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Chapter 13: Blood-Bathed Warrior, Demonic Blood Sprite
Chapter 13: Blood-Bathed Warrior, Demonic Blood Sprite
[Your Champion Sprite has successfully used the Warrior Promotion Voucher to advance to a Hero unit, gaining the rare occupation: Blood-Bathed Warrior. It is now officially renamed: Demonic Blood Sprite.]
As the Warrior Promotion Voucher merged with the Champion Sprite, a white light enveloped it, and the expected notification followed.
When the white light dissipated, the Champion Sprite had transformed into the Hero Demonic Blood Sprite.
"Master, thank you for giving me a new life, but it seems my power has diminished somewhat," Demonic Blood said, a hint of confusion in his voice.
"This is normal. Your original strength was fueled by magic backlash, which you can no longer rely on. However, this is a good sign. Your potential has been unlocked, and you now have a higher ceiling for growth."
Qin Muye used his Magic Sight to observe the magical reactions within Demonic Blood. The chaotic magic backlash had been purged, which was a positive development.
He then opened Demonic Blood's stats. Despite claiming his power had waned, the stats were still impressive.
[Hero: Demonic Blood Sprite LV1 (0/1000)]
[Occupation: Blood-Bathed Warrior]
[Loyalty: 100 (Constant)]
[Health: 100%]
[Mana: 10]
[Attack: 12]
[Defense: 8]
[Strength: 5]
[Knowledge: 0]
[Hero Talents]
[Garden Luck: +1 Luck]
[Blood-Bathed Struggle: For every 1% decrease in health, attack power increases by 1%]
[Demonic Constitution: Each level increases attack by 5, defense by 5, and strength by 5]
[Magical Wisdom: Each level increases mana by 10]
[Skills]
[Basic Offensive Techniques, Basic Magic]
[Level 1 Magic]
[Fire Magic: Bloodlust Spell (Increases attack of selected friendly unit by 3 points, effect lasts 15 minutes, cost: 5 mana)]
[Fire Magic: Magic Arrow (Deals (strength × 10) + 10 damage, cost: 5 mana)]
[Treasures]
[Standard Longsword: +2 Attack]
[White Bone Helmet: +1 Defense]
[Standard Armor: +2 Defense]
Four talents, two skills, and one magic spell—this was quite impressive. From the current stats, it seemed Demonic Blood was a hero focused on offense. The Blood-Bathed Struggle talent made him stronger the lower his health, and the Bloodlust Spell and Magic Arrow provided both group buffs and single-target attacks.
Although his occupation was a warrior, in a magic-dominated world, his abilities clearly reflected his magical prowess.
From the stats panel, it was evident that Demonic Blood had converted all his sprite-era skills into new strengths. For example, the loyalty taming skill, which didn't lower morale, had become a constant loyalty.
Demonic Constitution and Magical Wisdom had changed from fixed values to growth-based numbers, and even the blood-attack trade-off had become a percentage-based system. This might make him slightly weaker initially, but as he leveled up, his potential would be significant.
The only constant remained Garden Luck.
"Master, from now on, I can lead missions independently. After becoming a hero, I gained some of your innate abilities," Demonic Blood said.
"Good. From now on, you can take the lead. With your luck, you'll gather more resources than I can." Qin Muye knew he could now step back and focus on studying magic, then find ways to create more hero units.
He also understood why the world was called the "Era of Lords." It truly was about being a lord, not a frontline fighter.
A hero unit's attributes can easily surpass a Lord's attributes. However, it's possible that the Blood Mage's superior stats are due to his Champion rank, solid foundation, and rare profession, making him particularly formidable. Even the original Blood Berserker has evolved into a Blood Soaked Warrior.
It could also be that Qin Muye's playstyle as a Lord is different from other Lords.
You have taught Blood Mage·Imp the 1st Tier Elemental Magic: Eye of Magic.
You have learned 1st Tier Fire Magic: Bloodthirst Spell and Magic Arrow from Blood Mage·Imp.
Unfortunately, magic learned through academic means cannot be researched further, as it is more like a set of rules. Additionally, the duration of his Bloodthirst Spell is only 10 minutes, unlike Blood Mage's 15 minutes. Similarly, the Eye of Magic, when used by Blood Mage, extends from 10 to 15 minutes.
Clearly, this is due to the strength bonus. Qin Muye has 0 strength, so the duration is the base 10 minutes, while Blood Mage's 5 strength adds an extra 5 minutes.
The same applies to Magic Arrow. Qin Muye can only cast it for 10 damage, while Blood Mage can cast it for 60 damage—a significant difference.
A 1st Tier wild monster would likely be killed instantly by a single Magic Arrow. Qin Muye is quite relieved that the Skeleton Training Ground didn't trigger that 1% chance; otherwise, even the Champion-level Blood Mage might not have been able to defeat the hero.
"Wait, did you gain any combat techniques or training techniques?" Qin Muye suddenly remembered something. The Blood Berserker Training Manual contains numerous techniques and the ability called Blood Frenzy.
While Blood Mage's Blood Soaked Battle is similar to Blood Frenzy, they are not the same. Blood Soaked Battle has no negative side effects and is a passive ability, whereas Blood Frenzy is a technique, more like an active skill.
"No, Master. I only feel a slight decline in my strength, but I have mastered magic, skills, and Blood Soaked Battle. I did not gain any techniques," Blood Mage replied. After ascending to hero status, the talents, skills, and magic he gained are ingrained in his instincts, not the techniques Qin Muye mentioned.
Qin Muye glanced at the sky. It was the third night, and Blood Mage was preparing to take the imps out to hunt and gather resources under the cover of darkness. As a hero, he now has an inventory to store various resources.
"Since that's the case, let's wait until tomorrow. I plan to teach you some techniques."
Qin Muye always felt that the academic skill was more versatile than just teaching magic.
Currently, Blood Mage is a Blood Soaked Warrior with innate talents, skills, and magic, but he lacks the corresponding techniques and abilities.
Qin Muye wants to teach Blood Mage the techniques and abilities of a Blood Berserker to test the academic skill's capabilities.
"Yes, great Master, please teach me." Blood Mage naturally wouldn't refuse such a good opportunity. In the eyes of the imps, their master is always the most knowledgeable and powerful, as evidenced by their constant 100 loyalty.
Morale and loyalty are two attributes that affect both units and heroes. If a tyrannical Lord appears and lacks the power to suppress their subordinates, they might face dire consequences.
"First, I will teach you the Blood Frenzy technique. It might synergize with your Blood Soaked Battle talent to double your attack power. Second, I will teach you the essential combat techniques for a warrior, which you are particularly lacking in, given that you ascended to hero status through a promotion voucher rather than through training and combat like the native inhabitants."
You are teaching Blood Mage·Imp techniques.
(End of Chapter)
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