https://novelcool.info/chapter/Chapter-69-Garlic-Invincible-Arc-Conclusion-/13511097/
Chapter 70
Chapter 70
【Scenario completed. Calculating rewards.】
【Gained Experience Points: 55,000 | Game Currency: 55,000】
【Items/Equipment Acquired: None】
【Tasks Completed/Accepted: 2/2】
【Special/Hidden Tasks Completed: 0 | World View Unlocked: No】
【Terror Value Surge: 0 times | Maximum Terror Value: 0% | Average Terror Value: 0%】
【Your Fear Rating is "Fearless." Eligible for an additional reward. Please select later.】
【Gained Skill Points: 323】
【Skill Points Bonus | Experience: 3,230 | Game Currency: 32,300】
【Scenario Clearance Reward | 100% Base Experience Bonus: 5,500】
【Settlement complete. Proceed.】
After bidding farewell to Er Shi San, Feng Bu Jue was passively teleported out. Yet a question lingered in his mind, compelling him to ponder… Could derivative beings—entities born with self-awareness and rudimentary intelligence—be considered a form of "higher life"? Did they deserve respect, or at least, the right to exist without being hunted for merely existing?
This wasn’t a question logic could resolve. Not everything in life had clear moral boundaries. Some things had no answers—only consequences. Feng Bu Jue was just an ordinary man. He lacked the power or authority to change the system. All he could do was think.
【You have reached Level 13. Stamina value cap increased. Current: 1,300/1,300】
The system prompt snapped him back to reality.
"Feng Bu Jue, are you okay? Why did it take you so long to exit the scenario?" Wang Tan Zhi’s voice chimed through the communication channel.
"Relax, I didn’t die", Feng Bu Jue replied. "I’ve already hit Level 13, didn’t you notice?"
"Huh? I’m still Level 12 with 2,000+ experience. And I’ve completed an extra scenario! So it’s really about the skill point gap?"
"The skill point difference isn’t that huge", Feng Bu Jue explained. "Even if I earned 300–400 more skill points than you across a few team survival modes, that’s only 3,000–4,000 extra experience. The main reason is the hidden task reward from my last scenario, plus the 40% experience bonus from my Fearless rating."
"Wait… If you keep clearing solo survival mode (common) and claim that 40% bonus every time, you’d level up super fast! You could even compete to be the first player to max level on the server!"
"I’ve considered it. If I focused, I’d probably succeed. But playing this game feels a bit like cheating for me. Being the first to max level would draw too much attention. Besides, there’s no special reward for it. For someone like me who doesn’t want fame, it’d just bring trouble."
"But the closed beta capped at 20, which might’ve been random. The open beta goes to 50, and accounts are open to the public. Maybe the first player to max level will get some insane reward?"
Later events proved Feng Bu Jue right. Dream Corporation gave no tangible rewards to the first max-level player. Of course, that player and their studio got what they wanted—attention.
In today’s Mmos, especially technically complex, high-skill games, the top tiers are always dominated by studios. Only after years of decline, when studios withdraw, do casual players get a chance to rise—by which time the game’s already dead. Then comes server consolidation, followed by shutdown.
Some "pay-to-win" games have a simpler hierarchy: whoever spends the most wins. Their only merits are flashy graphics and skimpy female character designs for marketing. Studios here act as low-skilled laborers, grinding repetitively for wealthy players—like human bots.
These games have shorter lifespans. Non-payers quit early, and even spenders eventually get bored due to empty content. By 2055, such disposable games flooded the market: top-tier marketing, third-rate gameplay, subpar operations. Yet they thrived. Disposable goods aren’t inherently bad—people need them. Non-spenders get novelty, spenders get comfort, operators cash out, and studio grinders survive off power-leveling gigs. Everyone wins—until the next disposable product rolls out in six months.
"Still, don’t level too fast", Xiao Tan said. "Otherwise, who’ll grind with me?"
"By the way, the Winchester shotgun’s still with me. I’ll bring it next scenario." Xiao Tan had picked up two pistols in the gun shop, but the Winchester was better suited for the basketball court fight.
"Keep it. I’ll sort my inventory and log off", Feng Bu Jue replied.
"Huh? It’s only 2:30 PM!"
Xiao Tan meant it was early. Even logging out at 4 PM would give 1.5 hours real-time, or 15 hours in-game sleep mode—plenty for another scenario.
"You said you’re Level 12 with 2,000+ experience, right?" Feng Bu Jue said. "You’re close to Level 13. Do two more scenarios, maybe grind a title." He paused. "As for me… I need to think about some things." A weak excuse, but Xiao Tan accepted it.
He knew Feng Bu Jue’s nature: he’d speak freely when willing, but stay silent when unwilling. Pressing further was pointless.
"Alright, I’ll leave the party then."
"Bye." Feng Bu Jue waved him off.
Xiao Tan left the team.
Opening his friends list, Feng Bu Jue saw three offline: Long Ao Min, Siyu Ruoli, and Beiling Xiaogu. Wang Tan Zhi’s status shifted from "Idle" to "In Game."
He checked the 【Recently Played With】 list. Alongside his friends were Yongzhe Wudi, Jibu Shao Ye, and Name Zhen Nan Qu from this session. Pan Feng and Hua Xiong were listed as offline, but Feng Bu Jue suspected it was a "stealth" trick. He didn’t bother sending friend requests—most wouldn’t reply anyway.
Er Shi San’s matter unsettled him. He lacked the mood to claim rewards or tidy his inventory. He simply opened the game menu and logged off.
When logging off in sleep mode, the system offered an extra prompt: 【Would you like to be awakened?】
(End of Chapter)
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