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Bloodborne 113 Pthumeru Chalice Dungeon
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Bloodborne 113 Pthumeru Chalice Dungeon

The horrid stench, mud caused by the mixture of blood and dirt; instead of water, rivers flew in a crimson color. Blood everywhere and creatures that roamed the place didn't seem to mind the blood at all. It looked like it had become their natural habitat.

Surgit saw some creatures that looked like humans, tall as an average human being and almost naked. They had loincloth that covered their private parts but their torso and legs were exposed. They had no hair on their bodies and their skin was as pale as a full moon.

They were skinny with no muscle tone. The skin on their bodies seemed to cover just bone. They held scythes and patrolled the vast expanse of the first level of the Pthumeru labyrinth. As they moved, they moaned and their bodies twitched from one side to the other. Surgit had the impression that he landed in hell.

The labyrinth in which he found himself was the first of many other deeper levels. He understood from some cryptic descriptions he had found at the entrance of the place that the labyrinth was composed of three main buildings. A makeshift map was carved on a wall detailing every level and the way to access the other.

What he understood from the strange drawings was that every level had some kind of contraption leading to the lower one. In order to access the chamber where the contraption was constructed, he needed to activate smaller contraptions in each main building.

As soon as he stepped inside the real labyrinth, he realized the evil plans of the architect who had made the place. They would give its explorers hope, showing them the lever in a meticulous drawing which was linked directly to the door giving access to the contraption. But reaching the lever was another story.

The door leading to the main lever was close to the labyrinth's entrance. However, the door was sealed. On closer inspection, Surgit saw that the door's seal was composed of interlocking bars. The design of the gate revealed intricate craftsmanship.

Some bars extended from the top of the gate all the way down and connected to holes on the ground. Others were horizontally aligned and connected to other holes on the gate's side. Surgit tried to cheat his way in and force the bars open. A shockwave sent him several feet backwards until his back hit a wall though.

Surgit injected a blood vial into his bloodstream then stood up. 'That wasn't worth it,' he thought as he reluctantly tossed the empty vial in his pocket. He looked at the wall he had just crashed into and saw some strange characters. It looked like some ancient glyphs from a forgotten language. He closed his eyes and inspected the glyphs with his insight. To his surprise, he was able to translate most of them; although the translation didn't come in words, but in thoughts.

It was as if someone thought about the color red. They wouldn't think of the word written in Latin letters, but of the actual color. Surgit felt the knowledge from the glyphs being transferred into his mind. The gist of what he learned was:


'Poor hunter, you are now in the Gods' domain. If you wish to return to the world of the living, make sure you open the first seal.' The knowledge came to Surgit's mind as he contemplated the glyphs with his third eye. He was able to maintain his insight for longer since he had gained a new title.

'If one wishes to open the seal to the labyrinth's first level, one must defeat the guardians. The mighty guardians keep the Gods' domain safe from lowly hunters. Worthy warriors will be rewarded echoes, while the weak will be devoured by the Gods' minions.'

Surgit opened his eyes, he longed for a challenge that would test all his abilities. He smiled as he turned towards the horrifying tombs. He had learned about this place in books and always thought about it as a legend. To see it with his own eyes was an achievement he could have never dreamed of.

He turned to have one last look at the stone tablet on the wall. There were more glyphs that needed translating. He closed his eyes again and resumed reading. 'Beware of the watchers!' The last glyph said. Surgit had never heard of the watchers. Perhaps, this referred to the guardians of the tomb. He shrugged and moved forward.

Surgit observed the strange enemies that looked like people inflicted by some strange disease. Their bodies transformed. Unlike the beasts inhabiting Yharnam, these ones had neither fur nor hair on their bodies. Some even had rotten flesh visible on their arms, chests or legs.

They moved aimlessly around and held weapons of different sorts. Most of them had scythes, but others also held swords or axes. Their bodies seemed too weak to hold a weapon and yet they had them.

As soon as they heard him approaching, they turned towards him and charged. He found no difficulty in ridding himself of them. What disturbed him most was the smell of their live bodies, let alone the dying one.

Their smell was rotten and he had a sour ball stuck in his throat once the dying foes fell to his side. This place had nothing godly about it. He wondered why anyone would call it the tomb of Gods.

From the vast expanse where bloody rivers flew around, Surgit had seen the entrance to a small building. It was like he was standing on a hill and heading towards some catacombs. Only the hill was underground and the air was damp and smelled of death. It looked like one of the main buildings he had to access.

Surgit got the feeling that he was exploring the lands of dwarves that he had read about long ago during his time at school. He loved the idea that some people, smaller but tougher than humans, could live underground and build civilizations in there. At that moment, the idea became repugnant to him. How can anyone live underground without the possibility of breathing fresh air?

He went through the first door and took the stairs that led directly down towards a large dark room. The room was rectangular and he could see three doors apart from the one he had come from, each leading to a different direction. One of them was closed by a metallic gate and there was no possibility of opening it manually.

He suspected that it was the door leading down toward the guardian of the area. "Of course, nothing can be that easy for me," he muttered as he looked the other way. The other doors led towards the labyrinth, he concluded. He knew that once he took one direction, it would be difficult for him to trace his steps back.

At least the closed door was marked by two statues on each side, which made it unique. If he ever walked in circles and came back to that room, he would recognize it by the statues. Each statue held a tablet and faint glyphs could be seen on each one.

Bigger glyphs at the top of each tablet were visible enough for Surgit to translate their meaning. As he used his insight to inspect them, the glyphs read: 'Beat the guardian to reveal a secret.' Surgit swore the translation had revealed a face, winking at him in his mind.

Chapter end

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<<Prev
Next>>
Catalogue
211 Keeper Of The Old Lords
210 Beware The Frailty Of Men
209 Guardians
208 Sage
207 Blood And Fire
206 Haunting Memories
205 Karla's Revelation
204 Francis's Resolution
203 Sinister Blood Moon
202 Divided Once More...
201 Tinker Bell... Tinker Bell...
200 Yahar'gul, The Hidden Village 2
199 A Hunter Must Hun
198 Partnership
197 Flying Rocks and Poison
196 Yahar'gul, The Hidden Village
195 Haunting Lullaby
194 The Gift Of The Godhead Cometh!
193 Nightmare Frontier
192 Bless Us With Blood!
191 Did He Say Friends?
190 Eye Seeker
189 Sinister Encounters
188 Vileblood V.S Executioners
187 Executioners
186 Lecture Hall
185 The Gift Of the Godhead
184 Blood Moon
183 Arcane Danger
Chapter 182
Chapter 181
Chapter 180
179 Crown of Illusions
178 Paleblood
177 Surrogate
176 Metamorphosis
175 Shadows of Yharnam
174 Resolve
173 How Different Are Hunters From the Monsters They Kill?
172 Suspicious Beggar
171 What are the Gods?
170 Through Her Eyes
169 Encounter
168 Cause And Effec
167 Execution
166 Catch Me If You Can
165 A man's word is his bond
164 What happened in Cainhurs
163 Reaching The Fishing Village
162 Blood Crazed Fiends
161 Lowly beings
160 Negotiation
159 Addled with Blood
158 Join The League
157 Guinea pig
156 Step Lightly
155 Bucket Head
154 Executioners
153 Yharnam's schemes run too deep
152 Flora
151 Old Hunter Henryk
150 Chapel Dweller
149 The price of knowledge
148 Gargoyle
147 Beware the crazy hunter
146 Blood Pellets
Chapter 145
144 Dumb Jack
143 Subconscious
142 Darling
141 Lonely
140 Hunter's Mark
139 Darkness
138 Inside the castle
137 Deep Sea
136 Lady Maria
135 Out of Body experience
134 Forsaken Castle Cainhurs
133 Hypogean Gaol
132 Hunter
131 Fear the Old Blood
130 Fight fire with fire
129 Vicar Amelia
128 Running out of time
127 Fishing hamle
126 Abandoned Old Workshop
125 Mindblown
124 Runes
123 Worst Worst Wors
122 Watchdog of the Old Lords
121 Life is unfair
120 Annihilation
119 Summoning a friend
118 Approaching doom
117 A never ending nightmare
116 Strange treasure
115 A Distant Call From The Queen
114 Undead Gian
113 Pthumeru Chalice Dungeon
112 Tales of old hunters
111 The real meaning of Fear
110 Terror in the dark
109 The Chikage's power
108 Hunting in the dark
107 Communion
106 Blood echoes
105 Visceral attack
104 A memory he couldn't recall
103 Beas
102 Descend Oedon Chapel
101 The Holy Blades
100 Ascend to Oedon Chapel
99 No home to return to
98 Yaharg'hul, the terrifying village
97 Bad teamwork
96 Church doctors in action
95 What happened to Karla
94 Looking for Karla- Part 2
93 Looking for Karla - Part 1
92 Observe, learn, adjust and overcome
91 The hunters' dream
90 Beckoning a hunter
89 What doesn't kill you
88 The Blood Starved Beas
87 Exciting figh
86 Beast Blood Pellets
85 Insightful conversation
84 A new voice in the dream
83 In need of rest and silence
82 Insigh
81 Sitting atop a pile of corpses
80 Lamenting the dead
79 Karma strikes back
78 Finally out of reach
77 Bar fight !!
76 When nothing goes right… turn left!
75 It's raining bullets!
74 Do not disturb the woman while she rests
73 The valley hamlet, home to beasts and abominations
72 A mysterious hos
71 The new Francis
70 Trapped between two deadly beasts – Part 2
69 Trapped between two deadly beasts - Part 1
68 Hunters not wanted here
67 On the verge of insanity
66 The thing that snarls in the dark tunnel
65 Enigmatic gibberish...
64 Hard truth
63 An odd encounter
62 A giant above the Great Bridge
61 Separated
60 Oedon Chapel Dweller
59 The katana called Chikage
58 The horrors of the upper cathedral ward
57 Beasts all over the shop...
56 Take 36. Ready, Set, Action!!
55 Gearing up for the big figh
54 The echoing will of the dying ones
53 The need to get stronger
52 Gruesome death…again
51 Father Gascoigne – Round two
50 Fireball!
49 Father Gascoigne
48 Totally worth it!
47 Healing blood VS Crazing blood
46 A complicated turn of events
45 The little voices in his head
44 Small victories
43 What real horror sounds like
42 Addicted to blood
41 Eileen the crow
40 A new encounter behind a secret door
39 A peaceful walk… interrupted!
38 The dormant monster in the inside…
37 Luck eventually runs out…
36 Never let your guard down
35 The unsettling feeling of being watched
34 Dark streets lead to dangerous beasts
33 Traversing dark alleys
32 The power of blood
Chapter 31
Chapter 30
Chapter 29
Chapter 28
Chapter 27
Chapter 26
Chapter 25
Chapter 24
Chapter 23
Chapter 22
Chapter 21
Chapter 20
Chapter 19
Chapter 18
Chapter 17
Chapter 16
Chapter 15
Chapter 14
Chapter 13
Chapter 12
Chapter 11
Chapter 10
Chapter 9
Chapter 8
Chapter 7
Chapter 6
Chapter 5
Chapter 4
Chapter 3
Chapter 2
1 The city of legends and blood
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