Chapter 652: Chapter 483: The Situation Doesn't Look Good!_1 Chapter 652: Chapter 483: The Situation Doesn't Look Good!_1 Nothing is more captivating than the vast darkness in the Endless Star Sea, and nothing can surpass the secrets hidden in the boundless galaxies. Humans live on a small island called Ignorance in this dark ocean. This ocean is enormous and hides infinite secrets, but we should not sail too far or delve too deep.
The day when we can piece together all our disparate knowledge, the reality that will unfold before our eyes, and the predicament of mankind within it, will either drive us mad or make us escape from the fearful brilliance into a calm, dark new era.
As long as you accept your sins, cross that black abyss, what awaits you is eternal magic and glory.
—–The special linked task [Indescribable Challenge] has started, all players are welcome to participate.
I'll participate my ass!!!
Upon seeing the advertisement for the linked event, Duanmu Huai's heart started pounding. He felt like throwing the tablet held in his hands!
Of course, Duanmu Huai has done this linked task in the game and honestly, the rewards for this task are very good. The best reward is the Reality Stabilizer.
For players, it is simply the Divine Artifact to resist the Evil God!
After all, when an Evil God appears, accompanied by the Subspace erosion of reality, the whole world starts to distort. The Reality Stabilizer can stop the Subspace from eroding reality, stabilizing it back to its normal state so it doesn't end up in a different dimension.
Honestly, if Duanmu Huai had this thing on the Novice Planet, all he had to do was throw one at those portals, and he would have sealed off the Subspace passage directly.
But… thinking about it, how easy can a task be if the reward is a Divine Artifact like the Reality Stabilizer?
In fact, the difficulty is simply off the charts!
The content of [Indescribable Challenge], the linked event, is not complicated. Simply put, players go to a world, play a role, and solve various problems in that world, find the reasons behind those events, and solve them.
In essence, it just asks players to act as detectives, to solve murders, disappearances, or other strange and mysterious events.
Of course, if that were all, it would be innocent enough. But the problem lies in the fact that behind these events are some indescribable, unspeakable, great existences lurking in the darkest depths of our world!
And every time a player encounters one of these great existences, if their emotions fluctuate, they will lose SAN values. The more drastic the emotional fluctuations, the more SAN values they will lose. Once depleted, it's GAME OVER, and they have to start over.
Truth be told, this is a very unfriendly setting for players, as it's not like a regular mission where you just shoot your way through. In fact, during the linked mission, many players complained about it being like a jump from a shooting game one moment to a horror film the next, with all sorts of scary things suddenly appearing. Of course, similar situations occur when facing Evil Gods, but the mainline missions don't have this SAN value thing, so you can still go on, scared or not.
But this linked mission has a SAN value limit, which frustrates players.
Not only that, the SAN value setting has another disgusting feature. Once a player's SAN value drops too much, the world they see will change. Players with full SAN value see a normal world, while those with too low SAN value might see a world where the ground is covered in flesh, street lights are white ribs, and the bulbs are squirming eyeballs… If it drops even more, even the NPCs on the road cease to be human in their eyes and become a bunch of wriggling worms… Ugh… just saying it out loud feels disgusting.
So for many players who are easily scared, this linked mission is a vicious cycle: getting scared leads to a drop in SAN value – the world begins to distort as SAN value drops too much – seeing the distorted world makes them incredibly scared – SAN value continues to drop – the world distorts more – then SAN value drops to zero, and it's game over.
Hence, for many players, this linked mission is incredibly hard. Not because of difficult monsters or intricate puzzles, but because the SAN value setting detects players' emotions directly. If a player's emotions fluctuate excessively, the more SAN value they lose. After all, you can't fake emotions.
So, in the end, the ones who can make it through tend to be merciless or heartless players. Many players who wanted to make it through couldn't in the end.
This setting is just disgusting. Especially for players whose SAN value decreases by a lot, they worry more about getting a game over, so they tend to be extra cautious and get scared easier…
On the other hand, heartless players find it easier to win.
But looking at them after they've succeeded, it's hard not to question whether they went mad during the task or were already crazy beforehand…
By the way, when the linked mission started, many players were scared off by the surprise SAN gear. After receiving players' complaints, the officials added a small patch – they updated a potion in the mall called the Sanity Stabilizer. Drinking this potion can restore some SAN value. However, using this potion will lower the mission's evaluation, the more potions used, the lower it would be.
Of course, it's something you have to pay for.
This company really just care about money…
But clearly, I am not lucky enough to encounter such a good thing.
Silently opened the mall to have a look, confirmed that there's no Sanity Stabilizer, Duanmu Huai quietly sighed.
Next, the question is who to bring.
There have been players in the game who have brought NPCs into this quest world, but honestly, that's an absolutely wrong choice. At first, many players thought that being specialized in one's own field would be enough, that they could fight while the NPCs collected and investigated. Isn't that perfect?
As a result, the sanity of NPCs, known in-game as SAN value, dropped dramatically, reaching zero. When they came out of the quest world, these NPCs either went mad or were rendered useless, leaving the players dumbstruck. The NPC followers painstakingly cultivated by the players were wasted just like that? Turned into lunatics??
This is also the second reason why the official would launch a sanity stabilizer – after all, the players' objections were too strong, and they could only use this method to appease the players.
As for those who are reluctant to spend money on sanity stabilizers to treat their NPCs…If you're even too stingy to spend money, do you have the nerve to say you love them?
Well, this once again proves that this damn company is all about the money.
If it was only this, Duanmu Huai wouldn't be alarmed. The reason he is alarmed is simple. In the game, the various linkage quests are like the “outposts” of the enemies that players will face next. Simply put, players get a taste of what's to come in the linkage quests, so it won't be too awkward.
But this quest appearing here means that I'm going to encounter some indescribable things?!
Wait a minute….
At this thought, Duanmu Huai suddenly remembered that when he was cutting down the Beast of Alden at the borderland, its form reminded him of a formidable existence in the infinite starry sky…. Did he guess right all along?
Well, this damn thing… It doesn't make me happy at all.
Of course, regardless of the discomfort, the linkage quest must be fulfilled. If you don't take such a great thing as a reality stabilizer, then you're truly blind!
The problem now is… who to bring?
Thinking of this, Duanmu Huai begins pondering.
Those with high intelligence cannot be brought, because the higher the intelligence, the higher the inspiration, and the easier it is to touch the unspeakable truth, so Ann, Greiya, Felin, and these mages are all out of the picture.
Lani and Ogis cannot be brought either, because according to the records of some players, robots and the like are easily affected in that world. Although Lani and Ogis are not robots, strictly speaking, they are also artificial creatures so they should not be brought along, it would be troublesome if they were affected.
So, it's best to bring someone who is naturally optimistic, innocent, and always laughs off everything… Do I have such a person around me?
Ann, Greiya, Lumiaire… their intelligence is too high to be brought.
Lani, Ogis… they are artificial beings, hence a risk to bring along.
Bambi, Kula, Audrey, Sherry, Axelle, Kaname… they're too weak to be brought along.
Satra, Seizer, Hauser, Honnete… they're busy rebuilding the territory of the Demon Clan, so they don't have time.
It seems… the only ones who can follow me are… Ling'Nu and Lorena?
Well, this seems pretty good?
Lorena, as a devout believer, has strong faith. And Ling'Nu is indeed clueless and cheerful all day. Plus, their abilities are quite useful in that world. Lorena's Iron Fist is invincible and she can handle the healing, while Ling'Nu can be responsible for reconnaissance and alerting…
Of course, whether they want to go or not is ultimately up to them.
So, Duanmu Huai approached Lorena and Ling'Nu, explaining the situation to them.
“Ling'Nu will go! It sounds like fun meow! ~o(=w=)m”
As expected, after hearing Duanmu Huai's description, Ling'Nu was the first to eagerly raise her hand. Lorena, on the other hand, thought for a moment before finally making up her mind and nodded at Duanmu Huai.
“I'm willing as well, Sir Knight. I think this might be a test of my faith, which I won't run away from! To me, it's also a kind of cultivation!”
“Alright then.”
Since Lorena said so, Duanmu Huai didn't object but nodded in agreement.
“Get ready, then we'll set off!”
Chapter end
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