill a Tier 5 at very long range.

In other words, this was an airship design that could take on the Lords of the Wilds. Even if all it could do was hit-and-run operations, it had enough bite to make them hurt and enough speed to get away.


Or at least, that was the plan. Being able to afford a heavy cannon of that kind of power and then provide it when the necessary mana, well… that was a whole different challenge. But that came later. First, they had to build the airship, and it had to be very, very fast and very, very comfortable.

After all, this was the airship she planned to live in herself.

Speaking of new airships, there was one approaching that she hadn't seen before. It was a Deutero Sky Galleon E, but this one was unusually colored blue and brown. Plus, Deutero airships usually didn't arrive two days after the Beast Wave. They usually arrived mid-week, or the day before.

Mindy raised her telescope to take a good look at this new airship, certain that she'd never seen it before… but then she saw a familiar face on board.

"Charlie?"

***

Since receiving that generous payout from George, Charlie had happily bought over a second-hand Sky Galleon E and thoroughly enjoyed trading with more than ten times his old airship's cargo capacity. His profits had shot up so high, he needed a new chart to better reflect the new magnitudes of his earnings.

This time around, he'd picked up tons and tons of construction materials and brought them all to George, intending to buy more Fire Copper here while he was at it.

"You want all the Fire Copper?" George repeated. "Can you really manage it?"

"Do you have enough to fill up my holds?" Charlie challenged.

"Actually, we do, and more." George nodded.

"Wait! I wanted it! All of it!" Mindy protested. "If we empty out the stores for Charlie now, there won't be enough to fill up my holds the next time I get back!"

"Ah, but by then, we'll have Misty Steel for you." George pointed out.

"Misty Steel?!" Charlie jumped.

"And raw gems, and silver, and regular copper, and tin… but you don't seem very excited about those…"

"Silver, copper and tin would be okay once the Fire Copper runs out, I guess?" Charlie scratched his head. "But you really should double down and ramp up production of the Fire Copper ores."

Mindy kept her mouth shut about a certain other elemental metal that she wanted all to herself.

"It's not about the ores. It's the smelting that's the problem. We only have so much smelting capacity here. There's a lot of push to build more smelters, but there's the Wilds to consider, and the pollution…" George shook his head. "The Eagle Lady flat out told me that if we didn't do something to reduce the air pollution, the Eagle Lord was not going to be friendly toward us for very long."

"The who?" Charlie blinked.

"Oh. We've met more Lords of the Wilds. The one I'm talking about is a literal eagle. He has a great many birds under his rule. If we upset him, I can't guarantee the safety of any airship in the Wildlands."

Charlie gulped. He got the picture. "So then… the Fire Copper is limited forever?"

"Maybe not. I'm thinking of whether we can still use Andros and the Burning Steel. They're at Fal'Herim now, and they have no problems building up heavy industrial facilities." George mentioned.

Mindy's face fell. "You really want to work with traitors?"

"If necessary. In the end, it all comes down to what's good and bad for us." George said. "Even if I'd rather trade punches with him than lir, I have to consider the end results."

Mindy patted him on the back sympathetically. "George… you're growing up."

"So glad you noticed." George said wryly. "Maybe we should start going out on dates, soon."

"Oh? There's someone here you have an eye on?" Mindy punched him in the shoulder playfully. "Who is it? You're not going after Phoebe, are you? Or is it some new girl I've never met?"

"New girl…? W-what new girl?" George stammered, suddenly appearing flustered.

"There really IS a new girl?!" Mindy stared. "Who is she? What's her name? Where did she come from? How pretty is she?!"

"Errr… um…" George stumbled. "That's not…"

"Spill!" Mindy ordered, raising her fist threateningly.

"I don't know!" George backed away hastily. "I don't even know her name! She came with the latest batch of mercenaries…"

"AHA!" Mindy leapt up and dashed right out of the airport, keen senses honed in on acquiring new information on this mysterious new girl.

"But… but she's not…" George's face fell.

"You can say it, George. Mindy's already gone." Charlie assured him.

"She's not the girl I wanted to date." George sighed. He glanced at Charlie. "Don't tell her I said that."

Charlie barked a laugh. "As you wish. In that case, you're on your own with that one, buddy."

***

Remian approved of George's idea. "Yes. We can do that. I technically still own fifty percent of Burning Steel. I think we should remind them about that."

"We can do that?" George gaped.

"Leave it to me." Remian assured him. "Mindy's headed straight back north after this. I'll ask her to drop me off at Fal'Herim, and I'll weigh in on Andros from there. There's a Deutero branch set up in that city, isn't there? I still need to handle the investment banking offer and everything."

"Are… are you going to be okay?" George asked hesitantly. "I mean, all by yourself in Fal'Herim…"

"I don't think they'll let me bring in a clan of wolfcats, if that's what you're thinking." Remian advised.

"But maybe, the Iron Legion…"

"That's possible. We get along quite well, so far." Remian nodded. "But I'm thinking I'll just operate there as a normal businessman. I doubt Fal'Herim would cause me any trouble since I'm basically just investing in their heavy industries."

"I don't know. Asda might not be entirely happy to see you in her turf." George mentioned. "Maybe you should bring Song Chen and a few FDF squads just in case."

"No way. If I'm going to bring anybody, it'll be either Adventurers or Sand people. Salim or Aren or Taj's people." Remian decided. "I think there's a couple of those among Mindy's crew."

George hesitated, then said, "You should bring Phoebe."

"What?" Remian blinked. "Why?"

"Because you look like you're about to fall over." George advised him. "I wouldn't feel comfortable about letting you waltz off to a city in the desert without some medical professional on hand."

"Fine." Remian sighed. "Let's ask her if she wants to come along."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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