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Kingdom of the Weak 147 George vs the Beast Wave 1
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Kingdom of the Weak 147 George vs the Beast Wave 1

George prepared to face the Beast Wave and discussed the issue with Aren.

They only had one Sky Fortress with which to face the incoming Beast Wave this time, and George sent it out to evacuate the Deadly Sands mine.

"But what about the Wilds already at the bottom of the Pit?" Aren asked. "We need an airship to get them out unless you want to open the tunnel that we sealed up from the Pit side…"

"Leave them there. We still haven't had any word from Remian about his negotiations and that Lion Lord's cousin. At this point, we don't even know if the Lion Lord would be coming up with the next wave to rescue the captives."

"And if he does?"

"Then he can join them down there." George straightened. "How many mercenaries have joined the defenses?"

"Including the Iron Legion guys? Twenty-five."

"That's barely two squads." George frowned. "Let's have them reinforce the front gates. We better make sure they have heavy armor comparable to the FDF's."

"We can just lend them armor if need be. The FDF have at least that many sets to spare. But that shouldn't be the case. Most of them are Iron Legion, you know?"

"It doesn't mean theirs is better. I think there's something to be said about having everyone wear matching armor. Let's just send them the FDF sets."

"Speaking about matching armor, are you sure about going out there yourself?" Aren asked.

George grunted. "I have a new exosuit. It's a good chance to test it in real combat."

"Anybody could do that. It doesn't have to be you."

"But I'm going anyway. It makes a big difference to me."

"And what difference is that?"

"It's the difference between saying 'go risk your life while I sit here safely', and 'come with me as we risk our lives together.'"

Aren hesitated. "The burden of command is…"

"It's more than I'm willing to put up with today, all right? Just… not today."

Today was the first time he faced the Beast Wave as the guy in charge. Maybe it was crazy, but he wanted to be there on the front lines, facing it in person with a sword in his hands.

Or maybe a battle-axe. Perhaps an axe would be better. With the exosuit boosting his strength by twice an average person's, swinging around a battle axe should be a lot easier. George himself had more than the strength of an average man. Adding the exosuit's boost, he should have more than three times an average man's strength. That should be on par with grizzled veterans like Max and Markus. If he could wield a good heavy battle-axe… that much strength and that much weight together could do some serious damage.

"The Deutero airship has arrived, by the way." Aren added. "They brought a lot of expensive weapons. They said the prices are high because of quality, but I think the prices just went up, period."

"I'll go take a look." George nodded. High quality melee weapons had been harder and harder to come by ever since Andros and the Burning Steel left. They were getting by so far on what they'd left behind, mainly because Arnold's crew had been improving ranged weaponry the whole time, but with exosuits in the picture, a good axe might be a lot more useful than a crossbow against a Tier 4 or even a Tier 5 Wild.


But when he actually went to the Deutero airship and took a look at the weapons in its hold, George realized that he'd made a mistake. He'd been wrong. The weapon he really, really wanted to use tonight wasn't an axe.

No, the weapon he wanted was the one standing in front of him, neatly laid out in a display case.

It was a glaive. Two meters tall, steel-reinforced haft with a heavy blade made of Meteor Iron, an earth-elemental metal similar in value to Misty Steel and Fire Copper, but weightier and harder. It was heavy, goodness was it heavy, George wouldn't dream of dragging it along into a fight if not for the exosuit's strength.

But with the exosuit activated, George felt like he was lifting a common shovel.

"It's rated Tier 5, you know." The Deutero salesman said. George wasn't sure whether to believe him, but then the sales guy pointed out three runes. "This one's for sharpness. This one's for durability. But this one… this one's called a Shockwave Rune."

"What does that mean?" George asked.

"That means whatever it hits will feel the impact a lot harder." The salesman grinned. "I believe the rune has a tendency to cause shockwaves. Even if it's someone wearing armor, the blunt force trauma is going to be that much more serious."

"How much?" George asked.

"Since it's young master George, we'll give you a sweet discount; 50,000 lir."

"Great." George decided to buy it despite the hefty price tag. "Now, how about long-ranged weapons?"

"Uh…" the salesman scratched his head awkwardly. "I'm afraid we don't have any."

"You don't have any?" George stared blankly. "Not even a crossbow? Not a single heavy ballista?"

"All the weapons we have on sale are the ones you see right here."

In other words, the longest-ranged weapon for sale today was a throwing knife. Or a javelin. Or a throwing axe.

George went for the javelins. This was the thrown weapon of choice for the Iron Legion, and George had been trained to use them accordingly. Now he had extra strength to throw with, he wanted heavier versions. The Iron Legion types weighed a little over 3kg each. The javelins in the set of five George bought weighed 8kg each.

Song Chen loved them. "I have a set too, but mine are 5kg in weight. I don't have that much brute strength to throw them with."

George hesitated. In his estimates, Song Chen was actually physically stronger than even Markus or Max. In other words, definitely stronger than George even with the exosuit. Maybe… maybe 8kg javelins was overestimating the suit's capabilities.

"Any chance we could trade?" George asked.

Song Chen considered, then grinned. "Are you willing to take a risk for it?"

George's face hardened. "I don't do gambling."

"I'm not talking about gambling. I'm talking about a challenge. A contest." Song Chen said. "You and me, tonight. If you can beat my kill score with your fancy new suit, I'll lend you my javelin set for a month."

"Deal!"

***

That evening, George stood alone atop the peak of Kara, right next to the airship dock. Twelve FDF troopers manned four high-powered ballistae there, with stacks of spear-like bolts ready to rain down on the incoming Beast Wave.

This was the most heavily armed weapons platform in KarGoth. There was a similar battle station atop Goth, but that one only had three ballistae; the fourth was still under construction and would not be ready in time.

George scratched his head, surrounded by grumpy and sweaty middle-aged men considering what orders he should give them to keep losses and casualties to a minimum and wondered how a tweenager like him ever got into this situation.

Then again, there were only two tweenagers like him, and neither of them were anywhere near here. Unless one counted Jane? But even she wasn't quite the same. Also, she was in a vastly simpler situation, simply following a guy six years older around and helping him out.

She didn't have to wonder whether it would be a good idea to put up a fake front as the Wave arrived and then evade at the last moment to lure the Wilds into the Pit. It would be a risky maneuver; a lot of things could go wrong too easily.

She didn't need to consider whether the FDF might perform better without armor; early scout reports said the incoming Wilds were fast, too fast to be heavily armored, which meant rapid fire would work better than power shots. Taking off the armor could kill off these lighter Wilds quicker since the defenders could reload, aim, maneuver and shoot faster without encumbrance… but it would be risky. If the Wilds got through the pikes, facing them without armor was likely a death sentence.

She didn't need to second guess whether an earlier decision to shift a crossbowman to the pike line would result in his death. Whether ordering the FDF to build up a ramp to hide the edge of the Pit was at all going to increase the Pit's effectiveness or just tire out their troops uselessly before an important battle. Whether the decision to decrease smoke cover to increase crossbow accuracy was a wise choice or a poor one…

All she needed to worry about was what Jim ate for dinner and whether he had enough paper to jot down his endless notes on his experiments.

George paused, wondering. How did she ever get that job in the first place? Even he wasn't sure. But between Jim's absent-minded requests and Jane running around to fulfill them, that's basically what happened.

Also, for tonight, at least, Jane was on comms, speaking as the forward scout stationed aboard Jim's gunboat above Black Depths Lake.

"Scouts, report please." George spoke to a comms crystal.

"Fast running Wilds coming up on Black Depths Lake." Jane reported. "They're moving fast! Jim thinks they'll be there in an hour."

"What types of Wilds?" George asked.

"I'm seeing mainly stag-types, eight Tier 3, three Tier 4 in the vanguard. About thirty more farther back."

"Anything with heavy armor?"

"No, I'm only seeing fur, but there's a lot of them."

George cleared his throat. "Thanks, Jane. We're calling battle stations now."

"You're welcome."

"And Jane?" George hesitated.

"Yes?"

"It's… kinda good to hear your voice again." George said.

There was a sudden silence on the other side.

"Don't get killed, okay?" George tried to stave off the sudden awkward feeling he had. "Mindy will kill me if I let you die under my watch."

Mindy? Now why did he bring her up all of a sudden? George wanted to facepalm, but she'd hear it…

"Don't you worry about me." Jane replied back in a gamely fashion. "Just don't you die either!"

"I'll try my best." George answered modestly, and went down to the front gate.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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