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Chapter 1732: A War with No Victor (Part 182)
Chapter 1732: A War with No Victor (Part 182)
"Albert, I never denied that Werewolf Kill is a great game, but..."
Looking at the group gathered around the card game, Shanna hesitated before speaking up, "But I think it might seriously dampen their work enthusiasm. You know, right now..."
"Don't be a killjoy, Shanna."
Fred, who had just been eliminated, sipped his hot chocolate and said to Shanna, who seemed to have more to say, "It's just a way to pass the time during breaks."
"They're not like you. They don't have galleons to spare," Shanna glared at Fred, "and right now, they should focus on building Avalon and finding suitable jobs for themselves as soon as possible."
Just as Albert had anticipated, Shanna was indeed conscientious. Otherwise, she wouldn't have felt the need to voice this concern, as what happened to others in the future had nothing to do with him.
"Alright, Shanna, you should relax too. Life isn't just about work; it can wear a person down," Albert gently squeezed his friend's shoulder and suggested with a smile, "You can join them during breaks. We're all adults here, and our willpower isn't as fragile as you think."
"She's indeed very responsible, but she tends to be a bit overbearing," Fred shook his head as he watched Shanna's departing figure.
"That's a good thing, and I think she'd make a great teacher," Albert added after some thought, "If she's willing, we can entrust the children's education in Avalon to her."
"Isn't that a bit cruel?" Fred's lips twitched.
"Muggle children will start arriving sooner than you think. Of course, kids don't need to learn too much; just the basics and guiding their learning interests. If they develop an interest in something, they'll have the motivation to learn more," Albert had given this some thought and believed that such a comfortable environment would naturally attract children, as evidenced by the many couples already considering engagement.
"Alright, maybe we should change the subject to something else, like 'I Am an Auror'." Fred couldn't help but feel a cold sweat for his future children.
'I Am an Auror' was another name for Werewolf Kill. While the name Werewolf Kill could be used, it might not be well-received by everyone, so Albert suggested that they come up with a name for the game while playing. Numerous ideas were proposed, but few were truly satisfying.
Albert gestured for Fred to continue.
"The rules for 'I Am an Auror' are already well-established. You can proceed with your ideas for updates, and breaking down the game to gradually introduce new roles and content is indeed a good idea. However, the biggest issue right now is that George and Lee Jordan and I all feel that your asking price is too high."
Is a set of Werewolf Kill worth this price?
Absolutely!
But customers who haven't played it might not be willing to spend that much.
"So, you need to make customers feel it's worth the price," Albert said, as if he had anticipated this, "You can start promoting it in Hogwarts, and the Wizard Card Club is a great choice. If they like it, they'll be willing to buy it themselves."
"But we might not sell many. You know, it's not like Wizard Chess or Wizard's Card Game. 'I Am an Auror' is most enjoyable with many players, and its potential is high."
(End of Chapter)Fred, having been in the business for so long, naturally had his own insights.
"Yes, so we're targeting students from various schools first," Albert continued. "We'll refine the game, add anti-counterfeit tags, and differentiate ourselves from potential knock-offs that may appear later. After all, we'll be making money by updating the game content, and while I'm not sure if this method will be profitable, a popular game won't lead us to lose money."
"Are you planning to spin off the card game?" Fred understood Albert's intention.
"It seems they made the right choice back then."
Naturally, each shop would require its own staff, and they could directly recruit from Avalon when the time came.
As for whether it would make money, Fred knew that Albert didn't really care. Many of his ventures that were sure to make money were simply about providing job opportunities for others, so Shanna's worries were a bit unnecessary.
As for other matters, Fred didn't think much about them, as those with other ideas wouldn't be so foolish.
The details surrounding the card game were quickly finalized.
The game was named "I Am an Auror."
The original name, "Werewolf Kill," had a bit too much of a murderous vibe, and it might not be conducive to the subsequent reunion of werewolves.
As for the game's background, Albert had also prepared a story when he "invented" this card game.
It was set during the Second Wizarding War, focusing on a manager.
Everyone was actually convinced by this idea.
The character cards in the game included not only ordinary wizards, Ministry employees, and Aurors, but also werewolves, dark wizards, Death Eaters, giants, and unfortunate wizards controlled by the Imperius Curse.
"Promotion won't be a problem, but it will take time, and..."
Cedric wasn't worried about promoting "I Am an Auror." Anyone who played this card game would likely find it hard to resist the game's atmosphere. The only issue was that once "I Am an Auror" became a huge hit, it might squeeze the market for Wizard's Card Game.
The gap between these two card games was indeed significant.
"Then it's settled."
Cedric's concerns were known to Albert, but he didn't think there was a problem. The power of Galleons was immense, and as long as the tournament continued to be held, there was no need to worry about financial aspects.
As for the issue of overseas sales, they weren't overly concerned either, as they knew Albert had many friends and relevant connections.
What they needed to do was to make "I Am an Auror" into a premium card game, which required a deep understanding of the game and dedicated workers.
This wasn't an overly difficult task. Several individuals with a particular interest in the game had already joined the "I Am an Auror" team, working alongside others to follow up on development.
They were well aware that once this popular game was spun off and established as its own entity, they would secure high-paying positions in the store.
Of course, there are no secrets in this world. The news quickly spread, and while others envied the lucky few, they also felt more secure about their future. Albert, when building Avalon, had apparently already secured job opportunities for everyone.
At the very least, even if they couldn't find suitable jobs in the future, they wouldn't have to worry too much about unemployment.
End of Chapter
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