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Kingdom of the Weak 132 George's Day 3
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Kingdom of the Weak 132 George's Day 3

Arnold, it should be noted, didn't actually care very much about shops or houses or balconies or anything of that sort.

"Pillars." He said straight out as soon as they met. "We need solid steel pillars reaching up from twenty feet underground all the way to the ceiling. On top of that, let's put on these antennae."

"Antannae? I thought they were fishing rods." George squinted at Arnold's drawing.

"Actually, they're there to catch lightning, not fish."

"Lightning? You want to catch lightning?"

"Jim does. We can't catch all of it, but what we can catch can be converted into either mana or electricity. He's not good with mana conversion, but he has this way of storing electricity in these little canisters…"

"What about what we can't catch?"

"That goes into the ground. That's why these pillars need to go all the way down… oh, and we need to wrap them in something that prevents people from getting zapped if they step too close."

"Please do. So what's this label here about catching rain? Why should we catch rain?"

"Why, for water! We already want the water storage tank up top, right? Why not just collect whatever the sky dumps down on us? We can put up a glass dome when it rains, so that it all drips down into these gutters here, and then flow into the treatment tank here… long story short, it would save us a lot of time and energy carrying or pumping water up all the way from the river. Plus it would be cleaner than river water. Do you know what kinds of creatures live in there?"

"But the river water is cleaned up by the treatment plant anyway, right?"

"Yeah, but why waste energy when we could literally just sit around and collect water as it falls?" Arnold nodded, as if to himself.

"Just… don't make that dome too tall. I'm worried about strong winds."

"Oh, we can plant some bushes and small trees on top of the hill to help with that. The kind that bends with the wind, and all. That should help. Actually, we could turn the whole hilltop into a water catchment area…"

"Just build a lake, please." George pointed. "Have it here, near the dome. We can connect a supply pipe from there to the treatment plant."

"A lake on top of the hill… I'm worried about whether the hill can stand up to all that weight."

"Aren't we reinforcing it with steel beams?"

"We are, but… you want to move the forge in as well, right? That's a lot of heavy equipment and a lot of impact vibrations."

"We can put the forge in the basement levels. Or have it in tunnels far away from the main open area. We could have the forge in the hills next to Kara, or under what used to be the Encles settlement. Heck, we could put the forge in the Pit."

"The hills next to Kara sound about right. That should give them room to grow. I'm thinking that the area that used to be the Encles settlement could be used for other water-related things."


"Such as…?"

"Such as a watermill. That could really help in making flour or processing lumber. Also, Jim mentioned he might be able to collect some energy from turbines like that."

"Why not just stick a windmill on top of the hill while you're at it?"

Arnold grinned. "That thought occurred to me, too."

***

Hours later, George slumped down to dinner with Taj, Nadia, and Izak in the center of the Guild Hall.

"You want us to expand the farm?" Taj stared. "But the Wilds!"

"Doom told them not to attack the farm."

"There are occasional raids anyway. Some crops were destroyed, some food was stolen…"

"But everyone's safe, right? Nobody got hurt."

"Yet if we expand the farm, aren't we provoking the Wilds? They might just decide to do away with Doom's instructions and attack us anyway. What were you thinking?"

"I was thinking that the best way to get rid of animals was to remove their food source." George pointed out. "Right now, that's the reforested area. If we expand the farm more, we reduce that area, and thus, starve them out…"

"And they're going to try to eat us next." Taj shook his head. "I'm sorry, George, but it's just too risky. We have a very fragile peace right now. Let's not endanger it."

"Maybe you're right." George sighed, leaning back on his chair. He rubbed his shoulder, then his eyes, tiredly. The strain of this morning's practice was starting to show up very prominently. "What if we expanded the other way? Take over the area that used to be the town?"

"We could do that." Taj nodded slowly. "But why? What's the big hurry about increasing our farmlands? We seem to have less people to feed now than we did before."

"We want to be able to store up food for a time when we need it. I want a year's supply of grain stored up in KarGoth in the event of a siege. This Beast Tide could turn on us again at a single word from Doom. If that happens, we lose the farm immediately. Also, I'd rather use the land while we can, as much as we can, and farming is the only thing we can safely use it for."

At that point, Taj and Nadia exchanged glances while Izak's face looked gloomier and gloomier.

"Are you all right?" George asked Izak.

"Yeah, yeah… I'm fine." Izak said, but he didn't look up from his plate. "I think… I better go check on… something… Sorry, I gotta go."

George watched him go, blinking. "Is he always like that?"

"Not usually. He's actually a rather cheerful boy, especially now that we have our own farm." Nadia said. "It's just that he… well…"

"What?"

"He was looking forward to talking to you. He wanted to invite you to join his adventuring team and go exploring the new tunnels under KarGoth, and patrol the farm perimeter against Wilds, and play basketball with the rest of the kids." Nadia shook her head. "But you're not like other kids."

George groaned. "Sorry. It sounds like fun, it really does. But I can't, not yet. Right now, I'm really swamped…"

"That sounds more like Taj then someone his age." Nadia let out a small laugh. "It's okay, George. I'm sure he understands."

***

That night, George had a quick bath and then sat up in bed trying to read a book on Basic Earth Magic. It was one thing using magic tools like scrolls and wands, but according to Lydia, higher level mages preferred to use magic without tools. In fact, a basic requirement for a Third Circle mage was to be able to use magic without any items at all.

A 1st Circle mage was the kind that used consumables; scrolls and talismans and items that carried its own charge that was expended after use.

A 2nd Circle mage was a tool-user, who could channel mana into tools to empower them to do what they were designed to do.

A 3rd Circle mage didn't need tools to use magic. A 4th Circle mage could create magic that others could use; being able to inscribe scrolls, for example. A 5th Circle mage could modify magic items, customizing or upgrading magical tools rather than just copying designs. A 6th Circle mage was someone who had invented his own magic items and tools, something of his or her own unique design. Lydia said her teacher was like that; he had invented a sort of device that automatically handled the making of his coffee…

But the most powerful mage Lydia knew was her school headmaster; he was a 7th Circle mage, who was able to affect magic outside himself and his equipment, that is, he was able to channel magic in the environment. He could make instant void zones where there was no mana and nobody could cast magic. He could make areas where mana was especially strong and you'd be able to cast magic more easily. He could make areas become stronger or weaker in a certain element, so that only magic of that element would be easier to cast, often to the detriment of all others. Something like that.

There were legends about even higher level magi. Magi who could affect magic in other people; those were scary. Magi who could change the very rules of magic. Those were even scarier. But as far as Lydia knew, those were just legends. She had never met anyone with that sort of power. So far.

If they had higher level magi here… someone like Lydia's headmaster… fighting off the Beast Tides… would be so much easier…

George yawned, trying to read, to focus, as he laid there in his comfortable bed after a long, hard day.

Getting magi to come here to the Frontier couldn't be easy… it may prove impossible. In the end, the only… real reliable way to… have a high level mage here… was to… become one… himself…

He fell asleep on that thought, and that was how he ended his day.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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