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Kingdom of the Weak 100 A Day at the Frontier
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Kingdom of the Weak 100 A Day at the Frontier

The next morning, Phoebe found Remian outside the Guild Hall, throwing up into a ditch.

"Are you pregnant?" she asked, politely.

"You do know I'm a guy, right?" Remian asked dryly.

"You're also a mage. You never know, with mages." Phoebe mused.

Remian snorted a short laugh, then gave her his hand. She placed her hand on his wrist; yellow light glowed on her fingertips for a few moments.

"Your condition's deteriorated since last week." Phoebe mentioned. "Have you been eating the herbs I prescribed?"

"I think so." Remian mentioned.

"We might want to look for something stronger, then." Phoebe thought for a bit. "We'll have to look into the rare and restricted section. It could get expensive."

"I'm going to have to sell an airship or two just to rush build the town, Phoebe. Isn't there some cheaper solution?" he asked.

"Well, I've heard about a few powerful herbs and fruits out in the Wildlands. The golden speckled tangerine, the purple-white vine pearl, wild spirit ginseng… or maybe we could just toss patent rights out the window and farm spirit ginseng from black market specimens on the sly." Phoebe figured. "Or maybe buy the license for farming them?"

"How long would they take to be ready if we farmed them?" Remian asked.

"Seven years, for the quality you want. I could accelerate their growth with life magic, harvest them in half that time." Phoebe mentioned. "Given the amount of people we need to emancipate here, we'll probably still be around. Meanwhile, I'll give you a list of the other herbs and such. Maybe some adventurers might get lucky and find some."

***

Later, George arrived for breakfast with Remian. Remian put down the earth magic book he'd been reading and sat down to some beef bacon and bread.

"George," Remian began. "If you were in charge of Frontier Town, how would you make things better?"

"Frontier town?" George frowned. "There's too many things we need that we can't get here. But you're handling that, aren't you? You're looking for potters and carpenters and such."

"Basic industries, yes. You're still thinking about people's needs, then?"

"That's important, isn't it?" George mentioned. "I didn't see any plans for glass-makers, though. There's plenty of sand in the desert, you know. We could start a really huge glass industry."

"Especially since we now have thousands of Sand People looking to settle here." Remian agreed. "I'd also like you to think about the next step, what the economy of a city here could look like, how the people here should live."

"Eh?" George blinked. "I thought you just wanted to talk to me about the farm. I thought about it for so long, and now…"

"You did? So tell me, what did you have in mind?" Remian asked.

"We could do a lot more if we had the help of the lynxmice. Boars can do heavy work and wolfcats are good at digging, but when it comes to handling smaller jobs, smaller paws are best. Plus, they can help with wood processing. I heard Tim mention that there were too many lynxmice to hande, so…"


"You'll have them." Remian agreed easily.

"With these many people to feed, we won't produce enough food for export for a long, long time. We'll even have to import for some time." George calculated. "We'll need to quadruple the size of the farm just to keep up with the new people."

"Just keep growing the farm. The bigger the better. No limits." Remian said. "We're going to need more and more people as time goes by, and if we have surplus, we can store or sell it. We can never have too much food. Also, we'll need to cultivate hardwood trees."

"The forests aren't enough?" George asked.

"Not for long. In one generation, all of it could be wiped out." Remian mentioned. "A few industrious mages and an airship could clear it all in a few years."

"But… the Wilds…!" George hesitated. "Lydia mentioned something about finding rare, wild herbs in wilderness like ours. She warned me against expanding the farm too much and destroying irreplaceable living treasures…"

"George, what's your opinion on healthcare? For a town, or a city, or a whole country? How important is it, compared to civic order, to finance, or industry, or scientific development?"

George had a really, really blur look on his face. "Uh… it's important, I guess? But a good country needs all of those things, right?"

"We don't. We have almost none of those things, yet we survive." Remian pointed out.

"But… but we'll have those one day, right? When we grow big enough, strong enough…"

"Will we? When? When Frontier Town grows to the same size as it was before I arrived? When it's ten times bigger? Would the size matter?"

"I think it matters, a bit." George hesitated. "But maybe… someone needs to make sure it happens."

"And who's going to do it?"

"You?" George guessed.

Remian snorted. "I was thinking it should be you."

"Me?!" George gasped. "But… I'm just a kid! I don't know anything! I can't afford all that!"

"You'll grow up, and you have time to learn." Remian shrugged. "All of these could take dozens of years, whole generations, more time than I alone will have. Don't worry about affording it now, I'll have to explain and teach you about wealth and finance first. We'll get to that one day. The important thing is, whether you have the heart for it. A heart for the people living here. I think you do."

"But… but why me? There's Tim, and Mindy, and… and Asda! Surely Asda is a much better choice!" George spluttered. "She's already royalty and I'm sure she's been learning about these things since young!"

"I want someone I can trust. Truly, completely trust." Remian said. "Asda may come with learning, but she's also learned things that I'd rather not spread. She's grown up in a fiercely competitive background, full of deceit and scheming. No, I'd rather trust an honest farmboy with a big heart. Tim and Mindy would help, of course, but I think you're the one who should be at the center of it all."

"But… but isn't it you in charge?" George went on. "You're practically the king around here already. Shouldn't your children be the ones who take over after you?"

"What children? Where?" Remian glanced around. "I don't see them anywhere. How long would it take for me to find a good wife, to marry and have children, and then raise and teach them? Even if I rushed things now…"

He trailed off. George likewise kept silent. At length, Remian shook his head. "I don't have much time. You're it, George. You have to tell me if you want out, because otherwise, my successor is you. If I have to find and raise someone else, it's going to be a lot harder, so tell me now."

"I'm really your best choice?" George asked.

"By a very long shot." Remian said. "It was either you, Tim, or Mindy, and neither of the other two want to stay. They both want to travel everywhere and find themselves or some such. You're the one who cares about the people here. If you were me, who would you pick to teach?"

"I'd look for even younger children, teach them from even younger ages. After twenty years…"

"Ah, but I don't have twenty years. I have five." Remian stretched.

"Wait. What?!" George stared. "What are you saying?"

"Ask Phoebe." Remian waved dismissively.

"Are you serious?! You're dying?" George gasped. "And you're just going to let it happen? We can't just sit back and let you die! We have to do something!"

"Oh, about that… Phoebe mentioned some sort of powerful herbs that might help… 'wild spirit ginseng' or something. We might look into getting a license to farm those." Remian said. "Plus, there are other herbs that can be found in the Wildlands. I'll post those on the Guild Board."

"Well, then, you're not dying! I'm going to farm those herbs, and you're going to be cured!" George said decisively. "So quit talking about not having much time!"

"That might help." Remian paused. "But we're still in the Wildlands, and any of us can die at any time. I almost died when the tunnels collapsed on me. What would have happened here if I had? To the clans, and the town, and the farm, and everything? I think it's best to make it clear who my lieutenants are and who's in charge if anything ever happens to me."

"Fine. But you can't die. I won't let you." George said fiercely.

***

Afterward, they went to check on the FDF and see how the latest Beast Wave had fared.

"Thirty Wilds attacked, a mix of Tier 3's and 4's. We stopped them at KarGoth." Markus said. "Shot at them from both mines and from across the Pit. There were engagements around the edges of the Pit, but casualties are light. Several injuries, two of them serious, but no deaths."

"I'd hate to jinx it, but I have to say, it was almost too easy." Song Chen commented. "Those Wilds weren't much of a threat to an organized, well-equipped force like ours. Between the clans, the FDF and the Legion, we had them outnumbered them ten to one, surrounded and caught in a crossfire from the very start. It was a rather sad end for the legendary Beast Waves."

"A rather sad end…?" Remian repeated. "What makes you think they're over?"

"Well, the Wave Callers came from Fal'Herim, right? The Desert King was behind the whole thing. Now that he's dead and Fal'Herim has fallen, they should stop, right?" Song Chen paused. "Or do you think the Crown Prince will continue the Wave Calls? Does he even know how? And why would they even do such a thing?"

"That is an excellent question." Remian said. "Whether or not they're indeed the ones responsible, and most important of all, why?"

Chapter end

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<<Prev
Next>>
Catalogue
347 Corporal Ling
346 Portal
345 Meet the Emperor
344 Diversionary Tactics
343 First Electric Flight...?
342 Tim's Story
341 Operation: Rescue
340 Bonus Chapter 1
339 Cold Swea
338 Two Weeks Later
337 New Directives
336 Greener Grass
335 Bringing in more people
334 Silhouette
333 Practicing Psionics
332 Remian's disappearance
331 Group 2 at the Midlands
330 The Reef
329 Comparison
328 North and South
327 Finding One's Own Answers
326 Developments in Fal'Herim
325 Visit to Fal'Herim
324 Clira
323 Difficulties Adjusting
322 Remian's Madness
321 The next student, and so on…
320 One Studen
319 A different sort of schooling
318 Science and Magic 3
317 Gone
316 The General of Fal'Herim
315 Rising Strength
314 Influx
313 Unaccepted
312 Worldwide Chaos
311 New Goals
310 With the Song Clan
309 A Week In The Dragon Empire
308 Uh… urga… woo gu?
307 Bee Hoon and Kuey Teow
306 Priest Leading A Charge
Chapter 305
Chapter 304
303 Good stuff to bring home
302 Seconds and Years
301 Judged and Sentenced
Chapter 300: Unexpected Results
Chapter 299: Costly Journeys
298 Playing with water
297 Gearing Up
296 Adventurers Raid
295 How to Seal a Rif
294 Leaving
293 Rising Costs
292 Cost to come
291 Cos
290 Forward
289 Pierce
288 Fall of an Emperor
287 So much for stealth
286 Young is not a problem here
285 Student Progress
284 Academia
283 Basic Formations
282 Big Movements
281 On Second Thoughts
280 Possible Cures
279 Word of another continen
278 Big Li and Little Li meet Little Yan
277 Environmental Changes
276 I hate this world
275 Rather Stay In Bed
274 Meanwhile Back At The Battle Line
273 Selling Cores
272 One man's work
271 New Tricks
270 Old Stuff
269 Not An Egg
268 Moving Ou
267 Fires
266 Treasure
265 Burn
264 In this world, the best way to gain a girl's attention is...
263 Whispers
262 Ongoing
261 Expeditions
260 Haunting
259 Steps to take
258 Need to Adap
257 A Crazy Idea
256 Spectres Incoming
255 Breach
254 Heroism
253 Hostage Situation
252 Okay, bye!
251 Shove Off
250 Doubtful
249 Revelation
248 Forbidden
247 Piling On
246 Forced March
245 Trees, Ruins and Settlements
244 Developing the Eastern Edge Region
243 Kingship
242 Chain of Challenges
241 Lizard Challenge
240 The Kings Challenge
239 Snake Hun
238 Mindy's Figh
237 Challengers
Chapter 236
Chapter 235
Chapter 234
233 Prep
232 One Week
231 Requiremen
230 Leaving Things To George
Chapter 229
Chapter 228
Chapter 227
Chapter 226
Chapter 225
Chapter 224
Chapter 223
Chapter 222
Chapter 221
Chapter 220
Chapter 219
Chapter 218
Chapter 217
Chapter 216
Chapter 215
Chapter 214
Chapter 213
212 10,000 deaths
211 Mysteries
210 How to survive a Beast Tide 2
209 How to Survive A Beast Tide 1
208 Ravens
207 Dealing with Wasps
206 Destination: Kara-Goth
205 Newcomers
204 Negotiating for a house
203 Off to Ashdale
202 Warped
201 Boarders and Old Fears
200 When Things Go Wrong
199 Dig
198 Closer
197 An offhand though
196 Bigger Picture
195 Strays
194 The Going
193 Ups and Downs
192 Linked
191 Desperation
190 Embroiled in war
189 Confrontations
188 Intrusions
187 First Date
186 Survivors
185 The Burning South
184 Regarding the Source of Magic
183 Encountering the Source of Magic
182 Chirpy 2
181 Chirpy 1
180 Beyond Mount Roc
179 At the foot of Mount Roc
178 Bog and Fog
177 Searching for Magic 7
176 Searching for Magic 6
175 Searching for Magic 5
174 Searching for Magic 4
173 Searching for Magic 3
172 Searching for Magic 2
171 Searching for Magic 1
170 At a corner coffee house
169 Word of War
168 Ecclesia 3
167 Ecclesia 2
166 Ecclesia 1
165 Visit to Itarim
164 Visit to La Vive
163 Downtime 3
162 Downtime 2
161 Downtime 1
160 Burdened Wings
159 Tipping Poin
158 Handling the Underground King
157 Anti-magic for the Pi
156 The First Wasp
155 New industry in Fal'Herim
154 Even More Chaos
153 Fal'Herim in Chaos
152 Phoebe's little trip
151 New Airships and New Plans
150 A night-time conversation
149 George vs the Beast Wave 3
148 George vs the Beast Wave 2
147 George vs the Beast Wave 1
146 Busy Tim
145 Busy George
144 Busy Mindy
143 Busy Darian
142 Deals
141 Hostage Negotiation
140 Grumpy
139 Day 14
138 Tools
137 Inside Kara-Goth
136 Back
135 Stopping by Three Pines Peak
134 Mindy and the Wasp
133 The Fate of a Boy
132 George's Day 3
131 George's Day 2
130 George's Day 1
129 Learning Things
128 Three Pines Ruins
127 Deal
126 Division
125 Two Days Later
124 Broken Wing
123 Trap
122 Offer from Deutero
121 To the east and south-eas
120 To the north
119 To the south 2
118 To the south 1
117 Argumen
116 Fishing
115 Tide 3
114 Tide 2
113 Tide 1
112 Incoming Tide
111 Grim Tidings
110 A Strange Visitor from the Iron Legion
109 To Learn
108 Visiting
107 Vin
106 Families
105 More... well, just more.
104 More Deepsilver
103 Deepsilver
102 Tortoise Wisdom
101 George's Plan
100 A Day at the Frontier
99 After Fal'Herim
98 Fall of Fal'Herim
97 Power by association
96 The Summit of Fal'Herim
95 Asda
94 More Chaos
93 Assaul
92 Airships and the deser
91 War with Fal'Herim
90 Cos
89 Prospects
88 The Phoebe Effec
87 From the sea to the river
86 Return to Frontier Town
85 The Hunt for Spike 2
84 The Hunt For Spike 1
83 Movements
82 Frontier Defense Force
81 Determination
80 Black Ruins
79 Agreements with Wilds
78 Patien
77 Buried
76 Just a little more
75 White
74 Mandy and Mindy
73 Spies everywhere
72 Conditions
71 The Pi
70 Getting a handle on things
69 Swearing
68 Deploymen
67 Mandy and Mindy
66 Anti-magic
65 Damage
64 Approach
63 Onto the Sky Barge
62 Expansion
61 Deals at Breakfas
60 Lynxmouse Going Down
59 Remian's Left Foo
58 Tim's Day Off
57 Beast Blitz
56 Brother from the Sea
55 First Trade
54 The Foresigh
53 The Mines of Kara-Goth
52 The Roving Albatross
51 Espionage
50 Airships
49 Choked
48 Unexpected Aid
47 Men and Wilds
46 The Fall of Frontier Town
45 Unstoppable
44 Smoke
43 Considerations
42 Looking for Answers
41 Increasing Forces
40 Choosing Runes
39 A Long Nigh
38 How?!
37 Beast Wave 3
36 Mandy's Projec
35 Finding Mana
34 Searching for Mana
33 Records
32 Special Offers
31 A Certain Night's Events
30 Growth
29 The Construction Race
28 Armaments
27 Girls' Ambitions
26 Boys' Ambitions
25 Downfall and Rise
24 Inflood
23 No, it's me!
22 Under Blinding Ligh
21 Next Morning
20 Breakthrough
19 Ways to Suppor
18 A Map for Missions
17 Founding a Guild
16 Dreams and Ambitions
15 For a Cave
14 Fire
13 Den wanted
12 Overnigh
11 Magic Contrac
10 Remian's Crew
9 Resource issues
8 North Side Issues
7 Frontier Town's Weakest Gangs
6 Dissen
5 Opposite magics
4 Terrifying
3 Dangerous Encounter
2 Agent of the Iron Legion
1 Death
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