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Kingdom of the Weak 126 Division
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Kingdom of the Weak 126 Division

That night, Remian stood alone in the cold and the dark.

It was quiet, with the sounds of man and Wild muted and distant. The wind was chilly at the top of the Guild Hall, but he stood there without complaint, feeling the cold outside as much as he felt it inside.

Humans. The word sounded oddly alien, as if considering a foreign kind. Strange thoughts were associated with the concept, for some reason. Destroyers. Liars. Betrayers.

Asda.

For a minute there, he itched to strike. Do something, anything, to cause her pain. Send the lynxmice to rob their food stores. Send the airships to bomb their homes. Something.

But what would the result be? Vengeance in return for vengeance. Airships and armies from the Coalition of Six storming what little Remian had left in the Wildlands.

For another minute he contemplated. Should he bemoan his lack of strength? Train himself to become an unstoppable mage, so that nobody would backstab him or bully him any more?

Ridiculous. His lifespan wasn't going to last that long. What would happen after he died? To his family, and friends, and everything he wanted to leave behind? Everything would fall apart if everything depended on him and his vaunted strength. What was selfish strength good for, except for bullying? Would it improve the lives of the needy? Grant a better future for the common man in the world?

Not by itself, no. Development could. Resource investment could. Technological advances could. Between these things, perhaps someday, people could eat good food that hadn't been cheapened to reduce costs and improve profits to the point of causing unhealthy side-effects in the long term to countless of unsuspecting people. Perhaps someday, people could actually trust that their medical and healthcare experts were entirely concerned about their well-being rather than the profits of selling them needed medication with untold side-effects. Perhaps someday, cures could be found for diseases and physical defects like the kind that would sooner or later end Remian's life.

That was the goal in his heart. That was the hope he held in trying to step toward a better future. It could not be done in the cultures and cities of modern, developed men. The Wilds had it right when they called men Destroyers. Man would destroy himself for money and indeed continued to do so.

No. The answers were in working together with nature, advancing in knowledge and sciences in harmony with nature. But there was no magic, no godly artifact or divine resource or all-giving system that would miraculously provide such advancement. It had to be discovered step by step, worked upon and developed like all sciences, the slow way, the difficult way, the costly way. There were no cheats in the real world.

Given the time he had left, and the scope of what he needed to do, Remian had a choice to make.

He could wage war on Fal'Herim. Make Asda pay. With the Wilds at his command, they would wreak havoc and ruin upon the desert city, loot and plunder it for all it was worth, maybe even conquer it and turn it into his own capital.


What followed would likely be a generation of war with the Coalition of Six, one they might win by fending them off indefinitely. Remian himself wouldn't survive to see the end of it, but he would leave behind a nation of warriors, built upon a culture forged by lifetimes of war.

He was tempted. God knew he was tempted.

Or, he could go farther south in the Wildlands. Seek increasing connection with nature through the Wilds. Learn the secrets of these untamed regions, and seek the mysteries of the Black Ruins. Change the way they live, abandoning the industries and destructive ways of a human town. At this point, it looked like they were going to become a nation of air nomads, living in airships, taking from the ground what they needed, but building their homes in the sky…

He was close. Remian could feel it. Befriending the Eagle Lord was a huge step forward. To actually be friends with a Lord of the Wilds! If he could befriend enough of them…

Then all of the Wildlands would be open to him. The Coalition of Six would not dare set foot in these regions without his permission. Imagine! To raise a force the likes of a Beast Tide, the way Doom did! To this day, none of the nations of man had ever been able to withstand a Beast Tide.

All of this might mean keeping the Wildlands for himself. Even if it meant putting himself on the other side, standing with the Wilds against the majority of mankind in his destructive ways.

But on the other hand, that was wrong too. That was Doom's way, and he was doing it wrong.

It had never been Remian's desire to reject the world or mankind, but to change it.

That was why, ultimately, he was going to let go of Asda and her betrayal. Turn his back on them. He was making huge strides in reaching for his goals, and he simply didn't want to waste wasting time, effort, and blood just to make her suffer in return

But would she ever learn? Or would she simply take more advantage in the future, again and again, since he was so docile to accept her betrayal?

What was that phrase the old queen used to wake Khar'al-dras, again? "Sior kri za'un"?

The last time that dragon woke up, Fal'Herim was reduced to rubble…

Hmm. Maybe not the dragon. Perhaps he could spare just a little effort on Asda herself, just her alone.

***

George, on the other hand, was not so forgiving.

"Maybe you can let them get away with it, but I can't." George shook his head, upon hearing Remian's conclusion later that night. "We fought for everything we have! Every time a Beast Wave attacked, we fought! Every time our people were threatened, we fought! And now so many of them have been stolen right from under our noses by someone we trusted, and you're just going to let it go? No way! We have to fight for them!"

"How?" Remian asked.

"I don't know how! But I'll figure it out!" George declared. "Meanwhile, we have to go find Shadowflash."

"Find Shadowflash?" Remian blinked. "Why?"

"Because until we find him and defeat him, either kill him or make him swear fealty, the Wilds will never recognize you as the true Lord of this Fief!" George pointed out. "You'll forever be 'the squatter', just the intruder human who should be driven out!"

"That…" Remian stared, stunned. He hadn't even thought of that.

"Making friends is all very well, but the world isn't so kind just because you are. Sometimes, we need to use force. Out on the Frontier, every child knows that more than most. We live it, day by day. The weak die. That's the law of the jungle. The Wildlands is that kind of place. You should understand that."

"But it doesn't have to be! That's what I'm trying to tell you!"

"That's a maybe, in the future. Right here, right now, we have to defend ourselves today!" George insisted. "This morning, a boy from the Harvest Sun almost died to a sneak Wild attack! He was just foraging in the forest for fruit! Tomorrow, it could be his sister, or his brother. It could even be me. We can't let down our guard out here! Not against the Wilds, not against the Sand People, not against Doom, not against Song Chen, not against anybody!"

Remian's face was pale at this point. "Fine. You do what you have to do. Protect our people. But me, I need to find my brother, and I'm going to try to ensure a future of lasting peace for everybody!"

George and Mindy watched him go, then exchanged cautious glances.

"He's losing his edge." George shook his head. "Maybe it's the shock of losing to the Beast Tide, maybe it's because of concern for his brother, but Remian… it feels like he's going soft."

"It doesn't matter." Mindy shook her head. "I will go with him to the south. We will find whatever we will find. You can stay here and fight your fights."

"You… you could stay here." George trailed off. "Build your fleet of airships. Trade with the nations to the north. Fight the Beast Waves from the air. Take the fight to Fal'Herim eventually. We're going to need airships, and you're the one who legally owns them all."

"You can have them. The Sky Barges, the Gunships, the Tugs… you can have them all on rent. They'll be mine to own but yours to command. And yours to pay for damages if you get them torn up." Mindy suggested.

"Are you really serious?" George asked. "You'll follow Remian to the deep south in search of some future hope and leave behind all the dreams you've had?"

"I'm not leaving anything behind." Mindy protested.

"I remember you telling me what your dreams were! A fleet of airships that can make lots of money trading around the world! Don't tell me you've forgotten! It wasn't that long ago!"

"I haven't forgotten. But there's an opportunity in the south right now, with Darian and Doom and Remian the way they are, right now, there's a chance for that future hope! I can't just give up on it, and I can't let Remian take it all on himself! I have to go with him." Mindy said decisively. "The airships can wait until I get back."

"And how long will that be?" George asked.

"I have no idea." Mindy said, and that was that.

***

So Remian and Mindy and a small crew went south with the Red Fang and the Eagle Lord.

George was left with a defenseless farm, a host of adults who all saw him as just some boy under Remian's tutelage, and an outflow of people to Fal'Herim that was practically the lifeblood of the Fief bleeding out at a deadly pace.

This was it. Remian had left. Mindy had gone with him. Tim had disappeared somewhere.

It was up to him now. This was going to have to be his fight.

And the first thing he had to do was prove himself… even if it meant doing things he'd never done before.

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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