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Kingdom of the Weak 128 Three Pines Ruins
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Kingdom of the Weak 128 Three Pines Ruins

Honestly speaking, the Black Ruins weren't entirely black.

A lot of them were. Many buildings were made of some strange smooth black material. Even after time and weather had taken their tolls on them, roughly half the town remained intact. Walking into the nearest little hut-like structure at the gate, Remian found the insides dry and almost dusty.

In other words, the roof didn't even leak.

There was a good bit of broken furniture, though. Twisted metal and old wood chips hinted at a desk by the large window. Was this some sort of guard house or inspection booth?

Meanwhile, the floor, rather than black, held broken white tiles. The roads outside were gray stone. The trees and bushes around were a mix of greens and reds. There were flowers and creepers growing wildly everywhere. Some small critters even made their homes in the ruins, and they too added color to the scene.

Mindy touched the black wall, sniffed, and said, "You know, now that I think about it, this feels like pencil lead. It's more solid and much stronger, but it smells and feels like that."

"Is it a kind of metal, or a kind of stone?" Remian asked.

"Is it obsidian?" Mindy suggested.

Remian picked up a broken piece of black wall, and felt it. "Too smooth. Obsidian is usually very sharp when it shatters. Some people like to make weapons and cutting tools with it. But this… it's something else."

They went through the street, peeking into the buildings to either side. Some of them still had shelves and worktops made of black stuff. Mindy observed, "These look like shoplots. This was probably their market street."

"That makes sense." Remian glanced about. "Those poles there… they look like lamp posts, similar to what Ecclesia uses. For a town this size to have lamp posts on the streets… they must have been incredibly advanced compared to the rest of us now."

"Or maybe this particular town was especially rich?" Mindy suggested.

"Why would it be? It's not some beachside vacation spot." Remian glanced about. "I don't see anything nearby that would make a town in this location rich. There's no elemental mine, no mana lode, no large factories or anything that looks like tourist attractions… this just looks like some quiet hillside town."

Mindy glanced about, thinking. "You know how there's a few black ruins scattered across the hillside? Spread out far and wide?"

"Yes. Why?"

"I think maybe the people here had plantations on the hillside. Depending on what they planted, it could have been very valuable." Mindy still hadn't given up on the 'rich town' theory.

"Let's go take a look, then." Remian suggested. "See what's growing there now. Some of those plants might have grown wild and spread around."

"Later." Mindy retreated. "First, I want to see their magic."

"Their magic?"

"The black cities' legendary forbidden magics. I want to know what was so great about it and why it was all forbidden."


They went in farther, discovering oddities left and right. Most of the time, all they found were pieces or wreckage, but on occasion, they'd glimpse something intact, but neither of them would have any idea what it was.

"Don't touch touch any of them, or investigate them in depth for the moment. There's a reason why the adventurers are setting up camp." Remian advised her.

"How much time do we have here?" Mindy asked.

"Not much. I was only planning a quick run-through. We still need to find Darian." Remian considered. "Ten minutes, perhaps?"

"Well, let's see if we can find some traces of their magic in ten minutes."

Remian didn't think they could, but in fact, they did. It was actually a pair of sharp devices facing each other in a shaded corner of a hall covered with white dust…

Mindy sniffed. "That smells like calcium. Bone dust?"

"Two weapons facing each other covered in bone dust." Remian said softly. "Ages ago, we might have come up upon two dead bodies, their weapons having killed each other."

"So… what happened to the black cities… it might have been a civil war." Mindy guessed.

"Maybe. All we can guess from this for now is that two people killed each other in combat."

"That, and the bodies were never moved, their weapons never retrieved. Everyone else, therefore, must have been too preoccupied." Mindy pointed out. "Doesn't that mean something big was going on?"

"Something big, yes."

The weapons in question were like short halberds, or perhaps swords with excessively long handles. The bladed parts were two feet in length, slightly curved and double-edged. The handles were almost as long, formed of a lighter version of the black material used in the walls, twisting down on itself like a sort of stiff rope, ending in a pommel.

There were runes etched into the weapons. Different runes on the different blades, handles, and even the butts of both pommels. "Do you recognize any of them?"

"No, but I don't sense any magic left in them, so…" Mindy picked one up. "Think we should send these to a specialist to study?"

"What for? So that they'd try to steal it for themselves, or announce to the world that there's a fresh ruin here waiting for everybody and their uncles to come plunder? No, we better keep this site and these weapons a secret." Remian shrugged. "I'd rather study them myself."

"Me too." Mindy said.

"Just be careful. We don't know what those runes do. Whatever you do, don't point that thing at me if you want to test it out."

Mindy snorted. "I don't think they're too complicated. These are personnel weapons, after all, not doomsday devices. What kind of runes would you put on a personal blade like this? Attack, defense, weapon-enhancement… something like that?"

"Pretty much." Remian agreed. "But… don't test it while there are other people around. I'd suggest at least a hundred meters of open space and either sheer rock directly in front of you after that, or miles of empty sky."

"Either of those are easy enough on this mountain." Mindy mused.

He took one, she took the other, and then they left the rest for the adventurers to investigate while they took the Red Fang south to search for Darian.

***

Meanwhile, George returned to the farm tired after a long trip from Fal'Herim.

"Bang!" a little girl said, pointing at him a toy rifle that looked suspiciously well-made and well-balanced.

"Oof! I'm dead!" George smacked his chest theatrically and slumped over, leaning his head to one side and sticking out his tongue. "Blehh."

"Eriane, come eat your dinner!" her mother called her.

The little girl laughed and ran off.

"Mrs. Vin." George approached Eriane's mother.

"George." Lisa Vin nodded to him amiably.

"I need to talk to you and your husband about what the children are learning." George mentioned.

"You're one of those children too, George. You should be in school like the rest of them."

George shook his head. "Maybe in some other life. Right now, I need to keep us all safe. The frontier is a dangerous place. On that note, you have been teaching them weapons and combat, right?"

"Right. You're welcome to join us if you like."

"I… would like to take a look, first." George paused. "We need to be prepared for anything."

"That sounds ominous."

"I don't mean to scare anyone, but… I don't want our people to have to live in fear of the Wilds." George said. "If there was a way to make everyone strong enough that nobody needs to be afraid of the random Wilds any more…"

"You want everyone to be able to fight off a random Wild?"

"At least a Tier 3." George nodded. "I'm thinking maybe it would be fine for everyone to wear armor and carry weapons all the time."

"That's just encouraging violence." Lisa frowned. "Are you trying to raise bandits?"

"Uncontrolled violence is bad. But martial arts training should begin with control. This includes discipline, and righteous conduct, doesn't it?"

"I don't know. A lot of these martial artists seem to behave like bullies in the end."

"A well-trained one shouldn't. That shouldn't be what martial arts is about. If it's all just about strength in the end, our world would turn into a world of tyranny. But there is such a thing as a code of honor."

"You mean, like knights? Some knights behave badly too."

"Then it's an issue of teaching, isn't it? So teach them. That's what teachers do."

Lisa fell silent for a long minute. Then, "I want the support of the Adventurers Guild. If I invoke a punishment, the Guild has to back me up on it. That means, if I ground somebody, the Guild grounds them too, no missions, no bounties, nada."

"That's fine." George nodded.

"And we need funding. If you want everyone armed and armored, then we can make it a standardized uniform… that might even instill in them a form of patriotism…"

"Uniforms are rejected. The frontier is free." George shook his head. "But we'll make weapons and armor readily available from the Guild at reasonable prices, and offer better opportunities to earn more points at lower Tiers. Also, we can offer points as rewards for school achievements. Heck, give them a few points for finishing their homework if you have to, but one way or the other, they need to earn their own weapons and armor."

"Points for finishing homework sounds good." Lisa nodded. "But surely you can make the armor at least look similar enough to have some sort of uniformity?"

"I'll talk with what's left of the forge. It should be reasonable for items coming from the same manufacturer to sport the same overall design." George allowed. "Especially if we start seriously mass-producing Tier 4 leather armor."

"Can the forge really manage that? I mean, I heard almost everybody left."

"We'll have to offer armor-making jobs through the Guild too. In fact, we should offer a lot more jobs of a lot more kinds through the Guild. Everyone can be an Adventurer. The more people join up and help out, the better off we'll all be."

"And what should we do when adults ask if they themselves can join in the classes, whether to learn combat skills or earn points?"

"I say let them. Everybody needs to grow stronger."

"They might feel rather embarrassed about it, though."

"Isn't that motivation for them to train harder, then? Not that anybody's forcing them. We'll just make it possible and very attractive and just mention publicly that there is no age limit. At all."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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