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Kingdom of the Weak 112 Incoming Tide
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Kingdom of the Weak 112 Incoming Tide

"How are those weapons coming, Arnold?" Remian asked. "And the airships?"

"Not good." Arnold grunted. "I want to make good stuff, I really do. I want to use advanced alloys and composite materials. I want to build military-grade airships like the Red Fang and the Red Helm. But we don't have the technology or the equipment or advanced materials of that caliber. The best I can do is use wood!"

"Wasn't that the material we agreed upon when designing them?" Remian blinked. "I mean… advanced materials sound great, but I really can't afford them."

"But Andros gets to use Fire Copper and steel alloys to build the new Tier 4.7 spears and ballistae bolts." Arnold grumbled.

"The stuff he uses need to be able to at least hurt Tier 5 Wilds. We know there's at least one Tier 6 coming, but what does that tell us about the number of Tier 5's to expect?"

"At least six. Maybe ten. Maybe more." Arnold subsided. "But I have to warn you, using cheap materials for airships mean they're going to be fragile. Not as fragile as the net-and-crate set-up you used before - the Sky Barge was a floating death-trap back then – but I wouldn't recommend taking it into battle or even into strong winds."

"They're not expected to take hits, Arnold. They just need to carry stuff. Weapons and people, mainly. We'll be shooting Wilds from the air. None of them will be able to reach high enough to threaten the airships." Remian reminded him.

"That leaves me with the problem of the weapons you want." Arnold shifted from complaining about the airship materials to complaining about the ballistae materials. "Do you know how much force it takes a ballista bolt to nail down a Tier 4 Wild from the sky?"

"I am assuming you do."

"It depends on the exact height and the exact Wild, but generally speaking, it all comes down to range." Arnold grunted. "Long story short, what you're asking me to build are fast-firing, long-ranged Ballistae. Given the materials I have to work with and the strain they're going to take, I can't do it! It's impossible! I can give you fast-firing crossbows, or long-ranged Ballistae, but I can't give you a weapon that combines both! Not without more advanced materials on a level with Tier 5 bones!"

"What about the Ironwood trees?"

"Ironwood only matches iron. It can't stand up to quality carbon steel!" Arnold shook his head. "You're asking me to do a Tier 5 job with Tier 3 materials!"

"Fine. Use your expensive composite materials." Remian sighed. "I'll… figure out a way to get the money."

"That's not the problem. The problem is making those materials." Arnold grimaced. "Back in college, I had a friend… or a college-mate, really… we had to pay him to help us with our projects. But when it came to composite materials, everyone knew the best person to call was Cerend."

"So call him."

"I've tried. He's disappeared."


Remian's face fell. "So… no super-weapons? No matter what?"

"Fast-firing, or high-powered. Pick one." Arnold gave him the bottom-line.

Of course, when it came to shooting from airships, high-powered was the only way to go. Shooters from the ground, however, especially those sheltered in KarGoth, could use fast-firing turrets to clean up some of the Tier 3 and 4 hordes.

"Why can't we stop the Beast Tide the way we stopped the Beast Waves?" Arnold grouched. "Take down whoever is calling them?"

"You do know we found six communication crystals in the Black Ruins excavation camp the first time we raided them?" Remian pointed out. "Doesn't that tell you something?"

Arnold grimaced. "If the Desert King was just one of them, guessing who the other five are isn't hard. It's the Coalition of Six, isn't it?"

"You wanna try taking them down?" Remian asked.

Arnold shook his head wordlessly. If you put Khar'al-dras aside, Fal'Herim was easily the weakest of the Coalition of Six. The other five were much, much stronger. There was a reason why the Crown Prince had such confidence in Foreign Aid.

"High-powered, for the airships. Fast-firing types for the ground turrets."

***

Over the next three days, KarGoth became a hotbed of activity. Packs of wolfcats dug to expand the pit day and night, with Foresight-class gunships helping to haul dirt and debris up and away.

On the fourth day, two brand new Sky Barges arrived to take their places and all of a sudden, every Foresight-class gunship disappeared right off the map.

By that time, the first Sky Barge and accompanying Tug had completely evacuated both the Ravine camp and the Craggy Falls settlement. A second Tug was commissioned and immediately sent to help the big dig at KarGoth.

But the first Sky Barge did not join the dig. In fact, it, too, practically disappeared all day.

The next time Remian saw it, the Sky Barge had transformed overnight.

"You stuck some things on it. Are those… Foresight gunships?" Remian asked, peering at it.

"Six Foresight gunships and a Tug." Mindy grinned broadly. "Fully armed and loaded with ammunition. We attached those to the Sky Barge. Between the Bellower Ballista, six of the new Fire Javelin Ballistae, and a Tug locked onto the front, we have ourselves a mobile Sky Fortress that's bigger than a Sky Galleon and could challenge the Red Fang in terms of firepower any time. It's barely Industrial-grade in terms of technology, but the weapons use Fire Copper alloy, and they're designed to hurt Tier 5 Wilds from nearly a kilometer away.

It wasn't as pretty or as tidy as the Red Helm, but its size was good for cargo and supporting the firing crews of the six gunboats attached. Having the gunships attached to the Barge like this instantly solved two of the biggest problems faced by the smaller Foresight-class; ammunition capacity and crew exhaustion. With a Barge, they could easily carry plenty of ammunition and replacement crews to relief tired firing teams.

"How many Sky Barges can we outfit like that?" Remian asked.

"Just that one. Plus, we need to train up the Adventurers to handle the new ballistae."

"Adventurers… you want teenagers and children to handle the airship weapons?!" Remian hesitated.

Mindy scowled. She herself wasn't yet a teenager. What she said, though, was, "When the Beast tide hits, would you rather have them in the air, or down on the ground?"

Remian fell silent for a minute, then, "What about the other two Sky Barges?"

"We don't have that many more Foresight Gunships to stick onto them, and we only have this one Tug, so… floating weapons platforms is the best we can do. I suggest we leave them over KarGoth and load them up with ballistae, crossbowmen and scroll-casters. What's the latest on the Tide?"

"Over two thousand and rising. Seven Tier 5's. No sign of a Tier 6 yet." Remian informed her.

Mindy shuddered. "We're already outmatched in terms of Tier 5's. All we can do is hope and pray the Tier 6 really does fall for the Pit."

From the south, a red light rose up.

"It looks like we're about to find out." Remian told her grimly.

"What? Already?! But there's no tier 6, and only two thousand…" Mindy protested.

"It doesn't matter. They're on the move." Remian said, eyeing the warning flare. "They're coming, and they're coming now."

"But the Pit… the evacuations…" Mindy protested. "We're not ready!"

"They're not going to wait." Remian said grimly. "We should have expected this. They know we're not ready. That's why they're rushing the Tide."

"What? But… but we defeated the Desert King!" Mindy spluttered. "How come…"

"He wasn't the only one controlling the Beast Waves." Remian summarized. "Why haven't the evacuations of the other settlements been completed yet?"

"We all thought we had more time! A few days, maybe even a week…" Mindy trailed off.

"Well, we're out of time. Everyone needs to get out of those camps right now."

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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