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Chapter 362: Summoning Charm
Chapter 362: Summoning Charm
Half an hour before the first class, Hermione heeded Kyle's suggestion and went to see Professor McGonagall.
Whether she chose to use the Time Turner or freely select her classes, Kyle didn't know.
But judging by her demeanor, Kyle guessed it was the former.
Hermione's hesitant expression as she left indicated that she had already made up her mind.
Even if she did use the Time Turner, it wouldn't be a problem.
After all, the conditions to affect someone else's time are quite stringent. Aside from the unique Time Turner itself, it's highly unlikely to find another in the entire magical world.
Not to mention the need for a powerful wizard like Salazar Slytherin to manipulate it from behind.
Kyle shook his head, no longer dwelling on this matter, and turned to climb the stairs, ready to attend the first Charm class of the year.
...
In Kyle's opinion, Professor Flitwick's Charm class was progressing a bit too slowly.
The content of the first class for fourth-year students was the Summoning Charm, which Kyle had already mastered even before starting school.
Moreover, in the last few months of first grade, Aurel had mentioned this charm when talking about werewolves and taught them the hand gestures and incantation.
Most people didn't pay much attention to it at the time.
...
"Quill, come here," Kyle said, waving his wand lightly and then reaching out to catch the quill floating over from the shelf.
"A perfect demonstration, five points to Hufflepuff!" Professor Flitwick exclaimed to everyone, "Now, everyone give it a try. This charm is quite simple...
"But remember, when casting the spell, you must clearly visualize the object you want to summon, the clearer the better... Also, the hand holding the wand must be steady... Otherwise, it might land on your head."
Professor Flitwick stepped down from the stack of thick books and gave each student a quill, just like when they were learning the Levitation Charm.
This time, however, the quills not only needed to float but also had to fly into their hands.
Professor Flitwick walked around the classroom, promptly correcting every minor mistake he noticed.
Soon, he arrived in front of Kyle.
At this moment, Kyle was teaching Ryan the correct hand gestures. Ryan's Summoning Charm kept going astray, either snatching the quill from the Ravenclaw student across the room or intercepting Mikel's.
The only quill that didn't move an inch was the one right in front of Ryan.
"If there are too many identical objects around, this situation can occur," Professor Flitwick said as he stepped forward. "You can try marking the quill with ink to make it easier to distinguish."
Ryan understood and immediately started searching for ink.
Then, Professor Flitwick turned to Kyle.
"I knew this wouldn't be a problem for you," he said softly.
"What is it, Professor?" Kyle asked.
"Try changing the path of the Summoning Charm and make the quill appear somewhere else."
"Like this..." Professor Flitwick waved his wand lightly.
The quill on the desk instantly flew up but didn't move toward Professor Flitwick. Instead, it circled a few times in front of him and then flew straight into Kyle's hand.
Kyle watched the quill hopping around in his palm and asked, "Is this the Summoning Charm?"
"This is a different application, or you can call it the Summoning Charm."
Professor Flitwick said, "Although most people think that learning the Summoning Charm is enough, and the rest can be substituted with the Levitation Charm, I've always believed they are different."
A trace of reminiscence appeared on his face, "I remember when I first won the Dueling Competition, I used a stone to unexpectedly knock my opponent's wand away."
Kyle nodded in deep agreement as he looked at the quill in his hand.
Professor Flitwick was right; they were indeed different, and the biggest distinction was that the Levitation Charm couldn't move living things, but the Summoning Charm could.
"Professor, are their incantations the same?" Kyle asked eagerly.
This spell was indeed useful; besides the quill and stone, there were many other options.
For example, Mandrake Root... Venomous Tentacle... freshly pulled from the ground, still howling Mandrake.
Fortunately, he had them all.
The only drawback of these magical plants was their difficulty in movement, so they were usually only arranged in fixed locations as traps.
But after learning this spell, it was different.
With a small wave of his hand, he could directly send the Mandrake Root or Venomous Tentacle to the other party, convenient and quick, perfect for creating surprises.
Hearing Kyle's question, Professor Flitwick shook his eagerness.
"There's no difference; this is the Summoning Charm, so naturally, the incantation won't change."
He explained, "What you need to do is find and change the traces of Path Magic in the spell as the object flies over, and figure out a way to extend them to another location."
"You can try it first." Professor Flitwick smiled, "This is also a small test for you. I remember my third-year notes had something about Path Magic."
"Yes, it's on the same page as the Homing Charm." Kyle nodded and took out his wand...
"Quill, come here!"
On the shelf not far away, a quill flew over, swaying unsteadily as if drunk, wobbling left and right in midair. It circled to the left for a moment, then retreated slightly.
Professor Flitwick watched intently until the quill finally landed in Kyle's hand, then he nodded in satisfaction.
"Very good... Well, I mean, this requires a high level of magical control. It's normal to fail on the first attempt."
Professor Flitwick cleared his throat and smiled, "But I believe it won't be difficult for you. With a few more attempts, there shouldn't be any problems... Remember, the key is to change the Path Magic."
After saying this, he turned and left with his hands behind his back.
"Mr. Todd, and Mr. Winard... We only allow the use of quills now, so put away your Snap-Ended Playing Cards..."
Before he finished speaking, several playing cards exploded in midair due to collisions! Fortunately, these Snap-Ended Playing Cards were entertainment props, so they only made a loud noise without causing any harm.
However, the huge sound still attracted everyone's attention, and some people's Summoning Charms were about to succeed, but they were startled and their hands trembled, causing the quills that were almost in their grasp to drop to the ground.
As the instigators, both of them were deducted ten points, and their assignments were doubled.
Ron...
(End of Chapter)
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