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Kingdom of the Weak 130 George's Day 1
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Kingdom of the Weak 130 George's Day 1

Sweat slowly dripped down his forehead. His eyes narrowed, his hands clenched around the hilt of his sword.

George drew in deep breaths, trying to slow his breathing, all too aware of how heavily his heart pounded. This wasn't good. His strength was waning, while in front of him, his opponent moved easily, lifting his heavier blade like it was nothing, not missing a beat in his movements.

Cautiously, George defended. Bracing both his legs, he tried to save some strength and went for a block instead of trying to dodge or parry the next obvious blow. If he could engage the other guy in a blade lock, throw in his weight at the right angle, so long as the other guy was caught off-guard, he could buy himself a moment or two to catch his breath, regain his balance…

Fat chance. The other guy's weight and momentum far superceded his own. There was a jarring sock and on top of that, George felt like he'd run into one of DD's herd charging ahead at full speed. "OOF!"

The world went black for a moment. He was slightly aware of himself falling backward, and trying to keep standing, but his legs just couldn't hold him up any more.

When he came to, he was on the ground, with a heavy wooden practice sword pointed at his nose.

"What was that?" his opponent, Max, asked, one eyebrow raised. "What kind of idiot thought was running through your head when you made a mistake like that?"

George took off his padded practice helmet, panting heavily. "Urgh. Did you have to charge forward that hard?"

"Sorry. Old habits. I just couldn't resist. You were just standing there, bracing for impact, knowing it was coming but just happily getting hit…" Max chuckled. "Besides, didn't you say you wanted me to be serious with you? Something about becoming stronger quicker?"

"I was an idiot." George admitted, sweat dripping down his face. "Both times."

"Oh, I think there was some merit to practicing more seriously." Max shrugged. "Though I do think you might have picked someone around your size."

George just sat there and let out a groan while Max laughed.

"What's the hurry about getting stronger anyway?" Max questioned. "I mean, I get it, but there are better fighters around you can rely on."

"Ugh… the idea was to have everyone strong enough to fight off Tier 3, maybe even Tier 4 Wilds. I'm the one who came up with the policy, so I thought, maybe I should set a good example…"

"Challenging someone thrice your size and telling him to go serious on you is really not a good example." Max advised. "Someone around your size and skill, perhaps, maybe even one of the trainees, but not one of the grizzled veterans. Maybe ask Tim? I haven't seen him on the practice grounds in ages. He could probably use some practice these days."

"It's been days since I've seen Tim anywhere, practice grounds or otherwise." George grunted. "Any idea where he's gone?"


"Not a clue. I thought he went south with Remian or something? Or is he skulking around the mines and the tunnels with the lynxmice again?"

"Maybe." George wasn't sure himself. "Anyway, thanks for the practice, but I think I've reached my limits for the day, and I have an appointment soon."

"Sure. Just… take it easy, all right?" Max scratched his head. "You know, we don't actually need you on the front lines in person. We need you more at the bank and the farm, if you know what I mean."

"Yeah, yeah. I get it. I won't get myself killed and put your paycheck in jeopardy." George snorted, and waved as he went to prepare for his appointment.

***

His appointment was with Salim.

"So, how many mercenaries did you intend to hire? What skill levels and for how long?" Salim asked.

"I don't actually want to hire mercenaries. I just want to reward them." George told him.

"What?" Salim stared at him blankly.

"It's like this. I don't want to employ them full time. I just want them to get some work done, and pay them for it afterward. How long they take or what they do to do it is up to them." George explained. "Basically, I want to post bounties."

"Ah." That was easy enough to understand.

"The difference is the bounties aren't just for kills. They include protection duties, like 'one week of safety for North Amber Gorge Mine, all our miners protected from Wilds while operating unhindered. Bonus for zero injuries.'"

"And if they fail?" Salim asked. "If even one person dies to an accident?"

"Accidents don't count. They only fail if someone gets killed by a Wild." George said.

"That's still a very tall order. There's no telling what some idiot miner might get himself into, sometimes."

George thought about it. "Okay, then at least a 95% survival rate, and most of the time, the operations of the mine must run smoothly. You can sort out the exact wording and details, but the point is they don't get paid unless our miners are safe."

"Understood." Salim jotted down notes. "Are we providing anything else? Food, accommodations?"

"Nope. They'll have to handle all of that on their own." George answered decisively. "I've got enough trouble to deal with already. I don't need any more."

He'd learned a thing or two from Remian's previous hires. Trying to provide amenities for everyone, especially mercenaries, was a serious pain. Given that the whole town was wiped out and that they weren't going to rebuild it, George felt it best that they not even try.

"Aren't the FDF guys guarding the mines?" Salim questioned.

"Only when we can't get mercenaries. I want the FDF focused on KarGoth." George told him.

KarGoth was the new heart of their operations now. Fort Spoas was history; but the mines and the tunnels of KarGoth were extensive, and increasingly so day by day. They already rivaled the size of the town back when Remian first arrived. Given time, the underground town could very well grow into a full-sized city. George fully intended to turn both hills into earthen fortresses. In fact, looking at the Pit, George wondered if a similar design could be implemented inside each hill…

He could picture it already. Huge holes down the center of each hill, each an open space oval where one could look up at the sky, with shops and houses on floor after floor surrounding it, maybe with the occasional rope bridge across…

Mindy had shown him pictures of something similar. It was from a large mall in Ashdale. It had cost her some good silver for that magic photo, but George felt it was priceless.

One day, he decided, he was going to see that mall for himself. But later, after he'd secured Shadowflash Fief.

On that note, they had to do something about Shadowflash himself. The only way to really make a legitimate claim to these lands was to kill him or make him swear fealty. He should make that a bounty too. Something like… five thousand Lir dead, ten thousand alive?

No, wait. Carrie and Vigil and all those wolfcats might get upset if they heard about a kill bounty on Shadowflash. More like a missing persons bounty, then? At least, they needed to find Shadowflash before anything else. 100 lir for verified whereabouts (they knew he was somewhere deep inside the Amber Gorge, but where in the Amber Gorge exactly?), and 10,000 for safe return.

100 lir… or 300 Guild Points. 30,000 GP if an Adventurer brought him in. That sounded about right.

"Squik."

George turned around. "Miik. What's the word on Fal'Herim?"

Miik's nose twitched. [We found her stores and her vault, but Asda is wary of us. She has all her people keeping an eye out for lynxmice, especially. It is hard to make a move.]

"That's fine." George allowed himself a thin smile. "Steer clear and avoid them. Don't even let them see you. We're not in a hurry to make her pay. At least, not before we get our airships."

[Do we move on the market?]

"No, not yet. Take what you need if you can get away without being seen, but the time to strike is not now. We'll just have to be patient and bide our time." George decided. "Just keep looking for weak spots and areas where we can make them hurt. When the time comes when we finally do strike, I want to hit them so hard, they'll remember it forever."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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