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Kingdom of the Weak 134 Mindy and the Wasp
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Kingdom of the Weak 134 Mindy and the Wasp

Days since last Beast Tide: 9. Current Kill Count: 209 (18 since yesterday).

Location: Red Fang, six hours out from Dragon Lake, en route to Three Pines Peak and KarGoth.

Mindy sat back, dropping her pencil in satisfaction.

There it was. The design for the new Wasp class Patrol Boat. It was a single-gun corvette, similar to the Foresight, but unlike the Foresight, the Wasp was built for speed and maneuverability. Most especially, the ability for sideways movements; there was a reason why it had two main thrusters split between the left and right sides. They could be turned to the rear for forward propulsion, or they could be turned sideways for quick movements to either side.

In other words, the Wasp was an airship that could dodge. Admittedly, it used quite a bit of power, but a skilled pilot should be able to go up against a flying Wild and still stand a chance of surviving.

It was also a bit queer in that the gun could not fire forward. No; Mindy wanted nothing in front of the pilot's face, so that he would have a wide and clear view of what he was getting into. The gun turret was a rear heavy mount; it could shoot in just about any direction in a 270 degree radius behind the airship, but not in front. Mindy thought of it like a wasp's stinger.

She did think of making it able to shoot in front, maybe mount it below instead of behind… but that would increase the wasp's profile, make the airship easier to hit. 'Easier to hit' was directly against Mindy's hope for the design; survivability was her main goal. Thus, the rear firing arc.

On that note, the wasp did not have an envelope to contain the lighter-than-air gasses. The 'balloon' part of the airship was directly stuffed into the structure of the cabin, from its walls to its roof, which covered most of the top of the airship, but not its 'head'.

Now, if only she could find some sort of ultrlight armor that weighed very little but was large enough to protect a corvette-class airship… maybe a giant insect shell…?

Mindy shook her head. No, the closest thing she could get to that would be feathers. There were plenty of extra large feathers dropped on the ground all over Three Pines Peak. They were quite tough too. Maybe a layer of feathers…? But they weren't as light as Mindy would have liked.

Hmm. What if those feathers were part of the main body rather than just an add-on for armor? Like… the actual structure… Mindy began to contemplate a design that took after birds, an aerodynamic form with wings.

She sketched out a rough picture, then set it aside for now. The bird-type could wait until tomorrow. Right here, right now, she had a Wasp-type to build.

Mindy began to put together a checklist.

1. Crystal to Mana Power Converter – Ever-turbo Mk III (cheapest at Germat, order through Iron Legion!)

2. Mana Capacitor – anything commercial grade (ask Charlie's scrapyard friend?)


3. Mana Regulator - anything commercial grade (ask Charlie's scrapyard friend?)

4. Thrusters - Jumper Burst (Ashdale specialty)

5. Thrust Control System – Hydra (order from Dragon Empire via Deutero)

6. Sensors – Seer All-In-One 5000 (order from Ecclesia via Deutero)

7. Navigation – Beacon Sight (anywhere should have one)

8. Turret Frame – Fire-elemental type (Burning Steel Forge, needs Fire Copper)

9. Magic Cannon – Fire-elemental type, something that hits hard? Maybe Fire Lancers? (Ask Arnold)

10…

Mindy paused, tapping her lips, considering. "No, I think that should do it. The Wasp is expensive enough as it is."

Actually, looking at the list, these things alone were already going to be too expensive. Mindy was aiming for a flyer-fighter that cost less than one hundred thousand lir. The components on her list alone would go over-budget, and that wasn't even counting the chassis and labor costs.

With a sigh, Mindy struck off No.6, 'sensors'. Then she canceled the word 'Hydra' and wrote 'Springboard'.

"That's going to make just every move jerky." Mindy mused. "Strong, but short bursts, with the longest sustained burst only at five seconds…"

Worse, only one thruster could fire up at any one time. In other words, the Wasp would never fly straight; at best, it would zig-zag forwards.

"It's starting to feel more like a dragonfly than a wasp." Mindy rubbed her forehead. "Actually, no, even dragonflies can fly straight."

Thinking, she crossed out 'Springboard' and wrote 'Bullhorn'.

"There. Straight flight, balanced dual thrust, and plenty of power. Just don't ever ask a Wasp to move slowly." Mindy decided. "They won't be able to do slow glides or hovers, but we can just toss ropes and pull them in for a landing."

So. Estimated costs… 25k for the power converter, 5k for the capacitor, 15k for the regulator, 20k for both thrusters, 10k for the thrust control system, 10k for the turret frame… that would be 85k so far. A decent commercial grade magic cannon could go for 20-30k. Industrial grade, maybe 10k, but that would hardly threaten a tier 4 Wild, much less a Tier 5. Total costs… 105 to 115k. Roughly 5-15% over budget. Assuming of course, that they counted the cost of the chassis, its materials, and labor as free, since they were doing those themselves using wood they'd cut and process here.

"Oh, forget it!" Mindy crossed out 'Bullhorn' again and replaced it with 'Hitcher' (Ashdale). Then she crossed out the price estimate of 10k and replaced it with 20k. Still not as expensive as the Hydra, but at least they'd be able to slow down, hover, and land.

Then, she added more to her checklist.

Chassis – Stubborn Bamboo. (7k, export prices)

Misc materials – adhesives, bindings, paint, etc (3k, import prices)

Labor – Admiral Mindy doing most of the work in person (10,000k)

Seeing that last price tag on her list (payable to herself), Mindy grinned. "I wish!"

But no, seriously speaking… 125k for a Wasp was about as high as she dared go. Hopefully it won't be so high that Remian would shoot the design down without considering its advantages.

Perhaps she could pay for it herself, bring out a fully completed prototype to show him…

But doing so would set back her funds. Mindy wasn't too keen on unnecessary spending these days.

Not when she was saving up for her dream airship.

It's just… was it really a good idea to still design airships using magic drives? Doom already said that the world was running out of mana. Maybe she should try using another type of power source?

For this kind of quick side-to-side movement, rocket drive would be the only other option. Runic drive would work, but those also used mana. The problem, in the end, was that Mindy didn't know much about rocket drive systems, only that they existed. Magic drive was all she really knew.

"Blast it, why does the world have to run out of mana just when I started flying airships?!" Mindy fumed. "It's not fair!"

Forget it. The world still had some twenty years of mana, right? Magic drive will do for now. Rocket drive can wait for the next design. That would be… what? Next week?

"Done. This will do." Mindy decided. "Any objections from Quality Control Staff?!"

There was no answer. Of course not. There was no QC staff. Mindy was entirely alone.

"Great! I hereby declare the Wasp-class corvette patrol boat flyer-fighter complete and ready for production!" Mindy said, and hammered her fist onto her desk as if to seal the deal.

***

But that confidence faltered when she presented Remian with the budget (minus the labor costs for Admiral Mindy).

"Is… is it too expensive?" Mindy asked, hesitantly.

"Before the Beast Tide, I'd have said so, but now…" Remian allowed himself a wry grin. "Mindy, do you remember what Aren said about Flaming Bronze? We should easily be able to afford it."

"So… I can include labor costs?"

"Certainly. Also include the labor costs for the workers replanting the bamboo." Remian added. "I'm fine with that higher price, but are you? Our deal was that I pay for the airships construction but you don't really own them until you pay for them with guild points or lir. I seem to remember that you want all the airships to yourself and that you're more than twelve million guild points short."

Mindy's face fell. "But haven't I been collecting rental for the Sky Barges and Tugs?"

"Why, yes, I do seem to have been paying you. But you don't seem to have been paying me anything, though? When are you going to pay for the airships you've been using? The Red Fang alone is worth at least fifteen million lir, thrice that in GP."

Mindy wilted. "The Red Fang is your flagship. I can't take it away from you."

"Is that really a wise decision?" Remian asked. "Without the Red Fang, you won't be able to trade with ports farther away. Unless you plan to trade exclusively with Fal'Herim?"

"No!" Mindy exclaimed. "But… but I can't just go off for trading and leave you all behind! You still need me around to… to…"

"To do what?" Remian nudged her. He squeezed her shoulder. "The point I'm getting at here, Mindy, is that you should really think about making the most of your assets. Using airships to trade would be far more profitable than having them all sit around earning rent. The Tugs and the Sky Barges are enough for the mines and the miners. We've found Darian. Arnold and his crews can handle the Wasp construction. You should go make your dreams come true."

"But… but what about you? Are you coming with me?"

Remian considered. "Maybe just once. But afterward, it's all up to you."

"Great! So where are we going?" Mindy cheered up immediately.

But Remian wasn't going to give her the answers. "Where do you think we should go?"

"Um… if we're trading… what do we have to trade? Fire Copper, jade, Flaming Bronze… where… ah! Germat! We should go to Germat!"

"Germat?" Remian blinked.

"They're very industrious. They build more machines and airships than anybody in the region! If we're selling Fire Copper and Flaming Bronze, they'll fetch good prices there! Unless we go to Ecclesia, or… or… but those are too far away! Germat is a lot nearer, the time it takes us to get to Ecclesia, we could make three trips to Germat! Plus it's on the way to Ashdale. We can pick up parts for the Wasp while we're at it!"

Remian rubbed his forehead. "Not exactly what I had in mind, but fine. Let's follow efficiency, supply and demand. But remember, Mindy, it's not just about selling the Fire Copper and Flaming Bronze. It's about trading."

"I'll… buy an excess of power converters. Charlie's dad said they were cheapest in Germat. I could buy them there and sell them at Ashdale." Mindy suggested. "At least… until I find something more profitable."

"Don't jump to conclusions. Think it over, and take a good look around when you get there." Remian advised. "Look at what they produce, and what Ashdale needs, whether we might want to stop somewhere else instead of Ashdale. Take the time to learn their prices."

"Okay."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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