https://novelcool.info/chapter/Chapter-598-A-Peerless-Expert-s-Tale-Part-1-/13548841/
Chapter 597: A Few Things About the 1v1 Mode
Chapter 597: A Few Things About the 1v1 Mode
Since the conclusion of the Summit Confrontation, the Hell Frontmembers (excluding An Yueqin) had all experienced significant level increases. Ruo Yu, Xiao Tan, and Xiao Ling had all reached the 40th level. Compared to Feng Bu Jue’s 43rd level, the gap had become negligible. Thus, earlier that day, Feng Bu Jue had made plans with his companions—to meet up in the Sleep Mode channel at 1 AM on the thirteenth and tackle a dungeon together.
But for now, Feng Bu Jue wasn’t the only one online.
When Feng Bu Jue logged in, he noticed Xiao Tan and Xiao Ling were also online, though both were marked as "In-game." Ruo Yu and Miss An, on the other hand, were offline.
Therefore… he had to queue for a dungeon alone for the time being.
Some might wonder—Feng Bu Jue had quite a few friends, many of whom were elite players. Why didn’t he team up with them instead?
The answer was simple. Since they were top-tier Class players, their schedules were packed, leaving them constantly busy. Besides, they already had their own established teams and dungeon-crawling plans. Since Feng Bu Jue had no intention of joining them permanently, there was no need to impose. Of course, if they reached out to him first, that would be a different matter.
"Hmm… it’s been a while since I last queued for a Kill Game Mode", Feng Bu Jue muttered as he pondered in front of the screen. "It’s 7:20 PM now. A 1v1 match would take at least fifteen minutes, maybe up to one or two hours (referring to real-world time). Definitely won’t miss bedtime…"
As he thought, he had already begun navigating the interface and selected the mode.
Before Feng Bu Jue officially entered the queue, let’s take a look at his latest status:
Title: [Hate Furnace], Title Ability: [Hate Furnace]
Experience Points: 22,894,140 / 43,000,000, Skill Points: 8,614, Game Currency: 843,300.
Proficiencies: Universal A, Mechanics C, Scouting D, Martial Arts A, Shooting C, Medicine D, Spirit Arts C, Summoning C.
Satchel (13/15): *-500 (3/20), Composite Anti-Gravity Launcher, Moxxi’s Bad Temper, Adamantine Bell, Vitality Value Supplement (Middle) ×5, Endless Grenade Magazine, Wjq-308 Military Shovel (Indestructible Model), Mushroom That Says ‘I’m Okay, Bro’ ×1, Deceit Pocket Watch, Necrotic Core, Must-Break Armor Blade, Chuck Norris’ Shaver, Oxygen Pipe.
Equipment: Death Poker (Psionic Weapon), Echo Armor, Artemis’ Embrace, Implanted Alchemy Amplifier, Tavrin Step, Lady Mirage’s Caress.
Storage Room (8/15): Jazzy Moves, Puzzle Piece Card–Sheep ×2, Puzzle Piece Card–Ox, Puzzle Piece Card–Scorpion, Puzzle Piece Card–Crab, Puzzle Piece Card–Fish, Puzzle Piece Card–Lion, "Poker Hero" Hero ID Card.
Skills Inventory (12/12): [Less Hasty Repair], [Spirit Sense Body Technique - Modified], [Ice Alchemist’s Perseverance], [Southern Dipper Flying Dragon Fist], [Summoning], [Moon Step], [Storm Leg], [Flying Sands Whirlwind], [Ki Cannon], [Summoning - Ma Sun], [Wild Ball Fist], [Brat’s Low Kick].
Un-Equipped Skill: [Evil King Flame Hellfire].
Though nearly a hundred chapters had passed since his last appearance, Feng Bu Jue’s attributes hadn’t changed drastically. This was mainly because his level was higher now, and his overall abilities had stabilized. Take Shooting and Medicine proficiencies, for instance—unless Feng Bu Jue acquired relevant skills in the future, there would be little room for growth. Relying on basic shooting or drinking Blood Vials wouldn’t trigger any qualitative breakthroughs.
However, this didn’t mean he had no room for improvement…
In Terrifying Paradise, every ten levels marked a new beginning. Assuming that reaching the maximum level was the final destination would be a grave mistake.
So far, no one knew what awaited players beyond the "Broader World" after hitting the maximum level.
…………
【Mad Bu Jue, Level 43】
【Please select the game mode you wish to join.】
【You have selected 1v1 Kill Game Mode. Please confirm.】
【Confirmed. Scenario generation in progress…】
【Loading started. Please wait.】
As the voice notification played, Feng Bu Jue lost control of his body. A blinding white light flashed before his eyes, followed by pitch darkness.
This data loading took slightly longer than usual. Just as Feng Bu Jue began to feel suspicious, an additional system prompt appeared:
【Special Notice: In the new version, the 1v1 mode of Kill Game Mode has removed the Terror Value Evaluation Mechanism.】
【The Terror Value Evaluation Mechanism remains active in other multiplayer modes.】
【This notification will only display once. For more details, please log in to the Official Website. Have a pleasant gaming experience!】
Feng Bu Jue wasn’t surprised by these words—he already knew about the update. This information wasn’t listed on the V1.10 patch’s introduction page but required visiting the detailed patch notes. Feng Bu Jue was exactly the type of person who would click in and read every line meticulously.
"Let your opponents tremble and let them experience true horror", a sultry female voice declared, delivering the scenario’s opening line.
【Loading completed. You are now entering Kill Game Mode.】
【This mode provides a scenario overview and has a chance to trigger side quests/hidden tasks and special world views.】
【Scenario Victory Reward: 3,000 game currency.】
"Hmph… this kind of reward", Feng Bu Jue mused, staring at the window. "I was hoping for at least a Puzzle Piece Card or something. Seems like it’s just this…"
Still, Feng Bu Jue had anticipated this. He had foreseen that weakening the 1v1 mode’s victory rewards would be inevitable.
…………
This story began back in early May. At the time, many players had posted complaints on the forums, claiming that 1v1 matches had become increasingly difficult to win.
The reason behind this was… in late April, someone had posted a technical guide titled "1v1 is the Best Method for Level Grinding."
After that, Terrifying Paradise saw an influx of "Mindless 1v1 Players." These weren’t necessarily hardcore gamers—they simply followed the strategies outlined in guides, slightly boosting their Mechanics and Shooting proficiencies, equipping gear and skills specialized for 1v1 combat, and purchasing specialized consumables. Fully geared up, they’d queue into the mode relentlessly…
In one-on-one matches, outcomes were inherently less variable. When the skill gap between players was minimal, this strategy dramatically increased their chances of victory.
During this period, the 1v1 Kill Game Mode queues in Terrifying Paradise became a paradise for mindless tactics. This severely impacted casual players’ experiences. Casual players had a high probability of encountering such opponents whenever they queued for 1v1. Players who grew naturally were often overwhelmed by specialized ammunition and targeted skills. To defeat these mindless players, they had to strain every nerve, allow no mistakes, and sometimes rely on luck. But for the mindless players, it was effortless—one wave and the enemy was gone. Even if they lost, it was no big deal… just queue again.
Many players became so frustrated that they stopped queuing for 1v1 altogether. The remaining players had to choose between continuing to suffer or colluding… Over time, the number of players using mindless tactics only increased.
A grand virtual reality Mmorpg, which should have offered excellent 1v1 PK experiences, had devolved into feeling like climbing the ladder in a pay-to-win game…
May was Summit Confrontation Month, so all protests regarding this issue were drowned out by other trending topics. But this didn’t mean Dream Corporation hadn’t heard the complaints. Hence, in the new version, the 1v1 mode’s rewards were slashed. The Terror Value Evaluation Mechanism was removed entirely, and victory rewards were drastically reduced. Still want to use mindless tactics? Go ahead—using this method would yield fewer rewards than the cost of buying supplies for the next round. Meanwhile, the losing side might even gain more Skill Points than you.
With these changes, the 1v1 environment improved significantly within two days. Now, most players sticking to this mode were there to hone their skills and earn Skill Points. Tactics like both sides stalling for time had been completely eradicated, and both sides now received reasonably balanced rewards.
The forums were filled with praise for this update, though there were still dissenting voices. The loudest critics were those who had used mindless methods to level up to the early 30s. After losing their 1v1 grinding method, they quickly realized their in-game skills were abysmal—aside from Mechanics and Shooting at level C, their other proficiencies were practically nonexistent. Entering team scenarios made them burdens, earning constant disdain…
But there was nothing to be done. As Wooly once put it: "The 'Mindless Stream Phenomenon' is easy to solve—simple adjustments to 'motivation' and 'cost' can eradicate it. But 'short-sighted' and 'unreflective' individuals are hard to fix. This isn’t the era where I can arbitrarily slice and flush people away anymore."
…………
【Scenario overview playback will begin shortly. The game will start immediately after playback concludes.】
After reading the prompt, Feng Bu Jue saw subtitles gradually appear.
A deep, powerful male voice echoed, narrating in sync with the subtitles:
【Night, a cold night, a frigid night.】
【Two people, two silent people.】
【Under the moon and flowers, beautiful scenery and auspicious moments…】
【Yet here, it is a solemn killing scene.】
As the words faded, Feng Bu Jue’s vision suddenly brightened. He immediately realized he was standing atop a massive ancient structure—specifically, the ridge of a roof.
【His eyes seem to pierce through the world.】
【Her blade seems to split the world.】
【Under the moonlight, only these two remain.】
【Between Heaven and Earth, as if only these two remain.】
(End of Chapter)
Chapter end
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