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Chapter 29: Lunar Phase
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Chapter 29: Lunar Phase

Chapter 29: Lunar Phase

[Challenger Notice: The Dizhong Mountain Range is about to transition from the Crescent Moon (Zone Tier) phase to the Last Quarter Moon phase. Prepare accordingly!]

Last Quarter Moon Phase: The second-highest intensity phase among the Five Lunar Phases of Malevolence. Duration: Unknown.

Changes:
- Numerous malevolent entities exclusive to the Last Quarter Moon phase will descend upon the Dizhong Mountain Range as the lunar phase shifts. All Crescent Moon (Zone Tier) entities will vanish.
- Terrain Environment will undergo significant alterations.



As the notification echoed in players’ minds, the landscape of the Dizhong Mountain Range began transforming.

Ancient Battlefield:
The skeletal remains littering the ground dissipated amid spatial distortions, replaced by clusters of crimson-furred, bloodthirsty Bloodfiends.

Crimson Plains:
The scarlet flora blanketing the plains faded into the wind, giving way to writhing Twisted Vines, ancient withered trees, and swarms of new malevolent entities.

Spirit Forge Valley:
A Raging River surged through the valley’s heart. Alongside the existing Primordial Monsters, levitating Twisted Cores bristling with tentacles emerged en masse—only to be immediately ambushed by Spiritforged Weapons.

The shift from Crescent Moon (Zone Tier) to Last Quarter Moon felt like folding an unknown dimension into the Dizhong Mountains. The terrain shifted, and the air shimmered with a fivefold increase in volatile energy particles.

Players exploring the region found themselves besieged by swarms of entities. The newly spawned Bloodfiends and Twisted Vines targeted any life signatures within range—players included.

Nowhere was this more devastating than the Ancient Battlefield, where most players had been hunting Cursed Soldiers (Malevolent Entities). Previously, the Cursed Soldiers required time to absorb Black Tide Energy from corpses, limiting their spawn rate. However, relentless player hunting had already strained their respawn pace, forcing adventurers deeper into the battlefield in search of prey.

The lunar phase shift flipped the balance. Bloodfiends, with Hunting Levels ranging from 8 to 15, overwhelmed players in sheer numbers and power. Their resilience and ferocity dwarfed the 1–3-level Cursed Soldiers.

Players’ mortality rates soared. Qi Sheng watched the online count plummet as screams flooded the regional chat:

"So this is the phase shift the newbie guide mentioned! I thought moon phases were fixed per zone. If the Last Quarter Moon is this brutal, what horrors await in the Full Moon or the Great Malevolent Moon?!"

"These Bloodfiends are tanky and deal insane damage! My squad took ages to down one, and before we could breathe, a pack surrounded us. Now I’m just waiting to die…"

"Sos! I’m boxed in! I don’t want a one-hour respawn cooldown (storm crying)!"

"Y’all complained about low spawn rates earlier. Now enjoy the Last Quarter Moon buffet! Can’t wait to see your reactions when the First Quarter Moon hits. :P"



Only players within the Gloomspire Caverns remained unscathed. The cavern’s Iron Shellworms persisted unchanged, unaffected by the lunar shift. Outside, however, the massacre continued. Online numbers dropped from over 9,800 to fewer than 1,000 within minutes.

Qi Sheng had anticipated this. The Black Tide’s lunar phases functioned as five distinct spatial strata. When one phase faded, another replaced it—entities tied to the prior phase simply vanished until its return. The Cursed Soldiers, for instance, would reappear once the Crescent Moon (Zone Tier) resumed.

But for now, the Last Quarter Moon’s ferocity was undeniable. The timing of the next phase shift remained unpredictable. While Dizhong Mountain Range was unlikely to escalate to the dreaded Great Malevolent Moon (Zone Tier), Qi Sheng recalled witnessing the Full Moon (Zone Tier) only once in five centuries—a chaos of Abyssal Demon Lords, Void Devourers, and Terror’s Grasp, entities exceeding Hunting Level 100 that left entire regions in ruins. The Great Malevolent Moon, the Black Tide’s ultimate form, remained a myth even the ancient Four Great Vassals had only glimpsed.

“Guide Water Orb,” Qi Sheng murmured, glancing at the orb hovering beside him. “You’re right. This phase shift isn’t all bad.”

The orb pulsed. “Indeed. While the Last Quarter Moon poses greater risks, it also amplifies ambient energy. This phase cultivates potent Black Tide herbs and exotic treasures forged when the Black Tide assimilated other worlds.”

Higher risk, higher reward. Though the lunar shift had decimated player numbers, Qi Sheng knew they’d adapt. Weaker players would form parties; the increased difficulty meant richer spoils. Killing a Bloodfiend yielded over tenfold the Sacrificial Power compared to a Cursed Soldier.

Guide’s calculations confirmed the Last Quarter Moon’s overall efficiency was 1.3 times higher than the Crescent Moon (Zone Tier), a figure destined to rise as players grew stronger.

(End of Chapter)

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Catalogue
Chapter 80: Genetic Modification Division (First Update)
Chapter 79: Mechanical Sovereign
Chapter 78: Infinite Life Soul (Second Update)
Chapter 77: Doppelganger Tactics - Black Tide Boost
Chapter 76: Rebirth and a Billion-Plus Spending
Chapter 75: Reunion of Old Friends (Seventh Update)
Chapter 74: Shortcomings of the Life Soul Progression System (6th Update)
Chapter 73: Hidden Quest? (Fifth Update)
Chapter 72: Black Tide Onslaught, Unstoppable Mowing (Fourth Update)
Chapter 71: Forum War (Third Update)
Chapter 70
Chapter 69: Returning to Familiar Grounds, the Black Tide Stirs (Part 1)
Chapter 68
Chapter 67: Trust Me, It's Covered
Chapter 66: Version 1.3 Update
Chapter 65: New Territory Expansion
Chapter 64: The Fishing Cultivation Path
Chapter 63: Domain Node
Chapter 62: The Lottery Event
Chapter 61: Npc Affinity
Chapter 60: Physical Forging Martial Art
Chapter 59: Forbidden Filter
Chapter 58: Reversal Tide
Chapter 57: Darklands, Launch!
Chapter 56: Brothers Striking It Rich
Chapter 55: Dizhong Village Expansion
Chapter 54: Victory Within Reach
Chapter 53: Explosive Tactics
Chapter 52: This One's in the Bag
Chapter 51: The Path to Self-Strengthening
Chapter 50: Bullies the Weak, Fears the Strong
Chapter 49: Fourth Generation Primordial – Mirage Butterfly
Chapter 48: Scenery Enthusiast
Chapter 47: Sentient AI Mind - Starnet
Chapter 46: Lunar Eclipse Clan
Chapter 45: Healthy Competition
Chapter 44: Subterranean Mayhem
Chapter 43: Discovering the Primordial
Chapter 42: Apocalyptic Tech
Chapter 41: The Collective Mission
Chapter 40: Eternal Companionship
Chapter 39: Malevolent Spirits
Chapter 38: The Trial's Trap
Chapter 37: They've Gone Too Far
Chapter 36: Duan Xing
Chapter 35: Version 1.2 Update
Chapter 34: Startup Funds
Chapter 33: Weapons R&D Division
Chapter 32: Azure Firmament Technology Research Center
Chapter 31: Psi-Blast Charges
Chapter 30: Underground Trading Market
Chapter 29: Lunar Phase
Chapter 28: Lunar Phase Shift
Chapter 27: A Report
Chapter 26: Stellar Vein Build Combinations
Chapter 25: Version Update
Chapter 24: Surge of Sacrificial Power
Chapter 23: Tool Offense
Chapter 22: Primordial – Mockery
Chapter 21: Battlefield Remnants
Chapter 20: The Challenger Initiative
Chapter 19: Early Forms of Multiple Schools
Chapter 18: Looming Catastrophe
Chapter 17: The Spiritforged Weapon Path
Chapter 16: Pay-to-Win Soul Game
Chapter 15: Spirit Forge Valley
Chapter 14: The Ruthless Player
Chapter 13: Foodie Criminal Syndicate
Chapter 12: Snatched from the Official Website
Chapter 11: Gloomspire Caverns
Chapter 10: Domain Node
Chapter 9: Tenth-Generation Primordial
Chapter 8: The Second Wave of Players
Chapter 7: Imperial Omen
Chapter 6: Cyber Cloud Players
Chapter 5: Primordial: Bonefire
Chapter 4: Monster World
Chapter 3: Newbie Difficulty?
Chapter 2: This is the Authentic Version!
Chapter 1: Cracked Link
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