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Chapter 22: Level 2 Resource Production Buildings
Chapter 22: Level 2 Resource Production Buildings
Qin Muye exchanged 1,000 points for the blueprint of a Gem House and built two of them. He then expanded all five types of resource buildings, choosing not to reserve the points to upgrade his Mage Tower to Level 2.
The reason was simple: if he upgraded to Level 2, he might be judged as a Level 1 champion or directly promoted to Level 2 in overall strength. While this might make the rewards from tomorrow's monster siege more generous, he might not be able to handle it.
Ever since he saw the rankings and found himself at 267th place, he realized something: he wasn't one of those protagonists who casually sweep through the world. Instead, he was more like an extra shouting "666," far from being a powerhouse. So, he decided not to be greedy.
- Lumber Mill Level 2: Each unit garrisoned produces 20 units of wood per day, with a maximum of 20 units (10/20).
- Quarry Level 2: Each unit garrisoned produces 200 gold coins per day, with a maximum of 20 units (0/20).
- Refinery Level 2: Each unit garrisoned produces 2 units of mercury per day, with a maximum of 20 units (10/20).
- Gem House Level 2: Each unit garrisoned produces 1 gem per day, with a maximum of 20 units.
The costs were significant, especially for the Refinery and Gem House. Expanding just these four buildings consumed 400 units of each basic resource and 40 units of each special resource, taking up nearly half of his recent rewards. If it weren't for the resources he had saved, he wouldn't have been able to upgrade the remaining three buildings at all.
However, the gains were substantial. After fully garrisoning the buildings, the daily wood and ore production increased from 200 to 800, a fourfold increase. All resource outputs were now eight times higher, which was a significant amount for Qin Muye.
If the expansion costs didn't end in a zero, he would have considered upgrading them again. Unfortunately, he lacked the resources.
With 10,000 gold coins, Qin Muye recruited 100 Magic Sprites, filling one Magic Sprite Workshop. He still needed to recruit 477 more to fill the remaining workshops, which would require 47,700 gold coins—a daunting task.
He assigned 100 Magic Sprites to the resource buildings. If no units were stationed there, the buildings wouldn't produce resources tomorrow. Qin Muye observed that they needed to work for at least 8 hours to produce enough resources the next day, or else the output would decrease.
The remaining 82 Magic Sprites were divided as follows: 60 were assigned to farming, and 11 went out with Blood Demon to continue their raids, hoping to help Blood Demon level up again today.
Why not use regular Sprites instead of Magic Sprites in the resource buildings? With monsters already at his doorstep and not even enough gold to recruit all the Magic Sprites, it would be a waste to spend gold on weaker units for resource production.
Was he looking for death? If he lost his life, even a mountain of gold would be useless.
Ten regular Sprites couldn't match one Magic Sprite.
One more Sprite was left to serve as Qin Muye's bodyguard. However, there was no need to worry too much, as there were 60 Magic Sprites farming and 100 working in the resource buildings. Unless a monster or another Lord managed to eliminate all 160 Magic Sprites, they wouldn't be able to breach the Mage Tower.
If all the Magic Sprites were eliminated, the single bodyguard would be useless, and Qin Muye would be left to face his fate. There was no point in overthinking it.
Magic Sprites were intelligent, unlike low-level units like Skeletons or Wolves, which lacked judgment. He suspected that Sprites might be the most versatile of all Level 1 units, capable of handling any task.
Whether he's the smartest, that's unclear.
On the other hand, Muir Quincy actually wanted to go out and level up as well, but his gains from leveling were far too low. Each level only added 1 point of knowledge and 1 point of a free attribute. In contrast, a demon blood unit would gain 5 points of attack, 5 points of defense, 5 points of strength, and 10 points of magic when leveling up.
He did have 10 points of magic, but that was a result of his knowledge, not a direct reward from demon blood.
However, he suspected that with low knowledge, demon blood units might react poorly to external stimuli, such as being reckless or unable to effectively counter enemy strategies.
So, while demon blood units could serve as vanguard officers in the front lines, they would likely be a hindrance if tasked with leading an entire army.
They were formidable warriors, but not strategic leaders.
But now, he needed not just a commander but also a manager.
After learning the level 1 air magic, "Attack Acceleration," he continued to research magic elementals, planning to create a champion-level unit.
Air Magic: Attack Acceleration (Selected friendly units gain +3 speed for 12 minutes. Cost: 5 magic points)
In the Point Shop, he had his eye on a profession called Noble, which was quite good. The Noble profession had the talent of Diplomatic Mastery, granting innate skills in diplomacy and financial management.
If he could cultivate a champion-level magic elemental and have it transition to the Noble profession, he would have both an internal and external steward.
Then, he could be a hands-off lord. Besides, he was also interested in the Knight and Mage profession certificates. The former could be used to train cavalry, while the latter could help fill in his lineage gaps and cultivate a magic hero.
Unfortunately, he was poor!
These weren't even rare professions; each required 1000 points to redeem. If the intensity of the monster attacks remained the same for the next six days, he might be able to afford them.
1000 points per day, using the first three days to exchange for special resource buildings, and the next three days to get the three profession certificates. On the last day, he would decide whether to exchange for building blueprints or another profession certificate.
Theoretically, he needed to first artificially create a champion-level magic elemental so that it could transition from a common profession to a rare one when it became a hero.
Otherwise, it would remain a common profession.
The Point Shop did have rare profession certificates, but he couldn't afford them. The cheapest ones cost 10,000 points, and even after the event, he might still not be able to afford them.
"Elite units can be veterans, requiring only enough training and combat experience to reach that level. Champion units are different. If I don't rely on 'Lord Era,' but try to create them myself, it involves willpower, belief, and other intangible factors."
Muir Quincy found relevant records in the Advanced Elemental Handbook. Without the unscientific boost from 'Lord Era,' creating a champion-level unit would be incredibly difficult.
Champion units, in this magical continent, were known as near-heroes, possessing some of the abilities of a hero unit. With just a little more, they could become heroes.
"Creating champion units from other types might be more challenging, but these magic elementals seem feasible, provided I can solidify their resolve."
The Advanced Elemental Handbook had no records of elementals becoming champion units. To make a low-level elemental a champion required not just knowledge but also the assistance of 'Lord Era.' Otherwise, Muir Quincy wouldn't have been able to succeed, and he could only attribute his success to good fortune.
Otherwise, even the most skilled craftsman would struggle without the right tools.
(End of Chapter)
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