Chapter 7: Item & Skill Database
Chapter 7: Item & Skill Database
(1201 Chapter - Completed)
Items——
Chapter 1314:
Name: Seven-Colored Lotus
Type: Composite Weapon
Quality: Legendary
Attack Power: ???
Defense Power: ???
Attributes: ???
Effects: Fusion Refining (One-time use only)
Requirements: Universal Proficiency A (Soulbound upon acquisition)
Note: Combines seven weapons/equipment into a single new item, retaining the base appearance of the primary component. The resulting item's stats and effects are randomly generated, unrelated to the materials' quality, attributes, or effects. The new item will always be Legendary.
Name: Z Pipe Wrench
Type: Composite Weapon
Quality: Legendary
Attack Power: Extreme
Attributes: Ice, Fire
Effect 1: Absorbs kinetic energy as charge during attacks.
Effect 2: Transforms into nunchaku at 30% charge.
Effect 3: Emits ice and fire attributes at 50% charge.
Effect 4: Grants "Combo" at 80% charge—repeated strikes on the same target increase damage over time.
Effect 5: Guarantees "Critical Hit" on headshots at 100% charge.
Effect 6: Enters "Z Mode" when combo count reaches 70 and critical hits reach 7 within a set time. In Z Mode, attacks ignore defense, and the user gains periodic speed boosts.
Effect 7: In Z Mode, activates "Z Burst" (once per battle), unleashing stored kinetic energy for a devastating strike. Exits Z Mode and resets charge to 0%.
Requirements: Martial Arts Proficiency S or Tool Mastery S (Soulbound upon acquisition)
Note: Most people’s nunchaku journey ends the same way: after watching a martial arts film, they buy one, swing it recklessly at home, and then either toss it aside or return it. This weapon demands exceptional skill—the better your reflexes, the harder it’ll slap you. Stick to Pipe Wrench Mode if you lack confidence. Master it, and it becomes the undisputed king of melee.
Name: Exodia Imprisonment Set
Type: Special Armor
Quality: Legendary
Defense: Extreme
Attributes: Absorption
Effect 1: Seal Release Ritual—Converts physical damage into mana, regardless of actual damage taken.
Effect 2: Wrath of the Imprisoned—Negates or weakens magic attacks by expending equivalent mana.
Effect 3: Seal Defense Wall—Create a defensive field (mana cost depends on size/strength).
Effect 4: Seal Breaker—Negate or weaken any defensive effect (item/skill-based) by spending equivalent mana.
Requirements: Any proficiency at S-Rank (Soulbound upon crafting)
Note: Forged from "Imprisoned One’s Right Foot", "Left Foot", "Right Arm", "Left Arm", and the core "Imprisoned Exodia", this set channels unimaginable ultimate power.
Name: Complete Biting Armor
Type: Armor
Quality: Legendary
Defense Power: Extreme
Attributes: Isolation, Cushion
Effects: Reduces all damage by 50%; completely blocks attacks rated "Weak" or below. Note: Except damage from "Tree Taunter Must Die."
Requirements: Male player, Martial Arts Proficiency S, Spirit Arts Proficiency B (Soulbound upon acquisition)
Note: Crafted by legendary dwarven artisan All-Get-Dead using Taunting Tree wood, dragon blood, demon bones, and rare gems, this infamous artifact radiates raw power and uncontrollable madness. Even its creator couldn’t fully control or destroy it. All-Get-Dead divided its power into 20 fragments: 3 given to elves, 7 to dwarves, 9 to humans. He kept the core for himself, hiding it away.
Name: "Friend’s" Hoodie
Type: Armor
Quality: Legendary
Defense: High
Attributes: Isolation
Effects: Boosts persuasion success rate and Spirit Arts potency (excluding debuffs).
Requirements: Spirit Arts Proficiency A
Note: The mask worn by a mysterious organization’s leader. "Friend" is more than a name—it’s the will that brings terror and disaster to the world.
Chapter 1317:
Name: Kola Assault Rifle
Type: Weapon
Quality: Flawless
Attack Power: Extreme
Attributes: None
Effects: Nothing special—just absurdly powerful.
Requirements: Shooting Proficiency C
Note: A standard assault rifle supercharged with Golden Kola.
Chapter 1337:
Name: Orichalcum Automaton
Type: Psionic Weapon
Quality: Legendary
Attack Power: ???
Defense Power: Extreme
Attributes: Absorption, Refraction, Isolation, Cushion
Effect 1: Orichalcum Shackles—Requires both Orichalcum Arms to activate full power.
Effect 2: Gigas Soul—If one arm sustains structural damage, summon the other.
Effect 3: Chitara Spirit—Each hit taken by the Automaton increases its attack power (resets when dismissed or battle ends).
Effect 4: Diabolos Mind—Swap positions with the Automaton every 10 seconds.
Power of the Serpent Deity—Sacrifice the Automaton to summon Yi, the Serpent God.
Requirements: Proven mastery over Orichalcum’s power through Yi’s decree.
Note: Forged from the dark-infused "Orichalcum Crystal", this sentient construct is both weapon and living entity—a harbinger of divine destruction.
Chapter 1366:
Name: Lightning Orb
Type: Consumable
Quality: Flawless
Effects: Doubles attack damage for 3 minutes (requires an electric-element skill to activate).
Note: Also called Thunder Sphere. Boosts Pikachu’s offensive stats, but players must "consume" it to trigger effects.
Chapter 1367:
Name: Smiting Compression Grenade (Synthetic)
Type: Consumable
Quality: Flawless
Effects: Releases compressed Smite energy (0.3-second fuse, 9km blast radius). Cannot fit into inventory after creation.
Note: A multiverse traveler from Cybertron fused military tech from the Worms (Te55'5 W0rM) universe to create this devastating weapon. By formatting Holy Grenade’s Smite energy into a ≤15cm³ cube, its destructive power multiplies exponentially.
Chapter 1386:
Name: Sega San Si Lang’s Black Belt
Type: Miscellaneous
Quality: Legendary
Effects: Grants the power of Sega San Si Lang.
Note: The black belt of SEGA_SATURN Way Master Sega San Si Lang, legendary martial artist and Sega-exclusive zealot.
PS: I’ll beat up anyone who dares use non-Sega products.
Pps: Nintendo fanboys must die!
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Skills——
Chapter 1215:
Title Ability: Sure Dodge (Best Effort Type)
Type: Active Ability
Cost: 100 Stamina
Effects: Automatically dodges all avoidable attacks for 5 seconds (1-hour cooldown).
Note: Avoid using this against overwhelming attacks—it might injure you worse than taking the hits.
Chapter 1237:
Name: Holy Pact
Type: Active Skill Card (Disappears after 5 uses, 3/5 remaining)
Chapter 1304: Spirit Sense Body Technique - Extremity
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Spirit Arts
Effect: When activated, the user proportionally increases their strength and speed. The greater the boost, the more severe the subsequent physical strain.
Consumption: ???
Prerequisites: Must have mastered Spirit Sense Body Technique - Revised.
Notes: Originally a foundational Taoist technique from the Demon Subduing Chapter of the Ghost Valley Sect's Seven Ghost Valley Manuscripts. Later refined by the 250th-generation successor of the Ghost Valley Sect, enhancing its potency but increasing bodily strain. Further modified by a practitioner with the surname Feng, the technique has become even more extreme. Use with caution.
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Chapter 1311: Radiant Hall - Revised
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Medical
Effect: Creates a ground-based magic array that continuously emits healing energy. (Cooldown: 40 minutes; requires channeling.)
Consumption: Spirit Energy Value consumed proportionally every 5 seconds, based on the area and intensity of the effect.
Prerequisites: Medical Proficiency A
Notes: Originally an exclusive priestly spell from the world of Ragnarok, capable of healing allies and harming the undead and demonic. The revised version can be powered by any energy source, not just holy energy, allowing it to heal all races. Its range and potency scale with the caster’s energy, but larger-scale use drastically increases consumption.
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Chapter 1328: Construction Art - King of Mountain Paths
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Machinery
Effect: Builds a high-performance land-based vehicle.
Consumption: During construction, loses 5 Stamina Value every 10 seconds. Requires at least 10 kg of metal, 5 joint components, and optional additional parts.
Prerequisites: Machinery Specialization A
Notes: I once had a friend who ran a car repair shop. After every repair, he’d end up with a small box of leftover parts he couldn’t reassemble. One day, I joked, "When you’ve saved enough scraps, you’ll build a whole new car!" He took it seriously, stockpiling parts—until one day, he finally built a vehicle… and got arrested. Ever since, I’ve warned: vehicle modification comes with risks. —A Humble Veteran Driver
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Chapter 1329: Armor Transformation
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Machinery
Effect: Transforms into an armored form for 20 seconds with a flashy animation. (Cooldown: 2 hours.)
Consumption: 200 Stamina Value + metal or machinery-crafted materials equal to the user’s body weight.
Prerequisites: Universal Proficiency A, Machinery Specialization C
Notes: Post-transformation, stats shift based on the materials used. The transformation’s duration is effectively infinite until the armor is manually removed or another transformation skill is used.
Warning: This isn’t a long-running anime with repetitive transformation sequences. The process can be interrupted by external forces.
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Chapter 1342: Chrono Sketch
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Universal
Effect: Freezes a target in place. (Cooldown: 1 hour; locks target for 30 seconds post-casting. Requires paper and pen to activate.)
Consumption: 200 Spirit Energy Value
Prerequisites: Universal Specialization S, Machinery Specialization B
Notes: After the Time Lord’s demise, temporal power became accessible to all. This skill was developed by a master attuned to time’s flow, enabling users to sketch a target’s residual temporal echo, influencing their physical form.
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Chapter 1351: Three Steps Phantom
Special Ability Type: Active
Consumption: 500 Stamina Value, 50 Spirit Energy Value
Effect: Creates a "Three Steps Phantom" for the user or an ally. (Limited to one use per script instance; lasts 39 seconds. Ally targets must be within the user’s line of sight.)
Notes: The phantom cannot interact physically or spiritually with allies. Its damage output matches the user’s. Unaffected by any time-based effects in the current dimension.
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Chapter 1356: Six Severing Ghost Zen
Skill Card Attribute: Active Skill, Consumes Once
Skill Category: Martial Arts, Spirit Arts
Effect: Six consecutive unbreakable techniques—Divine Descent into the World, Slaughter Seal Killing Realm, Auxiliary Wheel Celestial Burial, All Forms Annihilation, Brahma Demon Lamentation.
Consumption: Unleashable only when near death; no cost.
Prerequisites: Martial Arts Proficiency S, Spirit Arts Specialization C
Notes: An exclusive ultimate technique of Ghost Tathagata. Unmatched in power, it terrifies even celestial beings.
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Chapter 1370: Summoning Art - Bloody Mary (Stand Type)
Skill Card Attribute: Active Skill, Permanently Mastered
Skill Category: Summoning
Effect: Summons Bloody Mary (Stand Type). Can be dismissed or re-summoned at will (no cooldown; duration based on "Stamina"). Cannot summon multiple Stands.
Stand Stats: Power E, Speed E, Range C, Stamina A, Precision D, Development D
Stand Ability: When materialized, the user can summon a target by chanting its name three times before any mirror. (Both parties must exist in the same universe; have seen each other within 12 hours. For duplicates, the first seen within 12 hours is prioritized.)
Consumption: Requires focus to summon.
Prerequisites: Must have unlocked Summoning and Spirit Arts specialization; OR be pierced/injured by the "Arrow"; OR have a Stand Disc implanted; OR have visited the "Demon’s Palm" region; OR have equipped the "Saint’s Corpse".
Notes: Countess Belmont possesses an otherworld(End of Chapter)
Chapter end
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