/ 
Kingdom of the Weak 145 Busy George
Download
https://novelcool.info/novel/Kingdom-of-the-Weak.html
https://novelcool.info/chapter/Kingdom-of-the-Weak-144-Busy-Mindy/3752676/
https://novelcool.info/chapter/Kingdom-of-the-Weak-146-Busy-Tim/3752678/

Kingdom of the Weak 145 Busy George

Days since last Beast Tide: 21. Current Kill Count: 672 (21 since yesterday). During Darian's first weekend.

***

George stared at the map on the table in front of him, rubbing tired eyes. In his hand was breakfast, an Ashdale style plate of hash browns, eggs, and sausages.

The images and icons in front of him seemed to swim for a moment. George shut his eyes tight for a bit, and wondered if perhaps maybe, just maybe, he should have slept in this morning.

"Not today." He decided, gathering his guts and his willpower. "Tomorrow. Today, we need to face another Beast Wave."

What should they do? Should they evacuate the mines, or just keep them running? Except maybe for the copper mine at Deadly Sands. And maybe the silver mine at the far southern end of the Misty Heights. Maybe even the Misty Steel mine at the source of the Three Forks River, at the heart of the Misty Mountains.

Right. Misty Steel. That was a water elemental metal, similar to Fire Copper. It was located right next to a wolfcat den, but those wolfcats were their friends now, so they had access that nobody else had had before. The Misty Steel lode didn't seem as rich as the Fire Copper deposits at KarGoth, but elemental metal was still a high value asset.

Compared to the mine just south of the Three Forks River source at Misty Heights, the tin mine across it to the north was a lot lower in value. There were also two gem mines at the Amber Gorge…

Should he call for a total evacuation of all the mines? That was the safest option for the miners. But George felt that it wasn't necessary. It would totally disrupt production and cause a lot of bother and most of the time, the Beast Waves wouldn't even leave their habitual route.

There was only one mine in their route, and that was the copper mine at Deadly Sands. Everything else was so far out of the way George didn't think the Beast Wave would ever bother them.

"But just in case… let's evacuate the silver mine and double the guard on the Misty Steel mine." George told himself, making notes in a little booklet he kept in his pocket all the time these days. That little booklet was proving to be his most helpful tool.

Things might not go so easily next time. Once Rocky Ford was removed from the picture, there was no telling how the Beast Waves might wander. For today, though, they could expect the Beast Wave to come up through their normal route from Craggy Falls, through Deadly Sands and Rocky Ford all the way to KarGoth.

"Again, the Pit is the key." George muttered. "Hidden trapdoor flaps on the edges… smoke bombs… do we need bait? But the Waves are already following some Wave Call Crystal somewhere… what other bait could we need?"

But the Wilds these days seem smarter than the ones before, able to think clearer, protect themselves better. Enough, at least, to know that it was dangerous to tick off a sleeping dragon. Maybe whoever made the Wave Call Crystals had improved the design?


More importantly, what was he missing? It happened every time there was a Beast Wave. They always missed something, or something new happened that they hadn't expected, and then they always suffered for it. George was determined to try to avoid that this time. There was no Remian to fall back on today, no Charlie coming to reinforce the defenses. Neither of them would be back until tomorrow.

Heck, even Song Chen was still in the hospital.

Today it was all on him. George felt the weight of it on his shoulders and wondered if he should borrow Remian's prosthetic frame.

Speaking of which, the armored version should be about ready. George made a note in his book to go find Arnold and test it out.

"What should I offer the mercenaries?" George pondered.

There were dozens of them around KarGoth, now. Most of them were from Fal'Herim, having come for the bounties on the Wilds around the farm. They were good at their jobs, and they kept the farm and the mines safe. Should he try to involve them in the defenses? Offer them a bounty on Beast Wave Wilds? Something like double the normal price, today only?

No. He didn't have much of a budget left. He'd spent six million of it on buying out Charlie. George didn't regret it; Charlie's 10% shares were a permanent drain on KarGoth's profits that would never ease and only grow bigger with time. To George, saving KarGoth from that drain was more valuable than hiring mercenaries to stave off the Beast Wave.

The FDF would just have to make do with what they already had. Barring any surprises, it should be enough. Theoretically.

Maybe he should just keep the standard prices but include the Wave Wilds in the bounties and see if the mercenaries would go for it.

Knocking sounded on his door.

"George?" It was Arnold. "The Exosuit is ready."

"The what?" George blinked.

"That prosthetic armor you wanted."

George practically bounded to the door and ushered Arnold in hastily. "Really?"

"See for yourself." Arnold opened a chest and took out pieces of armor. "I used quality steel for the armor, and reinforced the frame, so that… well, in short, you should get motion enhancement to twice the strength of an average man."

"Nice!" The armor was fashioned in the uniform shape and colors of the FDF, black, white, and blue. George figured that with him wearing it, there would be no doubt in their minds that he was one of 'theirs'.

He tested it out, moving around the room. It wasn't perfect; George felt a bit awkward and clumsy, often making movements bigger and wilder than he'd intended, but he figured that with practice, this could work out very well indeed. "How much?"

"Let's peg the price at 63,000 lir and leave it at that." Arnold suggested.

"Is that your cost price, or did you include labor?"

"Don't ask." Arnold said evasively.

George considered for a moment. "Let's make it 83,000. You deserve good pay for a good job."

Plus, Arnold himself was invaluable. George simply could not afford to lose him.

"Uh… actually, I was thinking, what if we could basically sell these suits?" Arnold asked. "Jim says that we could replace a lot of the Fire Copper veins with silver or even normal copper, so we could actually build cheaper but weaker versions. I have some other ideas to adjust the suit's design that would cut cost more and more. I think it's actually possible to end up with a suit that costs only half as much."

"Half the cost?!" George stared. "And just as strong?"

"Err… probably not. It'll definitely be weaker, but not by much. I think." Arnold cleared his throat. "The point is, we might be able to sell it for a profit. If you could provide me with the materials, you could have a fifty percent share."

"That's nice, but do it tomorrow. Tonight, we need to focus on defense."

"About that… I think if I had more time, we could use a lot of the same design methods in the Repeating Crossbow Carts. I have some ideas that could help them fire faster, hit harder, and even move around more easily."

"How much time are we talking about?"

"A few days?"

"Next week, then."

***

George went to find Markus. "Can the Iron Legion help out the defense against the Beast Wave today?"

Markus considered it. "Officially, no. We took a lot of losses during the Beast Tide. We've been directly instructed to focus on building the road north and leave your troubles to your people. But as for myself, I could come by and lend a hand personally. If anyone else wants to volunteer, I wouldn't stop them either."

"That would be great. In fact… could you take command of the mercenaries? I'm extending the bounty on the Wilds to include those in the Beast Wave, so quite a few of them want in on the action."

"You're paying your way out of this Beast Wave? In that case, I think a lot of our guys would want in too." Max jumped in.

"Max, we can't get them involved in this…"

"Oh, we're not. It's just that they might want to earn a little extra doing some mercenary work on the side." Max mentioned casually. "There's money involved, you know? HQ can't fault us for that."

"Just… make sure it doesn't interfere with their training. And keep everyone alive!"

"That should be up to you. You're the one in command, remember?"

Chapter end

Report
<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
Setting
Font
Arial
Georgia
Comic Sans MS
Font size
14
Background
Report
Donate
Oh o, this user has not set a donation button.
English
Español
lingua italiana
Русский язык
Portugués
Deutsch
Success Warn New Timeout NO YES Summary More details Please rate this book Please write down your comment Reply Follow Followed This is the last chapter. Are you sure to delete? Account We've sent email to you successfully. You can check your email and reset password. You've reset your password successfully. We're going to the login page. Read Your cover's min size should be 160*160px Your cover's type should be .jpg/.jpeg/.png This book hasn't have any chapter yet. This is the first chapter This is the last chapter We're going to home page. * Book name can't be empty. * Book name has existed. At least one picture Book cover is required Please enter chapter name Create Successfully Modify successfully Fail to modify Fail Error Code Edit Delete Just Are you sure to delete? This volume still has chapters Create Chapter Fold Delete successfully Please enter the chapter name~ Then click 'choose pictures' button Are you sure to cancel publishing it? Picture can't be smaller than 300*300 Failed Name can't be empty Email's format is wrong Password can't be empty Must be 6 to 14 characters Please verify your password again