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Kingdom of the Weak 142 Deals
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Kingdom of the Weak 142 Deals

Days since last Beast Tide: 15. Current Kill Count: 478 (81 since yesterday).

***

"No? Fine! Drop the lion!" Mindy ordered.

[No, don't!] the lion under the airship yelped.

"Wait!" Remian also yelled. [Lion Lord, please elaborate. What do you mean 'no'?]

['No' means no.] The Lion Lord yawned again, settling down to sleep. [I know your kind. You want us all to work for you. Well, I won't do it! If you want to hunt your own kind, do it yourself.]

[So you'll let us hunt them?]

[What do I care?]

[And you won't attack us?]

[Maybe we will.] The Lion Lord shrugged. [I make no promises.]

[We still have your cousin, you know. He's still our prisoner.]

[So?]

[So we won't release him unless you help us, or at least promise us safe passage!]

[Then don't release him. See if I care.]

[Cousin!?] The lion prisoner protested.

[Don't worry. These guys try to befriend Wilds all the time. Also, they'll give you free food.] The Lion Lord snorted. [You'll be fine.]

[How is this in any way fine?!]

"At least tell us where to find the human camp. It won't cost you anything." Remian requested next. "Just point us out in the right direction, and we'll stop those pests from driving any more of your fellows mad. Think of it as us working for you for free."

The Lion Lord considered it. Then, he finally answered. [They are not in my lands. They intrude from time to time and ensnare the foolish and the careless in their traps. But they do not camp in my territory.]

"Then where do they camp?"

[There.] The Lion Lord nodded to the south. [In the Fief of the Stag Lord.]

"Thank you very much." Remian saluted the Lion Lord. "We'll be leaving now."

[Great! Just put me down softly…] The lion prisoner requested.

"Who said anything about letting you go?" Remian asked. "I didn't. Mindy?"

"I didn't either. Lion Lord?"

[Wasn't me.]

[But…!] The lion prisoner spluttered. [But… but…!]

[Bye, cousin!] The Lion Lord waved one paw, and went back to sleep.

[Noooooooooooo…!] The lion prisoner wailed on as they continued south.

***

Meanwhile, Charlie was arriving at KarGoth. Between increasing orders, increasing loads, and farther distances, his schedule had shifted to arrive at the Frontier the day after the Beast Waves.

"You want explosives?" Charlie mused as he heard George's latest request. "For mining?"

"Not entirely. I especially need a lot of the waterproof type."

"Waterproof? Are you planning to blow up Deepsilver?" Charlie asked, startled.

"No, I'm planning to blow up Rocky Ford." George answered.

"Blow up Rocky Ford…?" Charlie stared. "But that's the only land access this Fief has to the south!"

"We never really use it." George pointed out. "All our expeditions to the south use airships. Right now, the only ones using that ford..."


"…Are the Beast Waves." Charlie finished for him. He let out a low whistle. "It's a novel idea. If you cut off land access, you might be able to ward off the Beast Waves entirely without firing a shot."

"Well, Remian said we should try not to kill too many Wilds, so…" George shrugged. "It was the best way I could think of."

"I like the idea." Charlie patted George on the back. "I just hope it works."

"Probably not. But it could at least keep the lower Tier Wilds back. Then we'll only have to deal with the biggest ones, or the ones who can swim." George sighed. "We'll have to trust to smoke-bombs and a few tricky modifications to the Pit for the rest. We might not be able to stave off a Beast Tide, but blimey if we can't handle at least a few measly Beast Waves without casualties!"

"Well, you might have to handle the next Beast Wave the normal way, at least. I don't have that much explosives on board right now." Charlie told him. "But rest assured, I'll definitely have it for you next week. For now, maybe earth magic…?"

"Our earth magic equipment and magi are all needed elsewhere. I'd rather set the miners and the wolfcats to dig." George shook his head.

"No, don't. You should prioritize digging for Fire Copper." Charlie urged him. "That's your most profitable export."

Indeed it was. For the sake of that Fire Copper, Deutero still sent airships; one arrived mid-week, one arrived a day or two before the Beast Wave, and they often had a lot of weapons on offer. Added to that, Charlie usually arrived the day after the Wave and seemed to have a lot of medical and construction supplies on board.

That was just as well. George bought out the lot and emptied out Charlie's cargo hold. The funds for the medical supplies and construction materials came out of Remian's budget. In return, Charlie stocked up on Fire Copper (5 crates) and Jade (1 crate). "50k for the jade, 300k for the Fire Copper. Deal?"

"Sounds about right." George grunted. "What about skins from Tier 4 Wilds and such?"

"Not this time, thanks. A lot of the new skins seemed to be rather burnt." Charlie said evasively.

George frowned. That seemed a bit odd. Charlie never balked at buying high Tier skins before, even with burnt marks and arrow holes in them.

Then again, his holds were already full with Fire Copper. George listed the revenue of 350,000 in the accounts and mused about it for a moment.

Technically, it belonged to KarGoth. Charlie hadn't bought any farm produce, whether it was foodstuff or scroll reagants, so George didn't actually get any money from this round (his take was 50% of the farm profits). He also didn't buy any materials from Wilds like skins and bones or even meat, so the Adventurers Guild didn't get anything either. This time around, all the revenue went to KarGoth, that is, 81% belonged to Remian (283,500 Lir), 9% was Mindy's (31,500) and 10% actually belonged to Charlie (35,000).

It wasn't much better with the Deutero airships. They bought more, consistently 8 crates of Fire Copper, a steady 400,000 Lir per arrival. With the Burning Steel out and most internal sales made using Guild Points rather than Lir, these three airships were Shadowflash Fief's main sources of income.

1.1 million Lir a week wasn't very much considering the costs of renting the Sky Barge from Mindy alone was 80,000 lir a day (560,000 Lir a week). That payment came out directly from Remian's share, so it didn't affect Charlie's take at all…

George closed his eyes, feeling a sudden sourness. "Charlie, I'd like to buy out your share in KarGoth."

"Oh?" Charlie raised an eyebrow. "I got 115k this week from my shares. A year's worth of that income is almost six million lir. Do you have six million lying around?"

"Yes."

Charlie considered. "Hmm. I could do a lot with six million. I could upgrade my airship extensively or outright buy a second one…"

"So, it's a deal?" George prompted.

"Deal." Charlie said.

Both of them knew that there were other mines about to open up all across the Fief. Construction would soon be complete and they, too, would start production. George was thinking that Charlie's 10% share would soon greatly increase in value. But Charlie was thinking that his 10% ownership only went as far as KarGoth; it did not include all the new mines that were built solely on Remian's funding.

At this point of time, neither George nor Charlie knew anything about Flaming Bronze. Aren, Remian and Mindy kept it a secret, and other than them, only a few miners and wolfcats knew about it.

Oaths were sworn to the Twin Dragons; the jade plate that certified the 10% shares exchanged hands. Having no idea of the repercussions of this little deal of theirs, George and Charlie parted ways amicably.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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