Chapter 1: Item Database (Part 1)
Chapter 1 Item Database (Chapters 1-400) (Part 1)
Stone
Type: Weapon
Quality: Trash
Attack Power: Weak
Attribute: None
Special Effect: None
Remark: Irregularly shaped rock commonly found lying around. While often picked up as a makeshift weapon, most users discard it immediately after use rather than carrying it in their inventory.
Chapter 005:
Fruit Knife
Type: Weapon
Quality: Tattered
Attack Power: Weak
Attribute: None
Special Effect: None
Can be carried to other scenarios: Yes
Remark: At least it has a blade.
Chapter 006:
Unidentified Patient's Medical Record
Type: Plot-Related
Quality: Common
Function: Unknown
Can be carried to other scenarios: No
Remark: Multiple sections of this document are obscured by bloodstains.
Face Sketches ×6
Type: Plot-Related
Quality: Common
Function: Unknown
Can be carried to other scenarios: No
Remark: Clearly drawn by the same artist. These sketches are stackable (treated as a single item when stacked).
Chapter 010:
Disposable Syringe
Type: Consumable
Quality: Common
Function: Extract or inject liquid
Remark: Stay away from drugs, cherish life.
Chapter 011:
Cassette-Equipped Personal Player
Type: Plot-Related
Quality: Worn
Function: Play audio recordings from cassette
Can be carried to other scenarios: No
Remark: You'd better believe what's on the tape.
Chapter 013:
Sleeping Tibetan Macaque
Type: Plot-Related
Quality: Common
Function: Unknown
Can be carried to other scenarios: Yes
Remark: Once-endangered monkey species known for its lively and courageous nature.
Chapter 016:
Mario's Pipe Wrench
Type: Weapon
Quality: Fine
Attack Power: Moderate
Attribute: Fire
Special Effect: High chance to inflict critical damage when striking humanoid targets' heads
Remark: Its famous owner claims to be a plumber. But he never fixes pipes—he just jumps through them. He spends his days fighting villains, rescuing kingdoms, and searching for princesses. He sometimes disguises himself as frogs, raccoons, or even Kṣitigarbha Bodhisattva, throws fireballs, and hammers. Yet he never—emphasized "never"—uses this plumber's essential tool. The wrench grew resentful and furious, determined to prove that pipe wrenches can absolutely hold their own in battle!
Chapter 020:
Ultron Shard
Type: Armor
Quality: Fine
Defense Power: Strong
Attribute: Refraction
Special Effect: None
Equippable Conditions: Martial Arts Proficiency E, Level 8
Remark: This shield was forged from a thumb-sized fragment of Ultron's remains. Strengthened with secondary adamantium, it appears slightly superior to standard issue models. However, repeated experiments confirm no statistically significant performance differences.
Chapter 023:
M1911A1 Pistol
Type: Weapon
Quality: Common
Attack Power: Moderate
Attribute: None
Special Effect: None
Equippable Conditions: Shooting Proficiency F or Mechanism Proficiency F
Remark: This isn't a movie set. Remember three things: 1) Disengage safety before firing, 2) Control recoil, 3) Don't forget to load ammunition.
Chapter 024:
Flashlight
Type: Tool
Quality: Common
Function: Illumination
Can be carried to other scenarios: Yes
Remark: Requires two D-cell batteries to function.
Chapter 025:
Numbered Note
Type: Plot-Related
Quality: Common
Function: Unknown
Can be carried to other scenarios: No
Remark: 69185
Flame Key
Type: Plot-Related
Quality: Fine
Function: Activates flame seals
Can be carried to other scenarios: No
Remark: One of Hellgate's five magical keys.
Survival Value Supplement (Large) ×2
Type: Consumable
Quality: Common
Function: Restores 100% survival value
Can be carried to other scenarios: Yes
Remark: Maximum stack size 5. Continuous use reduces effectiveness.
Chapter 026:
Eye of Hostility
Type: Armor
Quality: Fine
Defense: Moderate
Attribute: None
Special Effect: Reveals hostile intent
Equippable Conditions: Character level ≤20. Non-tradable after pickup
Can be carried to other scenarios: Yes
Remark: This visor was created by a necromancer with too many enemies to count. Designed to detect killer intent in crowds, it unfortunately only tracks one target at a time. The maker engraved a small inscription on its frame: "When you look at me, I'm looking back."
Chapter 031:
Slow Sand
Type: Consumable
Quality: Fine
Special Effect: Slows time for one minute
Remark: Contains low-quality time dust. Useful when surrounded by monsters.
Chapter 032:
Jazzy Moves
Type: Armor
Quality: Fine
Defense: Moderate
Attribute: None
Special Effect: Increases maximum running speed, greatly reduces stamina consumption during prolonged movement
Remark: Worn by the legendary winger—the original European Footballer of the Year and master dribbler. Remarkably, he played three decades without ever receiving a red or yellow card. Football legend Pelé once said, "He taught us how to play this game."
Chapter 039:
Ink-Stained Letter
Type: Plot-Related
Quality: Common
Function: Unknown
Can be carried to other scenarios: No
Remark: Portions of this letter remain illegible due to ink stains.
Chapter 041:
Eternal Embers Lantern
Type: Tool
Quality: Tattered
Function: Illumination
Special Effect: Everlasting flame
Remark: Once a powerful magical artifact, now permanently damaged. Provides stable illumination within 5-meter radius. Cannot be turned off or adjusted, though retains infinite fuel capacity.
Chapter 042:
Miner's Helmet
Type: Armor
Quality: Common
Defense: Moderate
Attribute: None
Special Effect: Illumination requires battery power
Equippable Conditions: General Proficiency F or Mechanism Proficiency F
Remark: Reliable safety gear with practical forehead-mounted lamp.
Chapter 046:
Echo Armor
Type: Armor
Quality: Fine
Defense: Strong
Attribute: Cushion
Special Effect: None
Equippable Conditions: General Proficiency C or Apparatus Proficiency D
Remark: Forged from captured Blackbolt's energy whispers by Dr. Doom. Activating the belt forms an invisible "sound" armor around the wearer.
(Chapter 70):
[Name: Kenny's Hoodie]
[Type: Armor]
[Quality: Fine]
[Defense: None]
[Properties: None]
[Effects: Passively becomes team damage sponge (including monster attacks, accidents, natural disasters) when probability allows; in team survival mode, allows equipped player to revive in-place once upon death.]
[Requirements: Male players only, soulbound on equip]
[Note: "Oh my God! They killed Kenny!"]
(Chapter 71):
[Name: Casey Jones Mask]
[Type: Armor]
[Quality: Fine]
[Defense: Medium]
[Properties: None]
[Effects: While equipped, player's unarmed combat proficiency is treated as one level higher (up to C rank)]
[Requirements: Male players, Level 15]
[Note: The original owner spent his days with four mutant turtles who loved pizza and lived in sewers. Despite having no superpowers himself, he was passionate about fighting street crime, and this mask gradually became his symbol.]
(Chapter 93):
[Name: Deceased's Message]
[Type: Plot Item]
[Quality: Worn]
[Function: Unknown]
[Can be taken from scenario: No]
[Note: Just because you found this doesn't mean you need to read it. Once you see what's written here, everything will change.]
(Chapter 96):
[Name: Child's Baseball Bat]
[Type: Weapon]
[Quality: Common]
[Attack: None]
[Properties: None]
[Effects: None]
[Note: To ensure safety for children under ten playing baseball, we invented a safety bat with thick rubber exterior and air-filled interior that won't injure even if it hits someone in the head.]
(Chapter 98):
[Name: Hellfront Sign-Up Sheet]
[Type: Consumable]
[Quality: Common]
[Function: Apply to create faction]
[Note: If not submitted within 24 hours after acquisition, this item will disappear automatically. Each player may only receive one per day. Players already in factions cannot receive one. Submit with four signatures and pay 100,000 game credits to establish a faction. Those named on the sheet will become faction members by default.]
(Chapter 103):
[Name: Death Poker]
[Type: Psionic Weapon]
[Quality: Fine]
[Attack: ???]
[Properties: Unknown]
[Effect 1: Infinite (automatically generates one degraded card every five minutes until reaching 54 cards)]
[Effect 2: Combination (attack power increases when playing cards of specific suits together)]
[Effect 3: Spirit Seeking (psionic weapon always flies toward target selected by user)]
[Effect 4: Card Shield (randomly consumes ten cards to create an indestructible shield)]
[Effect 5: Soul Pursuit (randomly consumes thirty cards to instantly release 1-100 poker cards each with power equivalent to "7")]
[Requirements: Must have unlocked psionic proficiency]
[Can be taken from scenario: Yes]
[Note: Gambit, as one of Death's knights, had part of his power develop sentience, betray its master, and become an unknown energy form wandering the multiverse. One day it encountered another powerful soul and transformed into playing cards to become that soul's loyal and powerful servant.]
(Chapter 106):
[Name: Three Keys]
[Type: Plot Item]
[Quality: Common]
[Function: Unlock door locks]
[Can be taken from scenario: No]
[Note: Can be used when you find the corresponding door lock.]
(Chapter 115):
[Name: Eighteen Bronze Warriors' Foldable Stool (No.5)]
[Type: Weapon]
[Quality: Tattered]
[Attack: Weak]
[Properties: None]
[Effects: Will never break when attacking humanoid creatures, and has chance to inflict bleeding effect on target]
[Note: A foldable stool that can be hidden in civilian homes and easily accessed. It can also be sat on while hiding its deadly nature. Since it's not considered a weapon, even if caught by police they can't prosecute you. Revered as number one weapon in urban combat.]
(Chapter 116):
[Name: Sealed Sainthood]
[Type: Weapon]
[Quality: Common]
[Attack: Medium]
[Properties: None]
[Effects: Increases spiritual power regeneration speed by 50%]
[Requirements: Unarmed Combat Proficiency D]
[Note: This sword's true power has been sealed. The seal can only be broken when it has slain a certain number of evil spirits, at which point the sword will reveal its original power.]
(Chapter 126):
[Name: Tessaiga]
[Type: Weapon]
[Quality: Legendary]
[Attack: Unknown]
[Properties: None]
[Effects: None]
[Requirements: Martial Arts Proficiency A, Psionic Proficiency A, Summoning Proficiency C, Level 40+]
[Note: This legendary blade was forged by Tōtōsai using the fang of the great demon general Inu no Taishō. When infused with spiritual energy, Tessaiga transforms into its basic combat form - the Fang Sword. Depending on the wielder's spiritual power strength, skills, and proficiency level, Tessaiga can transform into various forms, each with unique attributes and effects of differing power.]
(Chapter 126):
[Name: Robot Must Die]
[Type: Weapon]
[Quality: Fine]
[Attack: Medium]
[Properties: Electric]
[Effects: Significantly increased damage against mechanical enemies]
[Requirements: Level 15]
[Note: The legendary dwarven craftsman All-Get-Dead had many embarrassing stories throughout his life, and almost every one ended with the creation of a new weapon. The most frustrating and difficult to speak about involved vacationing at "Cake Mountain" and being scammed by a scam. Later he discovered they were two robot criminals who could change shape at will. Not long after... he forged this steel blade.]
(Chapter 132):
[Name: Anti-Gravity Launcher]
[Type: Weapon]
[Quality: Fine]
[Attack: Medium]
[Properties: None]
[Effects: Can levitate and launch forward objects weighing less than ten kilograms and smaller than one cubic meter]
[Requirements: Ranged Attack Proficiency D, Device Proficiency E, Level 15]
[Note: Please don't try to suck out your own eyeball. I can assure you the results will be terrible.]
(Chapter 143):
[Name: Anti-Gravity Shield]
[Type: Armor]
[Quality: Fine]
[Defense: Medium]
[Properties: Cushion]
[Effects: None]
[Requirements: Unarmed Combat Proficiency F, Level 10]
[Note: This armor can stop mid-air any flying object smaller than one cubic meter and weighing less than 25 kilograms - such as a baseball or falling suitcase. However, if someone throws a refrigerator at you or attacks directly in melee range, this shield's defensive capabilities are no different from a common metal shield.]
(Chapter 147):
[Name: Hard Drive 2455-A-1 (20/20)]
[Type: Other]
[Quality: Fine]
[Effects: Can only be used with conference room's 3D table. Randomly displays a blueprint for a tool-type item each time it's activated. Disappears after twenty uses. 24-hour cooldown (real time).]
[Note: Not all hard drives are used for storing video files.]
(Chapter 148):
[Name: Prozbynna's Vacuum]
[Type: Weapon]
[Quality: Fine]
[Attack: None]
[Properties: None]
[Effects: Absorbs monster's health points and restores equal proportion to the player's (absorption rate 0.5% per second). Ineffective against dead, intangible, mechanical, or boss-level monsters. Cannot store health points - absorption effect is immediate. If player's health is full, no healing occurs.]
[Requirements: Level 20, General Proficiency D, Apparatus Proficiency D]
[Note: Prozbynna is a servant of Count Belmont from Castlevania. In addition to using her black belt martial arts skills to drive away intruders, her regular work involves cleaning the castle. Prozbynna's vacuum is extremely effective at absorbing blood from floors and walls, which is closely related to Count Belmont's habit of throwing cups. Whenever Count Belmont sees a visitor from the Belmont family, he always likes to throw his glass filled with blood on the ground before engaging in an emotional sword fight with his guest. This has continued for centuries, significance unknown.
(Chapter 155):
[Name: Administrator's Knife LV18]
[Type: Weapon]
[Quality: Common]
[Attack: Strong]
[Properties: None]
[Effects: Damage dealt counts as triple the base value]
[Requirements: Administrator only]
[Note: This item cannot be discarded, destroyed, or traded. Its description cannot be shown to regular players in any way.]
(Chapter 169):
[Name: One-Shot Pistol]
[Type: Weapon]
[Quality: Legendary]
[Attack: ???]
[Properties: None]
[Effects: Instant kill]
[Requirements: Ranged Attack Proficiency F]
[Can be taken from scenario: No]
[Note: This gun has infinite bullets, and none of its parts can be disassembled or reloaded. When firing, just one bullet is needed and sufficient for any target. As long as you roughly aim at the target, pulling the trigger will guarantee a hit that delivers an instant kill.
Item Descriptions
All-Get-Dead
Quality: Legendary
Function: Absorbs one player death (non-tradable, non-droppable, cannot be removed from inventory)
Carryable to New Scenario: No
Note: Huh? Why not thirty lives? Up, Up, Down, Down, Left, Right, Left, Right, B, A, B, A…
---
Chapter 176
Unknown Chemical Reagent (Beta)
Type: Plot-Related
Quality: Common
Function: Ingredient for synthesizing antidotes
Carryable to New Scenario: No
Note: Cannot stack with similar items.
---
Chapter 184
Moxxi’s Bad Temper
Type: Weapon
Quality: Fine
Attack Power: Moderate
Element: Fire
Effect: Particularly effective against organic targets
Requirements: Shooting Mastery D, Apparatus Mastery E
Note: The gun’s heat and vibration aren’t malfunctions… rest assured.
---
Goblin Gas Mask
Type: Weapon
Quality: Fine
Attack Power: Weak
Element: Poison
Effect: Causes targets to become poisoned during close-range speech or exhalation (activated actively; usable without displaying the facegear)
Requirements: Apparatus Mastery D, Level 17+
Note: Everyone dies eventually, and health insurance ensures you’ll die in bed. But if your care gets too expensive, a masked stranger might visit… Goblin Insurance Company salesmen have no shame.
---
Chapter 199
Key
Type: Plot-Related
Quality: Common
Function: Grants ownership of Azure Spirit Inn Suite A-03 to the holder and their party
Carryable to New Scenario: Yes
Note: As long as one party member holds the key, the room is freely accessible even without direct possession.
---
Chapter 202
Bell Shard
Type: Plot-Related
Quality: Common
Function: Locates the Ringing Temple’s position
Carryable to New Scenario: No
Note: This tiny bell seems linked to a powerful vengeful spirit.
---
Chapter 207
Vending Machine Thumper
Type: Weapon
Quality: Fine
Attack Power: Weak
Element: None
Effect: 1% chance to trigger “Thumper’s Obsession”
Requirements: Level 25+, Brawling Mastery C or General Mastery C
*Note: Ever had a vending machine swallow your coins? Light tapping or random punches won’t work—only a precise, forceful strike gets the job done.
P.S. Yes, I once made an ogre cough up a kidney.*
---
Chapter 211
Debris Crystal
Type: Consumable
Quality: Common
Function: Restores 50% of the player’s Survival Gauge and increases recovery rate for a short duration
Carryable to New Scenario: Yes
Note: Recovery effects aren’t subject to diminishing returns from other Survival supplements.
---
Chapter 220
Spider Silk Glove
Type: Armor
Quality: Fine
Defense: Moderate
Element: None
Effect: Adheres to objects
Requirements: General Mastery D, Brawling Mastery D
Note: Want to lift heavy objects with your palms? Climb walls? Fling webs at faces? Don’t dream! These gloves stick less than masking tape—closer to a Post-it!
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Chapter 237
Adamantine Bell
Type: Other
Quality: Fine
*Effect: Execute one of four commands:
1. View detailed Npc data
2. View detailed monster data (excluding bosses)
3. Gain a 5-minute “Death Warning” ability
4. Double the effect of the next Soulcraft Mastery skill (if conditions allow)*
Note: Non-tradable after pickup (but system shop sales are allowed). 12-hour cooldown (resets upon scenario exit). The bell passively cools down after all four commands are used, or can be manually triggered. During cooldown, no commands are usable.
---
Endless Grenade Pouch
Type: Tool
Quality: Fine
Function: Produces grenades
Effect: Generates a Mk II Grenade every 20 minutes
Note: Only two grenades exist at once (regardless of pouch storage). Grenades can’t be sold to system shops or auctioned. Unexploded grenades vanish 120 minutes after creation.
---
Mk II Grenade
Type: Consumable
Quality: Common
Effect: Indiscriminate explosive damage
Note: Fuse delay: 4–4.8 seconds. Lethal radius: 5–10 yards. Cast-iron casing fragments on detonation, with shrapnel reaching up to 50 yards. Duck immediately after throwing.
---
Chapter 240
Cellblock Zero Key
Type: Plot-Related
Quality: Common
Function: Disappears upon use; unlocks Cellblock Zero indefinitely
Carryable to New Scenario: No
Note: Why isn’t this listed as consumable? I think you know.
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Hollow Frame
Type: Weapon
Quality: Common
Attack Power: Weak
Element: None
Effect: None
Note: A metal rod removed from a bedframe.
---
Engraved Dentures
Type: Plot-Related
Quality: Common
Function: Unknown
Carryable to New Scenario: Yes
Note: Information is etched onto the inner surfaces.
(End of Chapter)
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